There's not a lot to love about this game, and the little there is ends up lost among the branches of the paths and needlessly contrived storylines.
For starters, the game needed to better compartmentalize it's different plots. A lot of what's there feels redundant of unnecessary, and most of this could be solved if the game trusted it's emotional weight to stand on it's own, but it doesn't do that.
Instead, you get to be bombarded with weird storylines about some Steve and some Kelly and rapist twins, all dancing around ever increasing stakes that really didn't need to be there, while ocasionally getting big ass internal monologues to remind you of the core emotional conflict that you lost track of 4 scenes ago because so did the writers. Also, it's the same monologue every time.
I understand wanting the game to tell all these stories, and that's exactly what branching paths are for, but the overlap between those paths makes no sense.
It feels to me like the writers were afraid of the game being too dull to allow it to be just one thing. And that made for a dreadful story
For starters, the game needed to better compartmentalize it's different plots. A lot of what's there feels redundant of unnecessary, and most of this could be solved if the game trusted it's emotional weight to stand on it's own, but it doesn't do that.
Instead, you get to be bombarded with weird storylines about some Steve and some Kelly and rapist twins, all dancing around ever increasing stakes that really didn't need to be there, while ocasionally getting big ass internal monologues to remind you of the core emotional conflict that you lost track of 4 scenes ago because so did the writers. Also, it's the same monologue every time.
I understand wanting the game to tell all these stories, and that's exactly what branching paths are for, but the overlap between those paths makes no sense.
It feels to me like the writers were afraid of the game being too dull to allow it to be just one thing. And that made for a dreadful story