- Apr 10, 2021
- 559
- 2,841
Sigh, so much misinformation in one post, and resorting to insults.Unreal is a 3D game engine, one of, if not the most advanced ones in the world. DAZ is a 3D modeling environment and Iray is a photorealistic CG rendering engine for 3D models.
Basically, potatoes vs apples.
A person who says that Unreal could produce better static images than DAZ modeled scenes rendered in Iray, is completely clueless or a moron.
Sure, a 3D game engine is faster at rendering, but with lots of complications and a fraction of the rendering quality.
Unreal is designed for ultra fast real-time 3D rendering, collision detection, NPC AI and everything else a 3D game needs. It is not designed for 3D modeling and design. The rendering speed however is achieved basically by approximating light and cutting the quality where it's less noticeable.
DAZ is just a 3D modeling environment to produce 3D models. Iray is a renderer capable of producing accurate photorealistic images from this kind of models by using ray tracing, simulating the flow of light particles.
Telling Ocean, a rendering perfectionist to use Unreal for rendering... If I were him, I'd tell the the idiot who suggests it to get stuffed.
Besides, rendering speed hasn't been a problem for him for quite some time and VRAM size gets in the way only on a few very complex scenes. His little "rendering farm" is mostly capable of rendering much faster than he's been able to feed it with new scenes. By using Unreal, he'd still have to design and set up the scenes and pose the models, so faster rendering speed wouldn't help to speed up the workflow by much if any at all.
Unreal is capable of much higher output than Daz. It can render simple images or use different methods, multipass rendering, Path Tracing amongst them. Path tracing has been long used in the movie industry for ultra realistic images.
The only advantage that Daz has is in its easy access to character models and morphing, skilled users however can use those assets within Unreal, in fact the Daz store now specifically states that the models are compatible with Unreal, Blender, Unity and others.
How do you think all the key art of such high quality are produced for games?
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I could post hundreds of more examples of character renders and that's not to mention its ability to render cinematic animations far superior to Daz in a fraction of the time, then we have the environments which once again are far superior.
Daz is a program aimed at amateurs to give a gentle introduction into 3D rendering.
Skilled users will stick with Blender, Unreal, Maya, Cinema4d
If you are going to refute points in a post, make sure you know what you are talking about.
Maybe have a watch, you may learn something:
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