Sigh, so much misinformation in one post, and resorting to insults.
Unreal is capable of much higher output than Daz. It can render simple images or use different methods, multipass rendering, Path Tracing amongst them. Path tracing has been long used in the movie industry for ultra realistic images.
The only advantage that Daz has is in its easy access to character models and morphing, skilled users however can use those assets within Unreal, in fact the Daz store now specifically states that the models are compatible with Unreal, Blender, Unity and others.
How do you think all the key art of such high quality are produced for games?
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
I could post hundreds of more examples of character renders and that's not to mention its ability to render cinematic animations far superior to Daz in a fraction of the time, then we have the environments which once again are far superior.
Daz is a program aimed at amateurs to give a gentle introduction into 3D rendering.
Skilled users will stick with Blender, Unreal, Maya, Cinema4d
If you are going to refute points in a post, make sure you know what you are talking about.
Maybe have a watch, you may learn something:
You must be registered to see the links