- Mar 28, 2023
- 350
- 708
________________________________________+++++++++++++______________________________________the dev has made huge mistakes with the multi path. Simply it does not work. Any choice you make Any path you take and stick to it at the end you have missed extremely a lot of scenes... Even in the path only MC+sister many scenes does not play no matter what are my stats. We have said it many times but the dev does not reply for this problem and probably do not even care after so many updates.
For a first game, its actually good.
The 3-way path was always going to be the hardest from the beginning. Because to get there 'something' had to break first. Kasie+Derek had to be a little quicker to happen and Kasie would have to a willing participant from the physical aspects. Actually, right up until the gym scene where Derek is touching Kasie and she almost gets off, should have been the critical moment for Kasie. In an ideal world that is the moment Kasie needed to have her inner conflict come up and come to terms with it. Between the park bench scene after Derek saves Kasie from the boss (first real kiss) to the gym scene (second real kiss and touching), the game timing was perfect.
Kenny+Kasie would have a Kasie who was pretty less thoughtful, more like Mia. Honestly the Mia rout was the wrong addition to the point system. Using the character Mia, should have been a plot device to embolden Derek (and maybe Kenny) to take more chances with Kasie... confidence building. Mia as an antagonist to the plot and development would have been a much better foil then she is now (a character that distracts and sucks away points from the main story arch).
And that is what I had though the writer/developer was going for with D&D night. A chance to either build comfortability of Derek, Kasie, and Kenny to go down the 3-way path. Or a solid move to make Derek and Kasie come together. Neither seems to have occurred.
Well, my strategic guessing is a splat of spaghetti on the wall when it comes to the writer/developer thinking. Perhaps you're right the writer/developer isn't listening to the audience or perhaps like a prideful drowning man not wanting help. It doesn't matter really which is it successes or failures have their own costs.