Imo the update was a little underwhelming but is not a waste in the sense that the D&D game could add to the spontaneity and ease of the character relationships, further chipping away whatever boundary that is there, leading to what we pervs all looked forward to. Perhaps borne out of impatience, dissatisfaction (subjective), or misplaced juvenile entitlement, or plain assh0lery, some may complain of the pace, language, techniques and modes, etc (ad infinitum, ad nauseam), the dev as the creative force chooses to achieve his OWN commercial or artistic goals--at the end of the day, it will always be his call. What anyone cannot accuse
logoarh is non-transparency, dishonesty, lack of talent (for a neophyte, he is shockingly good!), or the lack of artistic integrity. The latter quality is what makes artists great: the willingness to listen and learn from both fans and reasonable critiques (juvenile assholery notwithstanding and not including lol) coupled with uncompromising integrity to their vision and craft. The former, more for commercial success; the latter for the artist's own self-respect, affirmation, aesthetics, satisfaction, and above all brand.
Carry on, Logoarh. True fans of this game will always support this adventure: for a noob developer I personally am willing to cut u some slack (which salty trolls never do), tho I am seeing REAL great potentials in this game and in YOU. And personally, if I am not satisfied, I'd walked away silently (keeping whatever effeminate whinings I have to myself lol).