4.20 star(s) 145 Votes

Jarulf

Well-Known Member
Aug 9, 2020
1,300
2,209
I haven't played this in ages, got tired of all the reworks, but I really liked it before then. I forget, but I think I may even have supported him on Patreon for a while.
But I'm gonna head over to steam now, and hopefully give the dev a tiny little happiness boost. I'd love to see the game finished.
 

Draakaap23

Dying is always an option
Donor
Jul 5, 2017
1,178
2,726
I think some of the reworks are notable detrimental to how dialog or 'flow of the story', for lack of a better wording, goes.
The newer conversations coming of as just there as a leveraging tool to fix the scoring of the different branching paths. That in itself isn't a bad thing, but it makes the characters 'stretch' very far in their personalities (won't say : bending over backwards, since it isn't that bad) to make it work.
Maybe it is just me, but the later versions and the reworks come across as if written by a different person. Considering the time that has passed since the game inception, lots of things might have changed, maybe it's just the dev becoming older and their perspective has grown. I do hope we get a finish though, seems such a shame to abandon it all when it has come so very far through all these years even if it wont be what was probably envisioned all those years ago. (programming) projects like these never do.
 
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Manuya

Member
Dec 26, 2021
284
358
just bought this and came here for the first time to see whassup
good to see it has good rating, and hopefully the story is good enough to justify six years in development and counting, which is my only worry (according to this page) unless it's a side hustle kinda thing then forget about the last couple of rows

either way good luck to the developer, will try it at some point and wishing for pregnancy content in the future
Screenshot (315).png
 

johnpouljones

Active Member
Oct 17, 2023
650
1,080
just bought this and came here for the first time to see whassup
good to see it has good rating, and hopefully the story is good enough to justify six years in development and counting, which is my only worry (according to this page) unless it's a side hustle kinda thing then forget about the last couple of rows

either way good luck to the developer, will try it at some point and wishing for pregnancy content in the future
View attachment 4402525
The game takes place during the week. It's too soon to be pregnant.
 

Tremonia

Justice for Finnabair!
Donor
Jun 14, 2020
2,921
9,098
Well, that's not a roman town: it was founded in the 9th century.
Nobody knows when it was founded. It is only the oldest documentary mention from the year AD 882. The settlement itself can be traced back to the Neolithic period. But that is not the point. Dortmund was once an important mining town with many mines and traditionally these were given Latin names here and so it became Tremonia. If you enter Tremonia into Google, you will inevitably find links to Dortmund.

But let's be honest. The captain has reached a major milestone in his time as a dev today and we'd rather discuss something like that here? I mean, you can't talk enough about Dortmund and especially Borussia, but it's somehow not fair to the Captain's work. You can get 100 Steam Achievements. Does anyone have them yet? What about the differences between the Steam version and the Subscribestar version? Has anyone noticed the small changes and also the fixing of some bugs? So many topics.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,335
206,573
I think some of the reworks are notable detrimental to how dialog or 'flow of the story', for lack of a better wording, goes.
The newer conversations coming of as just there as a leveraging tool to fix the scoring of the different branching paths. That in itself isn't a bad thing, but it makes the characters 'stretch' very far in their personalities (won't say : bending over backwards, since it isn't that bad) to make it work.
Maybe it is just me, but the later versions and the reworks come across as if written by a different person. Considering the time that has passed since the game inception, lots of things might have changed, maybe it's just the dev becoming older and their perspective has grown. I do hope we get a finish though, seems such a shame to abandon it all when it has come so very far through all these years even if it wont be what was probably envisioned all those years ago. (programming) projects like these never do.
Things did change, a lot routes he decided didn't work or he didn't like and combined some and dumped some altogether, 2 routes are already finished ones that nobody cares for anyway. More or less the "bad" endings.

It has been reworked a few times, he is a pefectionist.


just bought this and came here for the first time to see whassup
good to see it has good rating, and hopefully the story is good enough to justify six years in development and counting, which is my only worry (according to this page) unless it's a side hustle kinda thing then forget about the last couple of rows

either way good luck to the developer, will try it at some point and wishing for pregnancy content in the future
View attachment 4402525

See above comment about 6 years of dev time, and there won't be any pregnancy since the game spans a week.
 

Manuya

Member
Dec 26, 2021
284
358
Things did change, a lot routes he decided didn't work or he didn't like and combined some and dumped some altogether, 2 routes are already finished ones that nobody cares for anyway. More or less the "bad" endings.

It has been reworked a few times, he is a pefectionist.
thanks for clarifying
nowadays "perfectionist" lost its meaning to me for some AVNs devs i used to think of them as that like Ocean, but now i see them as perfectionist milkers (those of them who have the financial means of support, in most cases i will not hold it against any dev whom level of support can't sustain him and does it as a side hustle)
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,335
206,573
thanks for clarifying
nowadays "perfectionist" lost its meaning to me for some AVNs devs i used to think of them as that like Ocean, but now i see them as perfectionist milkers (those of them who have the financial means of support, in most cases i will not hold it against any dev whom level of support can't sustain him and does it as a side hustle)
This dev doesn't have the "big" financial support those other devs do (181 subs isn't a lot compared to most), he got booted from Patreon and he only has SS and now added Steam. Even with the boost of income, dev time won't increase or go faster.

