4.20 star(s) 145 Votes

camube

Well-Known Member
Jun 4, 2022
1,418
1,273
On the Dual Path, on Early Day 5, Jack had his pants on on the bed with Eve, and I chose Tell You Everything, Choose No One, Apologize, but Cassie still leave and I still got the Bad End.

Is it buggy on the latest update and auto-defaulted to Bad End?

I don't think I messed up anywhere (I meet with Kelly though (but I told the girls I'm meeting Kelly)
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
790
2,312
On the Dual Path, on Early Day 5, Jack had his pants on on the bed with Eve, and I chose Tell You Everything, Choose No One, Apologize, but Cassie still leave and I still got the Bad End.

Is it buggy on the latest update and auto-defaulted to Bad End?

I don't think I messed up anywhere (I meet with Kelly though (but I told the girls I'm meeting Kelly)
You probably missed some affection points.
Meeting Kelly doesn't impact that path.

Does the Eve Sub Love + Cassie Dom always evolved into Dual Sub?
No. If you don't show Cassie any affection, it just closes the dom path.
 
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JM24

Member
May 27, 2021
359
389
Dev could you at least finish day 6 before you rework the renders I've been longing for a dual dom climax for ages :cry:
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
790
2,312
Dev could you at least finish day 6 before you rework the renders I've been longing for a dual dom climax for ages :cry:
I should be done with day one in a couple of weeks. Afterthat I'm going back to working on the new content. In the future, the rework will be done scene by scene and mixed with the new content. I promise it will go smoothly.
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
188
1,671

Dev Update #158

Day one, Scene two.
It's done. It took me more time than I expected. I expected the car shots to be a problem but in the end, they weren't such a hindrance. But I accumulated some rookie mistakes that I had to correct, on multiple files. Which is always a huge waste of time.
Anyway, that was the biggest scene of the rework and it's fully posed. I still haven't rendered anything but the previews are pretty good.
I should be able to start rendering all night long by the middle of next week.

I'll start working on scene 3 on Monday morning.
I hope I'll be able to rework scenes 3, 4, 5 and maybe a part of scene 6 next week. Scene 3 is ridiculously short, even after the rewrite with only 8 renders to take care of, scene 4 and 5 are 25 and 22 renders long.
That should be feasible.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
188
1,671

Dev Update #159

I couldn't work as much as I wanted this week. I've lost a lot of time with health problems (allergies, my eyes were on fire) and other events beyond my control. But I'm doing better now and I should be able to make some more significant progress.

Scenes 3 and 4 are posed.
Scene 3 was very short and barely worth mentioning.
Scene 4 is the living room sequence, between Jack and Cassie. The scene starts with Jack watching the TV. I had to produce some fantasy-oriented renders to display on the screen. In the original shots, I used some screenshots from a very popular TV Show, and that kind of thing is a no go if I ever want to publish on Steam.
Scene 4 mainly serves as a "proper" introduction for Cassie. The original scene contained a vertical pan shot. I removed it and replaced it with a few detailed shots that are way more efficient in presenting Cassie and showing the character.
Eve also had that kind of vertical pan shot in the very first scene of the game. I removed it too.

I'm a few shots into scene 5.
It's a "phone call" scene. That means very little action. The challenge is to find enough variation and/or second degree narration elements to make the 20 renders planned interesting. I'll probably rely on external elements for a few shots.

I'm about twenty shots late on the posing. I hope I'll be more productive next week.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

Tromilka

Member
Sep 11, 2020
191
389
I had to produce some fantasy-oriented renders to display on the screen. In the original shots, I used some screenshots from a very popular TV Show, and that kind of thing is a no go if I ever want to publish on Steam.
This seems like a good opportunity for some cross-promotion: ask one of the GOT porn parody games (or, if even more worried about potential copyright objections, one of the GOT-inspired generic fantasy games) to use one of their screenshots.
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
790
2,312
This seems like a good opportunity for some cross-promotion: ask one of the GOT porn parody games (or, if even more worried about potential copyright objections, one of the GOT-inspired generic fantasy games) to use one of their screenshots.
I doubt anyone would be interested in that kind of promotion. It's really just three shots and I need them to fit a specific description. I could probably use materials from other games, with proper authorisations, but twisting its context to fit my needs wouldn't be right.

However, it's something I'll keep in mind for the future.
 
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GTBALL_BALLY

Unknown User
Apr 5, 2020
188
1,671

Dev Update #160

Scenes 5 and 6 are posed. I'm a few shots into scene 7.
I'm currently reworking the night light. I thought I was done with it a few months ago, when I reworked most of the sets, but today, as I needed to use it, I wasn't satisfied with the results. It's probably not the last time I have to rethink the way I light dark and night scenes. The idea to put enough light in the night so that you can actually see things is self-contradictory and I'm afraid you can't actually get a satisfying result without letting go of realism. I have to find something though. And fast.
Back to rendering.
Temperatures are getting reasonable in my area and I can finally consistently render at night. I'm satisfied with the images I rendered so far. The difference with my original renders is so big that it feels a bit like a different game.
Next week.
I began posing scene 7 and I hope to be done with it by Wednesday. I will then jump onto scene 8. It's the dream sequence. In the original Day One, it's pretty much a total failure and I've already rewritten it from scratch. I was happy with what I came up with but I might rewrite it once again before posing it. I have new ideas that would make "more sense" and would be better from a narrative standpoint. I'm considering my options.

