4.60 star(s) 365 Votes

Icekatana

Active Member
Jul 9, 2017
701
2,382
She's cool, but I don't really care about the side chicks, they're just waste of time.
"Because They're A Waste Of Time" I believe would be most people's answer to that.
I get where you're coming from, because I also want LI progress and they are all good. However, my counterargument:

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Wonder Wolf

Member
Mar 3, 2018
337
5,767
1000142057.png

Status Update #32


Hello there!

This week we've been lining up a lot of tasks for the upcoming weeks. Better SFX, missing ambience and music, missing renders, render fixes and more. A little bit of all-round maintenance, basically. We've passed the spot where we considered ending on a cliffhanger some time ago, and pushing further has been the right choice.

Freeplay is now also done, at least for the moment until we return to create renders for it. There's also going to be some focus on Ember soon.

At this point, it's safe to say that 0.7 is going to surpass 0.5 in terms of size. There's still content left to create too, including one of the hardest scenes.

We might ditch the weekly summary going forward in favor of an overall development percentage. We're still undecided on that, but we'll be trying out different approaches again. This week we also included the unreported renders that we've been leaving out from this dev cycle's reports, as mentioned in the beginning.

The next status update will be on the 2nd of May.


Weekly summary:


136 renders

Morphing

Lots of editing

Easter bunny for Sunday


Freya Alley

While working on a Freya scene, we reminisced a bit about its creation. Originally this was a clipping for a potential devlog post, but a normal status update will do just fine. We present: the blueprint for the back alley, as well as the following ite
rations until completion.

1000142058.png

It turned out all right, at least based on the initial drawings. The moody back alley with some warm lights and the conditioner's hum. It's one of those sets that will get plenty of use, and 0.7 will offer a brief visit there again.


Update when?

1000142059.png

We estimate that the update is 3/4 of the way done, or roughly 75-80%.

Progress has been good this time around, all things considered. Following the reception and aftermath of 0.6, we decided to make sure this update contains the type of content most players seem to be hoping for. This meant that about 3 chapters needed to be combined into one update, just like 0.5. 0.8 will be roughly the size of one chapter, or at least that's the initial plan for it. We'll keep it short, yet satisfying.

We considered putting the progress bar in the header, but Sophie's Easter special seemed like a better fit this time around. The overall percentage will be returning for the next development cycle. We hope one day the progress can be smooth and predictable. 0.6 kind of messed with this plan, but 0.7 has been pretty predictable on our end and is going as planned. Thanks for being patient with us, we appreciate it.

We'll abstain from guessing any release dates for now, but it's getting closer and closer.


Other news


Sophie clutched the win in April's special render poll! It's been a while since she won a poll, and last time there was some measuring involved.

There will also be a visit from the Easter bunny this weekend.

That's all for this status update, thanks for reading!


Cheers and have a chill weekend,

Robison & Npx
 
Last edited:

ItsNotUs

Engaged Member
May 14, 2023
3,725
19,212
View attachment 4757807

Status Update #32

Novità
Adesso

Hello there!
This week we've been lining up a lot of tasks for the upcoming weeks. Better SFX, missing ambience and music, missing renders, render fixes and more. A little bit of all-round maintenance, basically. We've passed the spot where we considered ending on a cliffhanger some time ago, and pushing further has been the right choice.

Freeplay is now also done, at least for the moment until we return to create renders for it. There's also going to be some focus on Ember soon.

At this point, it's safe to say that 0.7 is going to surpass 0.5 in terms of size. There's still content left to create too, including one of the hardest scenes.

We might ditch the weekly summary going forward in favor of an overall development percentage. We're still undecided on that, but we'll be trying out different approaches again. This week we also included the unreported renders that we've been leaving out from this dev cycle's reports, as mentioned in the beginning.

The next status update will be on the 2nd of May.

Weekly summary:
136 renders

Morphing

Lots of editing

Easter bunny for Sunday

Freya Alley
While working on a Freya scene, we reminisced a bit about its creation. Originally this was a clipping for a potential devlog post, but a normal status update will do just fine. We present: the blueprint for the back alley, as well as the following ite
rations until completion.

View attachment 4757808

It turned out all right, at least based on the initial drawings. The moody back alley with some warm lights and the conditioner's hum. It's one of those sets that will get plenty of use, and 0.7 will offer a brief visit there again.

Update when?

View attachment 4757810

We estimate that the update is 3/4 of the way done, or roughly 75-80%.

Progress has been good this time around, all things considered. Following the reception and aftermath of 0.6, we decided to make sure this update contains the type of content most players seem to be hoping for. This meant that about 3 chapters needed to be combined into one update, just like 0.5. 0.8 will be roughly the size of one chapter, or at least that's the initial plan for it. We'll keep it short, yet satisfying.

We considered putting the progress bar in the header, but Sophie's Easter special seemed like a better fit this time around. The overall percentage will be returning for the next development cycle. We hope one day the progress can be smooth and predictable. 0.6 kind of messed with this plan, but 0.7 has been pretty predictable on our end and is going as planned. Thanks for being patient with us, we appreciate it.

We'll abstain from guessing any release dates for now, but it's getting closer and closer.

Other news
Sophie clutched the win in April's special render poll! It's been a while since she won a poll, and last time there was some measuring involved.

There will also be a visit from the Easter bunny this weekend.

That's all for this status update, thanks for reading!

Cheers and have a chill weekend,
Robison & Npx
We estimate that the update is 3/4 of the way done, or roughly 75-80%.
:ROFLMAO: :ROFLMAO: :ROFLMAO:


What the hell is whey talk about 0.8, it's like we could have played 0.7 a long time ago, DAMN IT!
 
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Sony676

Well-Known Member
Mar 14, 2021
1,486
2,539
Progress has been good this time around, all things considered. Following the reception and aftermath of 0.6, we decided to make sure this update contains the type of content most players seem to be hoping for.
I REALLY hope for them that they stay true to their own words... It has been way too long for a main girl to finally get some REAL satisfying action. If this long update cycle produces another disappointing slowburn I don't know how much longer they would make us wait for anything spicy...
 

TonyMurray

Forum Fanatic
Apr 8, 2024
5,162
8,989
Render count update based on numbers from the weekly reports:

0.7 Status Update #32
Current total renders: 2635 (+136)
Weekly average: 82.34 (+1.73)
Rolling 4-week average: 89.5 (+15.25)

Randomly, I'm away for a week soon, returning on the 2nd May, so just in time for the next scheduled status update (though I might not get back on the forums that evening). See you then!
 

TonyMurray

Forum Fanatic
Apr 8, 2024
5,162
8,989
It's been 240 days since the release of 0.6, and since then, 3/4 of the update has been done, so the ideal release date for 0.7 would be June 18th. We're adding a whole month of unforeseen events. I'm betting that version 0.7 will be released on July 24th.
Have you accounted for polishing and finishing (or Polishing and Finnishing) time?
 

danforce

Member
Jun 10, 2019
397
589
For the record, that’s the third time they promised a short update to hint a faster development cycle.
They didn’t keep their promises in the first 2 times.
Its been awhile but I lurk here from time to time. I do remember them promising that, but from what I've seen, its been a render simulator around here. And no one seems bothered, since the devs keep saying that the votes on patreon are leaning towards that. Guess renders>updates I guess.
 
4.60 star(s) 365 Votes