4.60 star(s) 311 Votes

Pravsha

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Dec 23, 2020
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That's what makes it stand out for me. I'd rather the devs take as much time as they need to make an update with the quality that they're satisfied with rather than cut corners to please some impatient F95 whiners that aren't paying for shit anyway.
No one is saying that updates should be released more often, but at the expense of quality. The developers just said that the next update will be 2 times less, so they plan to release it within 4 months. At the moment, the 7th month is already ending, but they did not even write the reason why the delay is happening. If you promise to produce something in 4 months, but it turned out to be done in 8 months, then it would be good to tell your subscribers why it happened.
 

Jericho85

Well-Known Member
Apr 25, 2022
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No one is saying that updates should be released more often, but at the expense of quality. The developers just said that the next update will be 2 times less, so they plan to release it within 4 months. At the moment, the 7th month is already ending, but they did not even write the reason why the delay is happening. If you promise to produce something in 4 months, but it turned out to be done in 8 months, then it would be good to tell your subscribers why it happened.
1) The dev didn't "promise" anything, and none of us are owed anything. I don't care what you think your'e entitled to.
2) If there are delays it could be a number of reasons ranging from development reasons or IRL reasons. Delays and the reasons behind them are completely irrelevant. Summer Heat is still in active development and the update will be ready when it's ready. Period.

Like I said, there are no deadlines until there is a release date announced, and even then the dev could decide to move it back for any reason whatsoever and they'd be fully within their rights to do so because shit happens sometimes. Constant whining about development cycles is pointless, disruptive, annoying, and literally against the rules on F95.
 

Pravsha

Newbie
Dec 23, 2020
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Like I said, there are no deadlines until there is a release date announced, and even then the dev could decide to move it back for any reason whatsoever and they'd be fully within their rights to do so because shit happens sometimes.
You didn't read my message carefully. Developers may have their own work schedule and there may be reasons for delays. But why don't they tell their subscribers anything? No one even knows how many images and animations have been made at the moment, there are only incomprehensible percentages.
 

Jericho85

Well-Known Member
Apr 25, 2022
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Developers may have their own work schedule and there may be reasons for delays. But why don't they tell their subscribers anything? No one even knows how many images and animations have been made at the moment, there are only incomprehensible percentages.
Probably because that information is completely irrelevant.

Some devs do add details like that to their development updates and at the end of the day it really doesn't affect anything. They're not going to gain subscribers based on the style of their dev logs, they'll gain subscribers if they make a VN that people like.

The status updates only serve as a general progress snapshot to let people know how things are progressing. To let people know how close or far they are to completing the next chapter and the dev can be however detailed as they want about it. So you really don't need to know the exact number of renders and animations completed each status update because all you'd do is nitpick and argue over the numbers. All you really need to know is that things are progressing.

Besides, render counts in general are completely meaningless. There are so many variables go into how long it takes to complete a single render such as hardware... or the dev's skill, experience, and attention to detail. There was a dude in this thread a while ago trying to shit on Summer Heat's render counts compared to some garbage whoretagonist RPGM game, and I think NPX mentioned at the time that it takes around an hour per render in Summer Heat. Basically, another dev might shit out 4000 renders to Summer Heat's 400, but they won't look even a tenth as good. The only thing that matters is whether you were satisfied with an update, not how many renders it has in it.
 
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Pravsha

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Dec 23, 2020
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Probably because that information is completely irrelevant.
This is the first time I've heard that the number of pictures and animations doesn't matter. And I'm not comparing the number of pictures in "Summer Heat" with other games, I'm comparing them with the number of pictures in previous chapters. And you say that developers should not tell anything about their work at all, except: "we are working, wait for updates in the near future."
 

Jericho85

Well-Known Member
Apr 25, 2022
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This is the first time I've heard that the number of pictures and animations doesn't matter. And I'm not comparing the number of pictures in "Summer Heat" with other games, I'm comparing them with the number of pictures in previous chapters. And you say that developers should not tell anything about their work at all, except: "we are working, wait for updates in the near future."
Yep, render counts really don't matter. All they're good for is giving people fodder to nitpick over. The only thing that matters is whether or not you are satisfied with the update (or more accurately, whether the patrons are satisfied). The number of renders in it is meaningless. If you must know how many renders are in an update, then the final render count will be posted when the update drops.