Reworking day one took longer than I expected. I thought I could reuse my old files and just swap characters and sets but in the end, it's just impossible. I have to fully repose most of the shots, to avoid horrendous loading time and problems with imported environment lights and HDRI. However, I have no doubt that it's worth it.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

fata001

Newbie
Jun 20, 2019
44
76

Dev Update #160

Scenes 5 and 6 are posed. I'm a few shots into scene 7.
I'm currently reworking the night light. I thought I was done with it a few months ago, when I reworked most of the sets, but today, as I needed to use it, I wasn't satisfied with the results. It's probably not the last time I have to rethink the way I light dark and night scenes. The idea to put enough light in the night so that you can actually see things is self-contradictory and I'm afraid you can't actually get a satisfying result without letting go of realism. I have to find something though. And fast.
Back to rendering.
Temperatures are getting reasonable in my area and I can finally consistently render at night. I'm satisfied with the images I rendered so far. The difference with my original renders is so big that it feels a bit like a different game.
Next week.
I began posing scene 7 and I hope to be done with it by Wednesday. I will then jump onto scene 8. It's the dream sequence. In the original Day One, it's pretty much a total failure and I've already rewritten it from scratch. I was happy with what I came up with but I might rewrite it once again before posing it. I have new ideas that would make "more sense" and would be better from a narrative standpoint. I'm considering my options.

Reworking day one took longer than I expected. I thought I could reuse my old files and just swap characters and sets but in the end, it's just impossible. I have to fully repose most of the shots, to avoid horrendous loading time and problems with imported environment lights and HDRI. However, I have no doubt that it's worth it.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
Thanks for the update man, not only are you developing the game, but you also consistently go out of your way to let us know what is going on...
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
790
2,312
Thanks for the update man, not only are you developing the game, but you also consistently go out of your way to let us know what is going on...
Well, thanks, but really, these development updates are just the basics of trust and politeness. You can't expect to get support if you don't let people know what you are doing.
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
188
1,671

Dev Update #161

Scene 7 is posed.
No surprises there. I finished working on scene 7 on Wednesday morning. It's fully posed and rendering has even begun.

I rewrote scene 8.
That dream sequence proved more difficult to handle than I expected. I thought I should do something like the Day Six dream but after a first draft, I realized that it would not work. The dream sequence on Day Six works because it happens at a point that can justify the emotional load that comes with it. A dream sequence right at the start of the game needed to be different. I need something simple and non-sensical. Something fun. So I rewrote it a fourth time. And I think it's a good one.
It's barely longer than my previous rewrite and the cut and the render count will be identical. I posed the first shots. My previews look ok. I hope the renders will be good too. I hope to be completely done with it by next Wednesday.

Rendering is going on.
I've been rendering every night of the last week. I'll probably finish rendering scene 7 tonight. I'll need one more night to render scene 8 in the middle of next week and we should be good on that front.

I'm late!
I'm about two weeks late on my estimations and I won't be able to release it before the end of the month. Everything should be posed and hopefully rendered by Thursday, I'll start coding as soon as I'm done with posing scene 8. I'll need maybe a full day to post-process all the files. Then a few days of beta testing. At least some proofreading...
We can reasonably hope for a release in the second week of October. Maybe a bit sooner. We'll see.
I won't include any music in this version. It's something I have to postpone again. The music situation has become a bit stressful. Because I have to choose it right (and that's not easy), and because some other AVN devs recently encountered some licensing problems and it's something that I have to take into account.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

bobvilla123

Member
Jul 12, 2022
112
156
I'm late!
Remember:
“She was around ten minutes late, as a matter of fact. I didn't give a damn, though. All that crap they have in cartoons in the Saturday Evening Post and all, showing guys on street corners looking sore as hell because their dates are late - that's bunk. If a girl looks swell when she meets you, who gives a damn if she's late? Nobody.”
― J.D. Salinger
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
188
1,671

Dev Update #162

All scenes and shots are now posed and rendered.
The new dream sequence looks pretty good in my opinion. It's now a nonsensical dream with a bit of unexpected sexiness. Much more tame than the previous one but also much, much better. I can't wait to release it and bury the old day one six feet under.
I'm now working on the code.
I've coded scenes 1 to 4. I'll probably work a bit this weekend to progress some more. I don't expect to have more than one more full day of work on that task. The post-processing should be much faster. With barely more than 200 renders to process, I should be done in about 8 hours.
If everything goes well, it should be ready for a short beta test by the end of next week, maybe even Wednesday.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 
4.20 star(s) 145 Votes