DarthSpitz717

Member
Mar 28, 2023
442
899
Weekly news

Good evening boys and girls(probably),

I continue to make renders of the second day of the update, about 30 percent is ready.

New update status: ██████░░░░] 65%

View attachment 4151030
MY OPINION: ok disappointing news... Just don't let the developers wonder why we stopped paying subscriptions and of course why they can't get new subscribers... I feel that the Devs of all the good games make fun of those who support and waiting for an update....

Weekly news

Good evening guys,

I'm still doing (rather slowly, yes) renderings of the second day of the update, __about 45 percent done.__

I will also have to go on a business trip to another city on November 10, for two weeks.
I won't be able to work on the game at this time either.

In light of all this, I have decided suspend the fees until the moment when I release the update (sometime in December).
I'm doing this because I'm uncomfortable that I'm raising funds but delaying updates.

New update status: ███████░░░] 72%

View attachment 4173465
____________________________________+++++++++++++++++++________________________________________

"Houston have we a problem?"

Going back to October 6th to today, the benchmarks for competition don't seem to add up. Granted there is "script," programming, and rendering and each can be at a different level of progress, but it is a little confusing.

However, the:


"I will also have to go on a business trip to another city on November 10, for two weeks.
I won't be able to work on the game at this time either."

And these confusing status updates, plus extra-long times for updates has the old preverbal problem of having a tiger at the front door and a wolf at the backdoor which may have the need in the change of writing strategies and plot development.

First the extra-long time between updates just plays into the hands of those wanting to gripe about how long it's taking. But worst if too much time passes between updates the impact of the prior update and the anticipation of the current update loses 'flavor' and diminishes both. That kind of loss of kinetic interest in the game accumulates. Doubling down on that problem the amount of content or lack thereof based on the time it takes between releases. Meaning, if the next update is say just 50 renders and about 15minutes of play time after a long wait, that's going to be a problem.
...words from the tiger

Second, is what we are waiting for in terms of content itself. Being this is an adult game, and the content is vanilla and players has had to wait for just plain vanilla or nothing to 'justify' the wait, there becomes an enthusiasm problem with the game itself that is long term. It's not the developer's fault that many people have levels of expectations, but in an industry that is very competitive and the next new 'hit' could be released tomorrow.
...words from the wolf


Basically, there are both long term and short-term problems that have little to do with the game, but logistics, economics, and market issues. Some might confuse this post as some kind of rant, but it is not. Life happens and things come up, that is to be understood; however, even though these life events are not anyone's fault, they still have often adverse consequences.

Bearing in mind, the unexpected, some adjustments might be in order for the speed and progress of the plots. It's a balancing act to keep the realities of real-life considerations and the game itself.
 

Jorjor69

Member
May 8, 2020
295
470
____________________________________+++++++++++++++++++________________________________________

"Houston have we a problem?"

Going back to October 6th to today, the benchmarks for competition don't seem to add up. Granted there is "script," programming, and rendering and each can be at a different level of progress, but it is a little confusing.

However, the:


"I will also have to go on a business trip to another city on November 10, for two weeks.
I won't be able to work on the game at this time either."

And these confusing status updates, plus extra-long times for updates has the old preverbal problem of having a tiger at the front door and a wolf at the backdoor which may have the need in the change of writing strategies and plot development.

First the extra-long time between updates just plays into the hands of those wanting to gripe about how long it's taking. But worst if too much time passes between updates the impact of the prior update and the anticipation of the current update loses 'flavor' and diminishes both. That kind of loss of kinetic interest in the game accumulates. Doubling down on that problem the amount of content or lack thereof based on the time it takes between releases. Meaning, if the next update is say just 50 renders and about 15minutes of play time after a long wait, that's going to be a problem.
...words from the tiger

Second, is what we are waiting for in terms of content itself. Being this is an adult game, and the content is vanilla and players has had to wait for just plain vanilla or nothing to 'justify' the wait, there becomes an enthusiasm problem with the game itself that is long term. It's not the developer's fault that many people have levels of expectations, but in an industry that is very competitive and the next new 'hit' could be released tomorrow.
...words from the wolf


Basically, there are both long term and short-term problems that have little to do with the game, but logistics, economics, and market issues. Some might confuse this post as some kind of rant, but it is not. Life happens and things come up, that is to be understood; however, even though these life events are not anyone's fault, they still have often adverse consequences.