And I'm not saying what a developer should or shouldn't say in their dev logs. They can put whatever they damn well want in them. But IMO, it's pointless to put hard numbers in a status update because those numbers don't convey anything that we need to know beyond what a simple status bar does. The render counts can and will change as they make adjustments and people will bitch and moan about those numbers for no other reason than to bitch and moan.
 
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Jericho85

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Apr 25, 2022
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Size DOES matter (or render count here).
We were talking about render counts being provided in status updates. It's unnecessary information while the update is still in development for the reasons I've already explained so I'm not going to rehash it.

If there is only 100 renders after 8 months, it wouldn't be satisfying no matter the quality of renders or story.
Hypotheticals besides... that's clearly not a problem with Summer Heat, is it? I think it's safe to say that the next SH update isn't going to have only 100 renders...
 
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dolfe67

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Apr 25, 2020
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We were talking about render counts being provided in status updates. It's unnecessary information while the update is still in development for the reasons I've already explained so I'm not going to rehash it.



Hypotheticals besides... that's clearly not a problem with Summer Heat, is it? I think it's safe to say that the next SH update isn't going to have only 100 renders...
It's not unnecessary information to know how many renders they've produced. It wouldn't help to know when the update will be ready but it's useful information nonetheless. It gives an indicator on what they've worked on.

If there is a percentage of renders (97% atm), it means they know how many they want to produce or else it means nothing if the render count target changes every week
 

Ass prefer

Engaged Member
Sep 30, 2022
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It's not unnecessary information to know how many renders they've produced. It wouldn't help to know when the update will be ready but it's useful information nonetheless. It gives an indicator on what they've worked on.

If there is a percentage of renders (97% atm), it means they know how many they want to produce or else it means nothing if the render count target changes every week
You're asking good questions. Why don't you ask them in person? somewhere in discord or here. Do they have some kind of production plan, a specific task or goal? how much and where to
 

Pravsha

Newbie
Dec 23, 2020
80
247
Yep, render counts really don't matter. All they're good for is giving people fodder to nitpick over. The only thing that matters is whether or not you are satisfied with the update (or more accurately, whether the patrons are satisfied).
Imagine that 8 months later, the developers will release an update with one image, but this image will be a masterpiece like Leonardo Da Vinci's Giaconda. I don't think subscribers will be happy with this update.
 
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dolfe67

Forum Fanatic
Apr 25, 2020
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You're asking good questions. Why don't you ask them in person? somewhere in discord or here. Do they have some kind of production plan, a specific task or goal? how much and where to
I mean, I don't really care. I'm just adding my 2 cents to the render count discussion. Personally I prefer to see a number of renders produced each week rather than a vague percentage increase.
 

DirtyMario

Jumping bitches since '85
Donor
Jul 19, 2017
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I mean, I don't really care. I'm just adding my 2 cents to the render count discussion. Personally I prefer to see a number of renders produced each week rather than a vague percentage increase.
I really don't give a shit about the render count either. They have shown that they can do amazingly great renders and I count on them continuing to do so.
The only thing I'm worried about is that they might be experimenting with some Ren'Py functions or options that nobody cares about, since they seem to be into trying out lots of new stuff that isn't common in AVNs. I mean, of course they would, it's their first game. It just shouldn't excessively prolong the dev cycle beyond reason.
 

Ass prefer

Engaged Member
Sep 30, 2022
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Personally I don't like to know the render count until the release of an update. idk I just like to keep it as a mystery to me it feels like less of a disappointment if I don't know beforehand the # of renders.
and I'm just not friends with numbers :)
 
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is there an update on the timeline to next version's release? also, is it possible to get a timeline post on the OP itself so we dont clog up comments?
 
4.60 star(s) 311 Votes