So, yes, he is actually a perfectionist and doesn't really care what anyone here says about him. He is doing the game how he wants.
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,417
9,629
Nobody knows when it was founded. It is only the oldest documentary mention from the year AD 882. The settlement itself can be traced back to the Neolithic period. But that is not the point. Dortmund was once an important mining town with many mines and traditionally these were given Latin names here and so it became Tremonia. If you enter Tremonia into Google, you will inevitably find links to Dortmund.
Nope. If I enter Tremonia into Google, I find links to shampoo products and shave cream.



But let's be honest. The captain has reached a major milestone in his time as a dev today and we'd rather discuss something like that here? I mean, you can't talk enough about Dortmund and especially Borussia, but it's somehow not fair to the Captain's work. You can get 100 Steam Achievements. Does anyone have them yet? What about the differences between the Steam version and the Subscribestar version? Has anyone noticed the small changes and also the fixing of some bugs? So many topics.
Well, you asked for honesty? I will be honest: my personal opinion about this project is that it's a gigantic sandcastle made on the shoreline while the high tide is incoming by a single person with bucket and spade and it will never be completed.
 

Krytax123

Well-Known Member
Dec 29, 2022
1,925
4,155
Nope. If I enter Tremonia into Google, I find links to shampoo products and shave cream.





Well, you asked for honesty? I will be honest: my personal opinion about this project is that it's a gigantic sandcastle made on the shoreline while the high tide is incoming by a single person with bucket and spade and it will never be completed.
One render a day keeps the worries away :ROFLMAO:
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,003
7,513
The Naughty Captain
Jan 03, 2025 07:48 pm
Public post

Dev Update #280


ep6_sc11_044.jpg




As pretty much every year, in January, I'm starting the year strong with a good flu. It was bound to happen. I hope to get rid of it during this weekend. Anyway, after almost 2 weeks of various festivities that crippled my productivity, it is time to get back to work.

Steam!

The game launched on Steam on January 2nd. You can find it here :



It's probably a bit too soon to talk about the results of that launch. The first day has been kind of mind-blowing, the second way slower and I do expect it to slow down even more in the coming days. We'll have to wait for the end of the month to get a clearer view. But so far, it's not looking that bad. I do dare to hope.

Of course, it's not going to sell itself. I still have to do my best to bring some traffic to the store page. And my promoting game is pretty weak. It will have to do nonetheless.

If you do buy and play the game on Steam, please write a review. Positive reviews will help a lot. Thank you!

Animations.

So... my first real animation is a failure. I gave that subject a lot of thoughts during this past week and I had a look at what other devs are doing in that matter. I've already said that I hate the typical 1-second loop and I aimed for something more ambitious right out of the bat. I now think that it was a mistake, given my skills and experience that are both nearing 0 when it comes to animation. So we're back to reevaluating our ambitions and our goals.

My first animation was 10 seconds long. That was stupidly long. Unless the player would have deliberately paused on that moment to enjoy it, he would have never seen it in it's entirety. And that brings me to reevaluate that 1-second loop thing. It's easier to do, faster to preview and render and if it's quickly annoying because of the repetitive nature of that kind of clip, it is likely that most players will leave it behind them before the repetitiveness really hits them, simply because they won't watch it for more than 10 seconds.

So... yeah. I'm gonna do what I hate, because in the end it's probably what fits the most.

I will finish rendering animation #2 however. But after that I will go for shorter and easier stuff.

Another major pro for shorter loops is that it will render way faster. And that means I should be able to considerably up the quality of the frame themselves which was something that was bothering me a lot.

I could render a 1 second loop in a bit less than 30 hours with the same level of quality as my stills. Which would be great.


The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • 5060 words of new content so far.
  • 149 shots are planned, 75 are posed, 64 are rendered.
  • 2 animations have been posed. 16 seconds, 540 frames.
  • I'm currently posing scene 30.


You can follow my progress on this Trello board.


Thank you for your support!

The Naughty Captain
 
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Nulldev

Well-Known Member
Nov 28, 2017
1,774
3,106
Well, there is some truth in the "You have to learn to walk before you can run" even in the field of smut anims :)
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,283
6,494
I don't understand why the dev is adding animations to Summer Scent given his pace of game development and near completion of the plot. Why not finish the game in the style in which it started and learn animation as a feature to include for the next title? That way there can be steady progress (necessary to maintain and grow his player base) and when he finds success in his workflow he can preview how it might be put to work to hype the next game.
 

Elduriel

Forum Fanatic
Donor
Mar 28, 2021
4,396
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Totally agree with the point, but I get the other side too. I personally don't play these games for the sex content. So I'm good with nicely done stills, I think the sex scenes scenes were fine. But then you have players who complain non-stop about animations, and there is the pressure on the dev from himself to keep improving, do better, make the game more accessible (or whatever), and animations is one of those things that can help with that. Anyway once he nails them down it won't be as big an issue, it's mostly just a matter of rendering time once the kinks are worked out.
 
4.20 star(s) 145 Votes