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"Houston have we a problem?"
Going back to October 6th to today, the benchmarks for competition don't seem to add up. Granted there is "script," programming, and rendering and each can be at a different level of progress, but it is a little confusing.
However, the:
"I will also have to go on a business trip to another city on November 10, for two weeks.
I won't be able to work on the game at this time either."
And these confusing status updates, plus extra-long times for updates has the old preverbal problem of having a tiger at the front door and a wolf at the backdoor which may have the need in the change of writing strategies and plot development.
First the extra-long time between updates just plays into the hands of those wanting to gripe about how long it's taking. But worst if too much time passes between updates the impact of the prior update and the anticipation of the current update loses 'flavor' and diminishes both. That kind of loss of kinetic interest in the game accumulates. Doubling down on that problem the amount of content or lack thereof based on the time it takes between releases. Meaning, if the next update is say just 50 renders and about 15minutes of play time after a long wait, that's going to be a problem.
...words from the tiger
Second, is what we are waiting for in terms of content itself. Being this is an adult game, and the content is vanilla and players has had to wait for just plain vanilla or nothing to 'justify' the wait, there becomes an enthusiasm problem with the game itself that is long term. It's not the developer's fault that many people have levels of expectations, but in an industry that is very competitive and the next new 'hit' could be released tomorrow.
...words from the wolf
Basically, there are both long term and short-term problems that have little to do with the game, but logistics, economics, and market issues. Some might confuse this post as some kind of rant, but it is not. Life happens and things come up, that is to be understood; however, even though these life events are not anyone's fault, they still have often adverse consequences.
Bearing in mind, the unexpected, some adjustments might be in order for the speed and progress of the plots. It's a balancing act to keep the realities of real-life considerations and the game itself.