It is hard to say anything about WIAB as the only thing we have so far is a demo, that keeps 350 patrons on board.
Summers Gone? It is a strange case. I feel like this game should have been about Bella from start to finish, as it is the only developed storyline. Finish one girl first, move to other path's later. I don't get any feel of the global plot from SG. It is a kind of cute high school therapeutic story? I guess?
Regarding the DnD - with the rate of updates, that Ocean makes, every single update must be (and feel) crucial and plot-moving if a patron gets one update a year(or half a year), and it is a pure filler with no meaningful progression, he will cease being a patron fairly quickly. Unnecessary, but pretty, things are a luxury a dev with such update schedule can not afford.
Deliver the core of the project, worry about prettying it later.
Spoiler, basketball game with no stakes is neither of those things.
Tldr; size of update is not about renders, animations or amount of text - it is about delivering emotional value and feeling of story progression and character development. Without them it is the best written and most beautifully animated filler episode that no one will even watch, cause who is watching fillers?
Summers Gone? It is a strange case. I feel like this game should have been about Bella from start to finish, as it is the only developed storyline. Finish one girl first, move to other path's later. I don't get any feel of the global plot from SG. It is a kind of cute high school therapeutic story? I guess?
Yeh, but why does it have so much support? Cause it is consistent, developer's ambitions do not seem overreaching (cause he is delivering upon them every single time), and delivers exactly what it promises with a clear roadmap.I think the main point people are missing is that Being a DIK has 1573% more support
Regarding the DnD - with the rate of updates, that Ocean makes, every single update must be (and feel) crucial and plot-moving if a patron gets one update a year(or half a year), and it is a pure filler with no meaningful progression, he will cease being a patron fairly quickly. Unnecessary, but pretty, things are a luxury a dev with such update schedule can not afford.
Deliver the core of the project, worry about prettying it later.
He isn't, though? They are simply writing in different genres. Ocean is writing heavy drama, Doctor a light romcom.Oceans is also a better writer and storyteller.
You said it yourself. A game this large and with such update schedule should not be in its introductory stageSummer's Gone right now is larger than a fair amount of games on this site, despite still being in its introductory stage
People are not frustrated with the development time, they are frustrated with the plot progression : dev time ration. If updates take so long, they must pay off - move plot forward, give player emotions or at least feeling of progression. In other words, feel complete, worthwhile and deliver value.Please keep in mind that he does most of this work himself the next time you're frustrated about development times
Spoiler, basketball game with no stakes is neither of those things.
Tldr; size of update is not about renders, animations or amount of text - it is about delivering emotional value and feeling of story progression and character development. Without them it is the best written and most beautifully animated filler episode that no one will even watch, cause who is watching fillers?
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