Are the developers of "Summer Heat" doing some of their rendering in Blender?
That reminds me of others developers who migrated from Daz to Unreal and Blender, thinking they could do something better, and ended up in oblivion, Daz is a very easy-to-use tool compared to the ones I already mentioned; the learning curve is very steep, and that's just the beginning.
I do wonder what the longer term dev plan is. Since release the game has progressed what? Two day in game time. Given that summer camp is supposed to last "a few weeks" we have at a minimum 12 days left. Probably more since "a few weeks" is more likely to mean 3-4 than 2. So at this rate we have at a bare minimum 6 years of dev time left before the game is "finished".
It doesn't really work for me, because I haven't added anything to the game, but if someone could provide me with a save from a point where the sheet isn't there, that would be great. I wouldn't want to abandon the visual novel because of that detail.
I do wonder what the longer term dev plan is. Since release the game has progressed what? Two day in game time. Given that summer camp is supposed to last "a few weeks" we have at a minimum 12 days left. Probably more since "a few weeks" is more likely to mean 3-4 than 2. So at this rate we have at a bare minimum 6 years of dev time left before the game is "finished".
Yeah, sent home in 3 days or something bizzare like that. Now if thats the ending it would be the bullshititest bullshit to ever bullshit past a bullshitting parlor.
Yeah, sent home in 3 days or something bizzare like that. Now if thats the ending it would be the bullshititest bullshit to ever bullshit past a bullshitting parlor.
Just to clear up any confusion since this problem is always coming up, while this is triggered by a language change, it's the result of a poorly implemented set of conditions, the relevant code is this:
Python:
if _preferences.language == None:
hide screen introduction_sheet with dissolve
elif _preferences.language == "swedish":
hide screen introduction_sheet_swedish with dissolve
This means any language other than None or swedish will not hide that screen, it's bad practice to program it this way even if they don't support mods, this screen must be hidden no matter what so, at the end of whatever list of conditions the devs want to account for, it should always end with:
Python:
else:
hide screen introduction_sheet with dissolve
Until this is fixed by the devs (it's lines 756-759 of script_ch03.rpy in case you're reading this, you technically don't even need the conditions as Ren'Py will not care if you try to hide a screen that's already hidden) our options are to either ensure that no translation is active at the time this screen is supposed to be hidden, or hide it ourselves by running the hide screen introduction_sheet command from the developer console or a mod.
They have posted recently progress reports, yes. But there's not much specific information to go off of, nor preview images, so it's hard to give them much grace.