DaFinker
Well-Known Member
- Apr 24, 2024
- 1,142
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I'm mostly enjoying this so far, but think there would be a lot more progress in the story if not for all the side-project/side-quest kind of stuff in the VN.
I think I'm in the midst of Chapter 4 right now - just learned Cassie's name
- and feel like this shouldn't be more than a prologue (train, train station, arrival at house - basically what I think must have been chapter 1) plus one more chapter - two at most - based on play time and progress. The dating app is a little bit of fun, but seems to be a waste of time, and the AI game is definitely a waste of time. So, I get the kvetching going on here because of the latest update. But, I'm a pirate, so my thoughts mean nothing. If I were a patron, I might be a little miffed given the development time to play time ratio - it's apparently a nearly four year old VN that has, what I'm guessing will be, about 8 hours of play time - maybe a little more if I try little more branching, but I already have about five of those I created trying to figure out some of the stuff I see in URM - added it in after seeing things apparently missed.
Another thing, and I think this is an issue with scrappy's Mod, is that the daydream sequence in Chapter 2 didn't open up naturally in the gallery, even though I fully played it through in every iteration I had saved. And, something I can't understand, is how a Dev or Modder can't get the names given to saves to be persistent. Sancho and a few others seemed to be able to do it, but no one else can, and I have to retype my save name every time. Not like it takes forever, but it can be an easily forgotten step if you're tired. Couple of other little things in the GUI have started to annoy me, too, but I'll get over those. Probably.
One thing I wish they'd done is allow for the quick menu to be toggled off - you can't get a clean screenshot of the "alternate view" renders by using the wheel click, like you can for other renders. In VNs that allow you to manually hide the quick menu, this isn't a problem; for the ones like this, if you want a clean copy of the render you have to Unren and track it down. Think I saw a universal add-in somewhere that might let me do it, but also might be able to find the option in URM...
I think I'm in the midst of Chapter 4 right now - just learned Cassie's name
Another thing, and I think this is an issue with scrappy's Mod, is that the daydream sequence in Chapter 2 didn't open up naturally in the gallery, even though I fully played it through in every iteration I had saved. And, something I can't understand, is how a Dev or Modder can't get the names given to saves to be persistent. Sancho and a few others seemed to be able to do it, but no one else can, and I have to retype my save name every time. Not like it takes forever, but it can be an easily forgotten step if you're tired. Couple of other little things in the GUI have started to annoy me, too, but I'll get over those. Probably.
One thing I wish they'd done is allow for the quick menu to be toggled off - you can't get a clean screenshot of the "alternate view" renders by using the wheel click, like you can for other renders. In VNs that allow you to manually hide the quick menu, this isn't a problem; for the ones like this, if you want a clean copy of the render you have to Unren and track it down. Think I saw a universal add-in somewhere that might let me do it, but also might be able to find the option in URM...