Damn. I've been so busy that I forgot to push v0.6.3a update out.
So, I'll do my best to get that done today.
I did notice some things that need a quality of life improvement (some that I'm surprised I didn't notice before tbh). For example the Pathing info in stat screens which made the MiniStat abnormally too wide and obnoxious.
Was:
Now:
There's more examples but I need another cup of coffee.
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At first glance, this folder structure in the traceback raises a flag for me: While loading <renpy.display.im.Image object (u'\u2026ep1/ep6_sc18_308.jpg')
That image is under an appropriate subfolder on the VN running level, but not exactly as noted in the log file. It is under a directory named "ep6-1". The log file notes a specific unicode character "\u2026" which translates to ampersand " & " which seems very odd to me. It is this image for reference: View attachment 2780425
Try this as a possible solution in case that save file is (for whatever reason) borked:
With the VN closed (not running), in both the VN's "/game/saves" folder and "(username)/AppData/Roaming/RenPy/SummerScent-1560502960" folder, delete the offending save file (but make a backup of it first just in case by copy/pasting it to another temp folder of your choice, like the desktop for example).
Fire up the VN then check the Load screen again for any potential error.
The first number is the page and the second number is the slot on the page. So 1-1-LT1 is the very first slot on page 1 and 56-1-LT1 is the first slot on page 56. so "Save 4" should be 1-4-LT1? Unless its a save you NAMED Save 4, then you have to either remember where it was or open the game and look at the saves, then when you find it, check the page and the slot. I THINK all save slots are numbered across, so if it's a six-slot grid, it would be
The first number is the page and the second number is the slot on the page. So 1-1-LT1 is the very first slot on page 1 and 56-1-LT1 is the first slot on page 56. so "Save 4" should be 1-4-LT1? Unless its a save you NAMED Save 4, then you have to either remember where it was or open the game and look at the saves, then when you find it, check the page and the slot. I THINK all save slots are numbered across, so if it's a six-slot grid, it would be
Maybe if you do a fresh install (unzip the full game, then unzip and copy in the mod files), then start a new game, make a save on a page you don't think any of your saves are on, exit, then copy the old saves into the newly-created saves folder, then restart the game?
I have no idea if this would work, just something to try ...
Maybe if you do a fresh install (unzip the full game, then unzip and copy in the mod files), then start a new game, make a save on a page you don't think any of your saves are on, exit, then copy the old saves into the newly-created saves folder, then restart the game?
I have no idea if this would work, just something to try ...
Every update you play should be a fresh install! Saves automatically carry over anyway and they should work unless the dev stated otherwise...guess what...
Just do as I originally asked you to try here bud. It's simple and I've written clear instructions that should get you back in business. Remember that when removing saves/persistent files you MUST do them in both places (in Windoze) or your just pissing on a flat rock. Just follow the instructions and let's get you passed this issue.
Resolved - Scene "Pizza Eve" would end prematurely (you'd actually never get the lewd portion of the scene) due to one of the choices not being available. Thanks to Wolfram99 for reporting it.
Simply download and reinstall over existing mod installation, overwriting as requested if necessary.
This is the error that comes up when I start the game.
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Could not load from archive SanchoMod/SanchoMod SummerScent.rpyc.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Thomas Denniston\Desktop\SummerScent-0.5.5-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "C:\Users\Thomas Denniston\Desktop\SummerScent-0.5.5-pc\renpy\main.py", line 422, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "C:\Users\Thomas Denniston\Desktop\SummerScent-0.5.5-pc\renpy\script.py", line 275, in load_script
self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
File "C:\Users\Thomas Denniston\Desktop\SummerScent-0.5.5-pc\renpy\script.py", line 690, in load_appropriate_file
raise Exception("Could not load from archive %s." % (lastfn,))
Exception: Could not load from archive SanchoMod/SanchoMod SummerScent.rpyc.
Nothing really unless the VN is loaded into my IDE. It deploys a macro code snippet that engages SanchoDevMode for my crazy scientist coding endeavors. But I guess the end user can always engage it and press Ctrl+R to reload the game... not a whole lot else unless you're sitting in my studio with the game loaded.
first off wanted to say your mods are amazing!! games are MUCH more enjoyable after patching them. thank you very much!!
