Turret

Forum Fanatic
Jun 23, 2017
4,426
7,608
And only if I were 100 percent sure that the new tool fully meets my needs, that I have mastered it enough to replace my old tool without loss of performance, that I am fully aware of all the limitations and weaknesses of the new tool, I would let myself to think about switching to it.
I remember Ocean was talking about having a library of DaZ3D assets that was about 700GB in size. I'm sure he'll have a lot of fun porting this library over to the new 3d development environment, if that's even possible, of course. :HideThePain:
That is an important point you bring. Hypothetically porting over Ocean´s big DAZ library to Unreal or another render program would be time consuming as hell. While for instance houses, rooms or so are rather smoothly porting over, characters, esp. highly modified ones, can be really tough.

But I’m a totally clueless in your fancy 3d modelling business, maybe such things are done there at the snap of a finger :ROFLMAO:
That would be a dream! I am a newbie at 3D stuff and do much by trial and error, but there are operations even the experienced users have to chew on.
For us newbies, if you have a couple good assets (luckily there are quite a number of freebies to get from EPIC and some other places. And these freebies are actually useful unlike the joke DAZ delivers with the program), templates and blueprints, you are quite good to go and can get decent renders out, even homebrewing with it without knocking your head at the walls. It becomes clear rather soon that Unreal was developed with game design (among other things) in mind unlike DAZ.
Kitbashing/homebrewing rooms, areas and stuff with DAZ is ok, but is really easier with Unreal, since "level design" is very much part of Unreal. Not to forget that it is also used in part for architectural things. It shows, even if it gets more complex the deeper you dive in. But as said, even a newbie with some creativity and assets can get out some decent results.
 

AlexFXR

Member
Sep 24, 2023
472
750
For me - the greatest chance for burnout comes from forcing myself to write creatively but putting a short leash on that creativity and limiting it, like forcing myself to work on a favorite story no matter what.
This is exactly what I was talking about.
 

yossa999

Engaged Member
Dec 5, 2020
2,958
20,050
As usual, I'm just putting in my comment to show my desperation for the update.
Because I am Shameless!:sneaky:
One of the rules for the on-topic game threads says: "4. Please avoid discussing or advertising other games in game threads, as this will often derail the discussion."
So let me just say that lately there has been a great selection of sweets and bread rolls in the "Latest Updates" section of this site while we're waiting for the main course here. ;)
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,425
11,918
Next year maybe.
Or you could go with this direct quote from Ocean, posted on this thread two days ago...:

So the release timetable looks as follows:

  1. SG Chapter 5 Beta - October
  2. WiAB Chapter 3 Beta - November
  3. WiAB Chapter 3 Full - November/December (2 weeks after the Beta.)
  4. SG Chapter 5 Full & Steam release- December/January (It completes the last part of the rework.
Cheers!! :coffee:
 

Valdazz

Member
Apr 8, 2019
473
569
Did the latest update ended where Bella drove to MC's house with teary eyes? If not then i might've missed an update
 
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