Icekatana
Active Member
- Jul 9, 2017
- 768
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I was showing examples of head tilts and different zoom angles. Of course they are different renders, that was entirely my point. Go back to the scenes and see that a decent length scene is filled with a high render count whereas some other devs might use a quarter of that number. Render count, especially for this dev, is not a good indicator of update size. That's what I'm saying.I'm surprised you picked those renders to make your point when they are similar but quite obviously different. You could have picked I don't know how many renders of Mike from the last update to more clearly demonstrate your point.
Regardless though, you're still talking a minimum 4000 clicks, depending on how the dialogue goes (it could be easily double that), so it is, by any metric, a "decent-sized" update at the very minimum. Your only real argument against that would be in terms of story and character progression, and we won't know about those until we get to play the update.