4.60 star(s) 331 Votes

Meabe37

Member
Mar 9, 2023
124
946
I agree "Skiping ingame time" won't change a thing... the amount of content deliver at the end will still be the same.

They need to reduce the devs time, that's it. That actually the only thing needed imo. They put out a whole wall of text that was just a bunch of nonsense. Just work better, more and faster maybe hire someone to help. Invest into the development instead of eating caviar.
 
Last edited:

BeingADikDik

Engaged Member
Apr 17, 2021
2,242
6,420
MC just needs to take more naps to advance time. Next update they walk out to the monkey bars again ... :: big yawn :: "I'm bored, going to lay down for a minute." :: close eyes, rest of group does butt stuff or something idk :: Wake up in bathtub with kidneys removed, chapter ends after a montage of MC recollecting all the great memories from the past 36 hours at bestest camp ever.
 

Raziel_8

Engaged Member
Dec 4, 2017
3,923
10,217
The "Move time along" point is concerning. Problem isnt that time isnt moving along, problem is that the update covered HALF A DAY for 10 months of work and it was basically just empty dialogue. Skipping time isnt the solution, filling the time with worthwhile stuff is.
While i certainly agree with filling the time with good scenes, we spend 5 updates on one day, the LI's have a crush/in love after knowing the MC for a few hours while barely spending time with him...so yeah, the time needs to move a bit faster.
We don't need to see the whole day, only the important moments, on this way the relationship buildup will also feel better.
 

Ray_D

Engaged Member
Nov 13, 2022
3,794
12,699
MC just needs to take more naps to advance time. Next update they walk out to the monkey bars again ... :: big yawn :: "I'm bored, going to lay down for a minute." :: close eyes, rest of group does butt stuff or something idk :: Wake up in bathtub with kidneys removed, chapter ends after a montage of MC recollecting all the great memories from the past 36 hours at bestest camp ever.
ah yes, the classic hangover in some godforsaken place. :KEK:
 

lucilfer

Newbie
Oct 9, 2018
41
110
They're really thinking of cancelling for getting them giving us a short update? Crazy, if they really cancel that's gonna be a bummer. This is my second favorite AVN out rn.
 
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BorgiaBou

Well-Known Member
Jul 24, 2021
1,547
4,713



Hello, everyone!

Quick warning: this post may be longer than 0.6. It also contains spoilers.

It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.

This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.

That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.

Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.

That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.

We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.

Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.

Now let's move on to a couple of the frequently mentioned topics...

Abandoning Summer Heat

There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.

But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.

Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.

The toaster

The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.

Status updates

How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?

We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.

And to start off the status updates for 0.7, here's this week's rundown.

What we did this week:
  • Bugfixing
  • Plotting 0.7
  • Scripting 0.7
  • Bree outfit poll options
  • Modernized scene creation rig
  • Analyzing your feedback

Other news

The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.

Thank you for playing 0.6.

Cheers and have a great weekend,

Robison & Npx
They funny... playing the "we didn't know", "we didn't expect", "we will try to" cards...:cautious:
 

doovel

Member
Nov 13, 2023
484
742
Depending on what happens we could be stuck there longer than expected, i doubt we will visit the girls at home.
But that is a long way off either way.

So do 30fps if they are well made, most movies are made in 24fps.
But yes, upscaling would be way faster from what i understand and wouldn't make a big difference in quality compared to render in 60.
Upscaling is "increasing the resolution" i.e. from 720p to 1080p. It tries to "stretch" the image, but aims to keep the quality the same by filling the pixels with the appropriate colour based on the smaller resolution image.

Increasing the amount of frames per second would require frame interpolation. Where it basically tries to create an image between every two frames to double the fps. Basically what DLSS does in video games or what SVP does for videos.
 

ItsNotUs

Engaged Member
May 14, 2023
2,680
15,348



Hello, everyone!

Quick warning: this post may be longer than 0.6. It also contains spoilers.

It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.

This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.

That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.

Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.

That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.

We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.

Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.

Now let's move on to a couple of the frequently mentioned topics...

Abandoning Summer Heat

There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.

But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.

Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.

The toaster

The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.

Status updates

How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?

We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.

And to start off the status updates for 0.7, here's this week's rundown.

What we did this week:
  • Bugfixing
  • Plotting 0.7
  • Scripting 0.7
  • Bree outfit poll options
  • Modernized scene creation rig
  • Analyzing your feedback

Other news

The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.

Thank you for playing 0.6.

Cheers and have a great weekend,

Robison & Npx
Thanks for sharing!
And for those who want to see "something sexy", see you in two years in update 0.8...
"The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories."
 