I wanted to ask if it's possible to include a console or otherwise some sort of flexible variable setter so that we can tweak variables while playing through. for example, after patching Sunshine Love Ch1, I can see a massive Stat Screen but I can't change any of these variables. Am I missing anything? Sorry if dumb question, am new to all this. Thanks in advance!
first off wanted to say your mods are amazing!! games are MUCH more enjoyable after patching them. thank you very much!!
I wanted to ask if it's possible to include a console or otherwise some sort of flexible variable setter so that we can tweak variables while playing through. for example, after patching Sunshine Love Ch1, I can see a massive Stat Screen but I can't change any of these variables. Am I missing anything? Sorry if dumb question, am new to all this. Thanks in advance!
"Sunshine Love" - use the "cheats" that the dev coded into the MC's tablet. I removed most of my cheats after those were coded in after the dev's did this some time back as they were no longer required. There's nothing you can't achieve without the cheats on the Tablet or within the mod for that VN that I can think of bud.
Overview:
In-game mod for Summer Scent
Multi-mod adds support for save descriptions, custom stat screens, custom scene gallery, in-game walkthough guide, custom settings, custom fonts and much more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** The latest SanchoMod Core v7b *** Massive overhaul of core mod with 1,000's of cumulative hours in development
New Note: A custom iPatch (correctly written) is already included. No other patch is required. Old Note: v0.6.2 currently has no new scenes in SanchoGallery, here's why.
Modder: Sancho1969 F95 Mod Version: v0.6.3a Game Version: v0.6.3a Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port), New: Includes character renaming.
New: Toggled custom iPatch (already included in the mod installation).
Too many new features to list (see FAQ spoiler button below for even more features implemented in the latest Core).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
For those few scrub code bandits, please see the fine print below. Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
I tried with pc compressed version (Joiplay user) failed to start, already put in the right folder as u mentioned, then tried use without mid, its run smooth
Thank you so so so much ! I was able to run SanchoMod in my potato for the first time!
I spent about half an hour playing and learning all the options the Mod has and I think I understand how it works, except for two things that I would appreciate someone helping me with:
1. SanchoHover works halfway, i.e. it works fine with the game's own menu (Tracker, Q.Save, Q.Load, Skip, etc.), but it doesn't seem to work with the SanchoMenu.
I'll leave a picture of the menu I'm talking about. What am I doing wrong?
2. I always take screenshots in my favourite moments (S key), but SanchoMod opens another menu with the S key. I discovered that in the cheats section you can switch to the letter T, but I would like to know which key to use to take screenshots without activating the T cheat.
Thank you so so so much ! I was able to run SanchoMod in my potato for the first time!
I spent about half an hour playing and learning all the options the Mod has and I think I understand how it works, except for two things that I would appreciate someone helping me with:
1. SanchoHover works halfway, i.e. it works fine with the game's own menu (Tracker, Q.Save, Q.Load, Skip, etc.), but it doesn't seem to work with the SanchoMenu.
I'll leave a picture of the menu I'm talking about. What am I doing wrong?
2. I always take screenshots in my favourite moments (S key), but SanchoMod opens another menu with the S key. I discovered that in the cheats section you can switch to the letter T, but I would like to know which key to use to take screenshots without activating the T cheat.
1. Do you mean "HoverHelp" or "QuckMenu Hover"? I don't know what "hover" option you are referencing tbh. Hover help is the mod's help system while hovering over specific button in the MiniMenu or SanchoOptions that further explain what those do. QuickMenu Hover only effects the QuckMenu buttons (Q.Save, Q.Load, etc) It does not effect the MiniMenu's button as that is NOT a QuickMenu item. The MiniMenu button (bottom-right) will always be visible. I can't think of any other mod features that deal with hover except in other VN's where I provide assistance during freeroam events which this VN doesn't have.
2. Find and click this spoiler "FAQ" in the OP:
This see this at #9:
PickerLewd, I just realized that portion of the FAQ didn't answer your exact question. With the mod's default use of "s" for the stat screen, use shift+"s" or alt+"s" for screenshots.
PickerLewd, I just realized that portion of the FAQ didn't answer your exact question. With the mod's default use of "s" for the stat screen, use shift+"s" or alt+"s" for screenshots.
Thanks Sancho , this is the only thing missing from this wonderful Mod, maybe when "Core v8" arrives . A help screen with just text explaining all the available keyboard shortcuts, similar to the "Help" menu that the standard Renpy games have.