4.50 star(s) 379 Votes

DaFinker

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Apr 24, 2024
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I'm mostly enjoying this so far, but think there would be a lot more progress in the story if not for all the side-project/side-quest kind of stuff in the VN.

I think I'm in the midst of Chapter 4 right now - just learned Cassie's name ;) - and feel like this shouldn't be more than a prologue (train, train station, arrival at house - basically what I think must have been chapter 1) plus one more chapter - two at most - based on play time and progress. The dating app is a little bit of fun, but seems to be a waste of time, and the AI game is definitely a waste of time. So, I get the kvetching going on here because of the latest update. But, I'm a pirate, so my thoughts mean nothing. If I were a patron, I might be a little miffed given the development time to play time ratio - it's apparently a nearly four year old VN that has, what I'm guessing will be, about 8 hours of play time - maybe a little more if I try little more branching, but I already have about five of those I created trying to figure out some of the stuff I see in URM - added it in after seeing things apparently missed.

Another thing, and I think this is an issue with scrappy's Mod, is that the daydream sequence in Chapter 2 didn't open up naturally in the gallery, even though I fully played it through in every iteration I had saved. And, something I can't understand, is how a Dev or Modder can't get the names given to saves to be persistent. Sancho and a few others seemed to be able to do it, but no one else can, and I have to retype my save name every time. Not like it takes forever, but it can be an easily forgotten step if you're tired. Couple of other little things in the GUI have started to annoy me, too, but I'll get over those. Probably. :LOL:

One thing I wish they'd done is allow for the quick menu to be toggled off - you can't get a clean screenshot of the "alternate view" renders by using the wheel click, like you can for other renders. In VNs that allow you to manually hide the quick menu, this isn't a problem; for the ones like this, if you want a clean copy of the render you have to Unren and track it down. Think I saw a universal add-in somewhere that might let me do it, but also might be able to find the option in URM...:unsure:
 

Meabe37

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Mar 9, 2023
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One thing I wish they'd done is allow for the quick menu to be toggled off - you can't get a clean screenshot of the "alternate view" renders by using the wheel click, like you can for other renders. In VNs that allow you to manually hide the quick menu, this isn't a problem; for the ones like this, if you want a clean copy of the render you have to Unren and track it down. Think I saw a universal add-in somewhere that might let me do it, but also might be able to find the option in URM...
Just press "H" key to hide the UI. Then "S" to save the render.
 
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DaFinker

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Just press "H" key to hide the UI. Then "S" to save the render.
That's the same as using the click on the wheel and hides the "alternate view" renders on most VNs (I tested to confirm). I found a workaround - you can toggle the QM off permanently in URM, and might be able to toggle the "pop up/hide" version, when you hover. Of course, I then had to turn off the URM notifications since they also stay on the screen, there were "paths" detected in the middle of one of them...
 

Meabe37

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I then had to turn off the URM notifications since they also stay on the screen, there were "paths" detected in the middle of one of them...
Sorry i'm not sure i really understand what you are trying to say but pressing "H" also hide URM pop ups.

Anyway thank you for the tips on turning off the quick menu. Somehow i never thought of using URM for it but it's actually obvious when you think about it lol.
 

DaFinker

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Apr 24, 2024
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Sorry i'm not sure i really understand what you are trying to say but pressing "H" also hide URM pop ups.
Alternate views are treated the same way as the quick menu and the URM notifications by RenPy. When you use the "H" or click the mouse wheel to make the quick menu and URM notification disappear, it also makes the alternate view disappear, so you aren't able to get a "clean" screenshot of it. To do that, you have to disable the quick menu altogether (or have it so that it disappears if you aren't hovering it) AND, if you have URM installed (which you have to do to change the QM settings when the Dev didn't make hiding it a Main Menu option), you also have to disable URM's notification popups since trying to use "H" or the wheel click will also make the alternate render disappear as well.

Some folks don't mind having the detritus at the bottom; I don't like it and, if I want to get a clean shot of the alternate view, some method of hiding those things other than "H" or wheel click must be used. And, as I said in my first post, the other alternative is to Unren the images after the playthrough, but that can be a time consuming and space consuming process. What I'm doing now takes less time overall, but will kind of break the flow of the VN if you have to go in and turn everything off each time you see an alternate you want to save.
 

Meabe37

Active Member
Mar 9, 2023
559
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Alternate views are treated the same way as the quick menu and the URM notifications by RenPy. When you use the "H" or click the mouse wheel to make the quick menu and URM notification disappear, it also makes the alternate view disappear, so you aren't able to get a "clean" screenshot of it. To do that, you have to disable the quick menu altogether (or have it so that it disappears if you aren't hovering it) AND, if you have URM installed (which you have to do to change the QM settings when the Dev didn't make hiding it a Main Menu option), you also have to disable URM's notification popups since trying to use "H" or the wheel click will also make the alternate render disappear as well.

Some folks don't mind having the detritus at the bottom; I don't like it and, if I want to get a clean shot of the alternate view, some method of hiding those things other than "H" or wheel click must be used. And, as I said in my first post, the other alternative is to Unren the images after the playthrough, but that can be a time consuming and space consuming process. What I'm doing now takes less time overall, but will kind of break the flow of the VN if you have to go in and turn everything off each time you see an alternate you want to save.
Oh you are right, the alternate views does disappear.And i also agree quick menu is trash and unless. Just like text boxes^^
 

Blue Pasture

Member
Jul 18, 2023
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When your boss asks why it's taking so long to deliver your work, tell him you're 90-95% done.
Been in software dev for 3 decades. Some of the best devs I've ever worked with would tell their boss they were 90% done before they wrote their first line of code on a task, because thinking and planning are so key to doing shit right.

Creative work be like that.
 

Surfup64

Newbie
Jul 18, 2024
25
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This game had the potential to be great if they released the game every 6 months or so
But if it's like the previous update where you had very few sex scenes + wait for more than a year, people will drop out for sure.
I'm not convinced that with over a year of dev, the next update will dish out more than 2 hours of gameplay. I hope I'm wrong though.
 

DaFinker

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Apr 24, 2024
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Been in software dev for 3 decades. Some of the best devs I've ever worked with would tell their boss they were 90% done before they wrote their first line of code on a task, because thinking and planning are so key to doing shit right.
My first ever computer class (other than playing with some PCs you booted up with a floppy disc in the early 80s) was Cobol in college (mid 80s). That was the same basic thing our prof told us (his other job was at an international oil field services company). He'd say most of the top level guys he worked with would get a "two week" project, and look like they were sitting and staring out a window for a week and a half, then they'd turn around and start entering code over the next couple of days, compile, test, tweak and rollout on time, no errors.

Maybe should have gone that route - I ranked #4 out of about 500 in his two classes...
 

flarigand

Member
May 7, 2020
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Now that's a vague reply. What do you actually mean? I don’t really know what to do with this, chief
After a cumulative 26 months and counting between updates—with the next one still without a release date—the 'quality over quantity' argument has lost all meaning, at least in my view. Let me explain: we waited 12 months for update 0.6, which was widely panned for failing to meet expectations. Since its release, another 14 months have passed, and we don't even have a date for the follow-up, version 0.7.

What I mean by this is that it's not a bad thing to hold people accountable.
 
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Discrepancy

Active Member
Dec 3, 2020
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A cumulative 26 months and counting between two updates, of which the last one has not yet been released, the argument of "Quality over quantity" no longer makes sense, at least not to me.
And that's all that matter, it makes sense to me and teemteem I assume.
 
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4.50 star(s) 379 Votes