Bearing in mind, the unexpected, some adjustments might be in order for the speed and progress of the plots. It's a balancing act to keep the realities of real-life considerations and the game itself.
I may not agree with a few points here, but the overall wisdom of this post is something to learn not only for logoarh and the game, but for all aspiring and established game devs!
 
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zucchort

Newbie
Aug 5, 2017
39
82
By the second half of December, "he" will finish doing the update, I will not say more precisely.
Just a sugestion here. You like to put a good amout of images to show emotions and expressions of the characters and I really like this in your game, but if you cut some of them in scenes less important to the development of the story, you could cut some of the rendering time and the update time will go down with it.
 

logoarh

Member
Game Developer
Feb 3, 2018
272
3,010
Just a sugestion here. You like to put a good amout of images to show emotions and expressions of the characters and I really like this in your game, but if you cut some of them in scenes less important to the development of the story, you could cut some of the rendering time and the update time will go down with it.
Hey, thank you for being interested in the game.
If you compare the first updates and the way I do it now, you can see that I try to make a separate render for each replica of the character. Because personally, I don't like it when we read a bunch of text in one picture. It doesn't take so much time, I'm more distracted by "life" and the daily routine
 

DarthSpitz717

Member
Mar 28, 2023
442
899
Hey, thank you for being interested in the game.
If you compare the first updates and the way I do it now, you can see that I try to make a separate render for each replica of the character. Because personally, I don't like it when we read a bunch of text in one picture. It doesn't take so much time, I'm more distracted by "life" and the daily routine
_______________________________________+++++++++++++++++++______________________________________

Your overall strategy is sound from the beginning. Your plot and storyline are solid and works. You have one of the best characters in the industry (Kasie) that inspires interest in the game. And no one can't say your animations of key scene lack quality. All those things are your secret sauce for success, and if you have a great recipe for spaghetti don't change it.

The only issue you have is turnaround time in updates. I mentioned spaghetti recipes and I been told mine is to die for-- it takes no less then 3 hours to make (6 to 8 if it's really going to be really good) the sauce. Now if I was to open a restaurant and that was my signature dish, my production time would kill the business. But unlike me, you have opened a restaurant and this game is it. Does that mean you scrap what you started and "speed" things up? Nope, not at all.

You might want to adjust the plot lines to make the wait time more worth it. The best way I can see that is threefold. First, using your renders to better explain to the audience Kasie's inner conflicts about her relationship(s) with her brothers to build anticipation and explain to the gamer why Kasie isn't there yet to surrender herself to the situations (arousal/relationship). Second you move to logical progressions that would occur inside a relationship with that is natural and if need be, use Kasie's fears, concerns, and attitudes to adjust the time of key events that matches what you have already decided from the start of your project. And third, keep in mind the "fallout" when Kasie and her brother(s) reach that point you have set. Now if it's your plan to go beyond at some length of time the moment Kasie and the other characters are physically involved, the third Act of your story are the consequences of the relationship and all its complications.

I wish it was possible for you to copywrite Kasie as protected intellectual property. As a character replacement for most of the games out there she would be perfect. I guess it comes down if you can see ways to tweak the tempo and speed of the game to hit on the factors you most wish to give to the player as to your vision and adjust the overall timing of the game itself. Basically, you are running out of summer since that is the timeline you have set. Though doesn't mean you HAVE TO STICK TO JUST SUMMER;). Meaning if it isn't till the last week of summer vacation that all the events lead up to the physical relationships that Kasie and or the boys doesn't seek each other out on weekends and holidays or Kasie who I assume has vacation time at work built up that she can't take time off and....
 
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