- Apr 12, 2021
- 628
- 17,431
If I remember correctly, I would say they are about equal, but some scenes are reused with minor alterations to suit the route you are on.Out of curiosity, since there are different routes, is there relatively equal amounts of content for each route, or do some routes get more love than others?
Just wondering if it feels like there's one obvious and intended path that got most of the content with the other paths kind of thrown in as a afterthought, or if the game is relatively balanced with similar amounts of content regardless of which route you're into.
You will be locked in early, you need to follow the WTIs there a point early in the game where you're locked into one particular ending, or can you pick netorarse and netorare scenes along the way and still be able to divert to a harem/swinging ending down the road? If so, which is the critial point, or critical points, where you have to make a final decision as to which ending you're aiming for?
Thanks. I know this will sounds like I'm lazy, but I can't make a roadmap out of the official walkthrough. It's probably fine as a means to help you make each choice as they come, but it doesn't seem to give you any clue as to the future consequences down the road. Still can't be sure exactly at what moment the game will consider me on each route, without the possibility to move to another.You will be locked in early, you need to follow the WT
Not really lazy. I do remember the walkthrough being a little hard to follow. Some paths cross over a little bit but I'm not sure where you get locked in. What I did was make a lot of saves to go back to until I got the route I wanted. Sorry, I should've mentioned that the first time.Thanks. I know this will sounds like I'm lazy, but I can't make a roadmap out of the official walkthrough. It's probably fine as a means to help you make each choice as they come, but it doesn't seem to give you any clue as to the future consequences down the road. Still can't be sure exactly at what moment the game will consider me on each route, without the possibility to move to another.
I read this in the reviews section: "• Multiple ending/replayability but be careful with choices because they can cause one path to be thrown into the others. You may need a walkthrough to avoid that" - what if I don't want to avoid that, but actually want to combine paths whenever it feels more interesting, and at the same time ensure that I get my preferred ending?
Notice for those who intend to use any current mods for v1.2 (if it will be leaked):Overhauled my gallery mod system recently and was happy that it could be adapted to this older Renpy version game with the structure mostly intact.
The updated mod now features filtering by multiply tags and ability to rename.
You don't have permission to view the spoiler content. Log in or register now.
Downloads:
F95zone -You must be registered to see the links
My mod in particular does not touch the game script at all. It just references the labels and images for the scenes. So in this case any differences in text and animation quality comes down to the difference in game version and nothing at all to do with the mod.Notice for those who intend to use any current mods for v1.2 (if it will be leaked):
- the script is being fixed: texts and dialogues will be different between the mod and the game.
- the animations are improved by adding more renders: most animations will have low quality with the mod (high quality without the mod), some animations won't be able to run with the mod.
- a few scenes will have blank scenes (no image will appear) with the mod.
Current mods need to be re-done to work with v1.2.
Instead of improving the animations, your mod will keep the current low quality of the animations as I mentioned in my previous comment.My mod in particular does not touch the game script at all. It just references the labels and images for the scenes. So in this case any differences in text and animation quality comes down to the difference in game version and nothing at all to do with the mod.
That is odd, my mod does not copy the script or duplicate any of the animations so it cannot keep any low quality animations. The only reason the mod plays a lower animation is because the labels for the scenes have changed but the older labels are still kept. In this case the mod will still reference the old scene. Of course the mod would have to be updated with new the new labels but, again, the animations and such are due to the change in game code and nothing to do with the mod making it low quality.Instead of improving the animations, your mod will keep the current low quality of the animations as I mentioned in my previous comment.
It is par for the course that mods will have to keep up with new versions of the game. There is no understanding that mods will work with newer versions of the game. As such there is no need at all for the original warnings about the mod.After reading your latest comment and knowing exactly what you did in the mod, now I'm pretty sure that your mod will be useless in v1.2. You didn't change anything in the script, but when the number of renders for an animation increases from 20 to 80, the name of the frames in the script will be different. If you think this is just a missinformation instead of a head up (I have no reason to write exactly what you want me to write for a head up), that's fine. I don't care.
Edited: Before anyone thinks I'm doing it on purpose to ruin mods, there is another reason for everything: prepare for future translation.
v1.2 has no new translation. If there is a translation, it will only be in v1.3. A translation isn't free. There's no reason to pay for a translation and then publish on F95 for free. But v1.2 will still have changes to prepare for 'possibile translations in the future if there is money'. The reason for the 'edit' was to avoid you from thinking I changed the labels in the script just to destroy your mod. But then you started thinking like this. I won't discuss anything with you anymore due to the fact that you only think negatively.It is par for the course that mods will have to keep up with new versions of the game. There is no understanding that mods will work with newer versions of the game. As such there is no need at all for the original warnings about the mod.
From your edit above, it seems your intention is to call attention to a new version of the game with improved animations and script. Your post could have just concentrated on the virtues of the new version without any reference to mods.