Manuya

Member
Dec 26, 2021
279
348
i just read a message addressed to FreshMen on steam:

"The developer doesn't want to upload the game to Steam Store, but he allowed me to share the latest free version of this game with you."

even though i never tried this AVN before & new to this thread but i'm heartbroken by this news -_-
did the dev ever mentioned his reason for skipping steam entirely!????

i just saw he's doing good on Pat but why not expand your customers base and widen your horizon and allow the opportunity for people who can't pay you from PAT other more convenient options like Steam!!????
 
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ImlerithRate

Member
Jan 17, 2020
115
315



Hello, everyone!

Quick warning: this post may be longer than 0.6. It also contains spoilers.

It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.

This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.

That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.

Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.

That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.

We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.

Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.

Now let's move on to a couple of the frequently mentioned topics...

Abandoning Summer Heat

There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.

But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.

Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.

The toaster

The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.

Status updates

How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?

We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.

And to start off the status updates for 0.7, here's this week's rundown.

What we did this week:
  • Bugfixing
  • Plotting 0.7
  • Scripting 0.7
  • Bree outfit poll options
  • Modernized scene creation rig
  • Analyzing your feedback

Other news

The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.

Thank you for playing 0.6.

Cheers and have a great weekend,

Robison & Npx
In short, now the devs will devote 5 minutes more per day to the project. Cool.
You can immediately see when a person has ambitions regarding their work. I personally don’t see them here, except for the desire to make money on ur supporters , doing minimally something. How are they dont feel like in in 8 month ofc people gonna expect something more from u than 10 min of gameplay.
 

RaulGG

Newbie
Sep 30, 2023
15
5
Hi, I'm having a problem with the "About Me Cover Sheet".
When I fill it out and press "Done", the sheet stays fixed on the screen and doesn't go away.
1725104019457.png
Any solution? Thanks!
 
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John972

Active Member
Apr 24, 2018
975
3,195
Expectations. That is SO much the key word here. I guarantee 80% of those upset about this update would not have been, or at least less so, if they were waaaay more aware of what to ACTUALLY expect. Guaran-fuckin'-tee it. Thanks for the post-update response.
TBH, I had high expectations before the update dropped because of the prolonged development time. However, while I deliberately avoided this thread post-update until I played 0.6, I did check the changelog before playing. The 1,800 render count listed in the 0.6 changelog pretty much tempered my expectations, so I wasn't surprised by the shortish play time.
 

Myscho

Active Member
Jun 30, 2018
817
588
Edit: Updated for 0.6
Edit 2: Repackaged the mod to hopefully fix the errors


I've made a walkthrough/gallery unlocker for this game

Features:
  • Adds hints to dialogue options
  • Added 1 scene to scene replay
  • Added a "Unlock all" button to the gallery
Download: MEGA PIXELDRAIN

You don't have permission to view the spoiler content. Log in or register now.
I dont see Unlock all button anywhere
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,140
39,107





Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.
Sounds good in words, let's see how it goes. I hope it won't remain a typical list of election promises...Yeah.

- These renders with a toaster assembled into pseudo-animation and a meaningless conversation with Mike are like...cough...preps walking animation..cough. Completely unnecessary moments in a game with already slow development. Good.

- Finally, at least one developer realized that 60 FPS animations are not needed in indie porn novels.

- From Kurwa to Perkele (Less polishing, more finnishing)
 

QWareZ

Newbie
Jul 23, 2017
66
140
Well, who says that the camp will end in a couple of weeks, depending how the story will go.
Summer camps usually don't last longer than that. Also the game does, for example in CH5 when with Jenni ("A couple of weeks, or something.") and in CH6 when Kate sends you home ("I'm supposed to stay here for a couple weeks!"). And yes, the devs can come up with some convoluted way to make it last longer AND all the characters will just stay there because it's not like they have other plans for the rest of the summer... And just to be clear, I don't consider "couple" to necessarily mean "2" in this case, I'm thinking about 2-3 weeks.

The update being ''small'' (1800 renders) has really not much to do with the overall pacing.
Until 0.5 we just managed to finish a single day, and 0.5 alone had over 3000 renders...that the story will move too fast is really not a problem i expect we will have in this game, at least not with the story, the pacing with relationships is a different matter thought.
By small I don't mean number of renders. I judge the update size based on scenes and events and that is related to the pacing. I agree that the story moving fast is not really a problem, it should actually happen naturally: first the story is slow as you get to know the characters, environment and the world in general and then it should pick up the pace. I'm just concerned that the devs might try to overcompensate for this update, speed things up too much and ruining the story in the process, that's all.
 
4.60 star(s) 331 Votes