yossa999

Engaged Member
Dec 5, 2020
2,286
15,331
There's a lot of talk about "The Steam Release" as if the tracks are already laid down and crowds at Grand Central Station are eagerly waiting for the arrival of the train that's still in the shop for maintenance and upgrade.

Is it a sure thing?

Other devs ( Naughty of LoML for example ) had planned and got green light from Steam but got the " No, no, we never guaranteed anything" in the end.
Is there even such a thing as a sure thing? At least that was the plan.
 

BobTheDuck

Well-Known Member
Dec 24, 2018
1,755
9,697
There's a lot of talk about "The Steam Release" as if the tracks are already laid down and crowds at Grand Central Station are eagerly waiting for the arrival of the train that's still in the shop for maintenance and upgrade.

Is it a sure thing?

Other devs ( Naughty of LoML for example ) had planned and got green light from Steam but got the " No, no, we never guaranteed anything" in the end.
As much as I hate to play into the meme, what part of the lewd content could cause steam to reject it? Seriously though, there are plenty of more overtly problematic things that steam has for sale, might as well have one wholesome game where a tenant remains a tenant who actually goes to a university that even looks like a univeristy :sneaky:
 

Ali ibn Hassan

Engaged Member
Dec 19, 2019
2,537
11,892
Is there even such a thing as a sure thing? At least that was the plan.
For the media tycoons it's strictly business.
They think with their second appendix ie. their wallets, counting their $ in advance and if there's even a single leaf falling in an otherwise healthy garden they may hit the brakes.

But you're right that they've already got the finished layout and the auto bahn is just waiting for the acceleration lane to open.
 

Ali ibn Hassan

Engaged Member
Dec 19, 2019
2,537
11,892
As much as I hate to play into the meme, what part of the lewd content could cause steam to reject it? Seriously though, there are plenty of more overtly problematic things that steam has for sale, might as well have one wholesome game where a tenant remains a tenant who actually goes to a university that even looks like a univeristy :sneaky:
I like wholesome!
 
  • Like
Reactions: BobTheDuck

Ottoeight

Forum Fanatic
Mar 13, 2021
5,186
9,174
He doesn't sound upset to me, he's always that grumpy and sarcastic. :HideThePain:

But yeah, complaining about wait times from a guy with Corporate Culture banner in his signature sounds pretty ironic. :KEK:
I like Corporate Culture, if anything.
I'm killing time in that thread, too. :D
 
  • Haha
Reactions: yossa999

weirdscix

Active Member
Apr 10, 2021
558
2,832
Wow, this is bad news. But I don't quite understand, could you please explain it a bit more?

So he has reworked Summer's Gone once and now he's reworking it again? I didn't know that. :unsure:
The only rework I know of is that he planned to remake the first two chapters as part of the Steam release. He has completed the new first and half of the second chapter. The rest of the new second chapter will be released along with the chapter 5 full in the next update and that's the whole first season which he is going to publish on Stream. Could you please tell more about that earlier rework that he did before the rework of the chapters I just mentioned?

Could you please advise him which of the two games he should throw away along with all the people who have been following him since the first day?

This is so strange. It’s just that in this thread different users publish dev logs every two weeks on Wednesdays or Thursdays. It is alleged, that these logs were copied from his Patreon page. The last one was Dev Log #14 from Oct 4, we were expecting it on Oct 3, Wed, but it was published several hours later.
https://f95zone.to/threads/summers-gone-ch-4-5-full-oceanlab.29981/post-11880376
The previous Dev Log #13 was from Sep 20, Wed. Two weeks interval. There's even a link to the original Patreon post.
https://f95zone.to/threads/summers-gone-ch-4-5-full-oceanlab.29981/post-11766777
And another one, two weeks earlier, Dev Log #12, Sep 7. Once again, there was a slight delay between posting it on the Patreon page and here in the thread.
https://f95zone.to/threads/summers-gone-ch-4-5-full-oceanlab.29981/post-11663567
I wouldn't call be-weekly logs as very rare. He's been doing this regularly for at least the last six months. I’m not sure about the earlier logs, need to look for them, but they also seemed to come out quite regularly.

And the last three logs don’t say much about the new GPU, maybe I didn’t see something there? Although I remember that earlier, maybe a month or two ago, he wrote in several logs that he was trying to get a loan for a hardware upgrade, described the advantages of a new gfx-card, and so on. There was even a big debate with a few funny trolls in this thread. Perhaps this is what you meant.
Which of the two game he should throw away? Maybe complete one before starting another, it's simple logic

He only started posting regular development updates on Patreon when people complained about his lack of communication.

GPU wise, yes he wanted top professional level GPU's for a consumer program, instead of being realistic with his expectations or moving to a program that has better VRAM management like Unreal, which can rapidly render static images and handle extremely large scenes of the type he was trying to produce and is free to use for that purpose.

I was a supporter of his in the past, but he is unrealistic in his approach.
 

Ali ibn Hassan

Engaged Member
Dec 19, 2019
2,537
11,892
Which of the two game he should throw away? Maybe complete one before starting another, it's simple logic

He only started posting regular development updates on Patreon when people complained about his lack of communication.

GPU wise, yes he wanted top professional level GPU's for a consumer program, instead of being realistic with his expectations or moving to a program that has better VRAM management like Unreal, which can rapidly render static images and handle extremely large scenes of the type he was trying to produce and is free to use for that purpose.

I was a supporter of his in the past, but he is unrealistic in his approach.
If on Unreal who do you expect would play? Not me!
 

yossa999

Engaged Member
Dec 5, 2020
2,286
15,331
Which of the two game he should throw away? Maybe complete one before starting another, it's simple logic
Yes, from the outside everything always looks simple until you start diving into the details. From what I know, he was originally only working on WIAB, while another guy was developing SG based on the Ocean's story and characters. People who followed the game longer may correct me if I'm wrong. The other guy gave up the game and left. So the options were the same as now - throw away one of the games with all its fans.
We now have two games with relatively long update cycle. (actually not that long compared to the most of my favorite games, but the choice of favorites is debatable) Ocean looks for the ways to speed up the process and openly shares and discusses his ideas with the audience. There may be even more opportunities in the future if he manages to successfully release the game on Steam. The only thing that will not leave any options for further development is the abandoned game and the missing developer.

He only started posting regular development updates on Patreon when people complained about his lack of communication.
It sounds to me like he pays attention to the feedback of his audience and is willing to correct his previous shortcomings. I won't even mention that he has had personal problems in the past and has been pretty open about it to his followers. But this is irrelevant, after all, we are talking about a device for creating renders, and not about a person who also develops their skills over time and learns from their mistakes.

GPU wise, yes he wanted top professional level GPU's for a consumer program, instead of being realistic with his expectations or moving to a program that has better VRAM management like Unreal, which can rapidly render static images and handle extremely large scenes of the type he was trying to produce and is free to use for that purpose.
I have little understanding of the features of certain graphics engines, so I have no basis for compelling arguments. But I can only point out that there are clearly more developers using DAZ than those who use Unity for rendering. I can only assume that there are some reasons for this, otherwise it is very strange why they ignore the obvious benefits of using Unity that you mentioned.

EDIT: Sorry, I confused Unity with the Unreal you mentioned.
Perhaps people who have used both DAZ and Unreal can comment on your statement.

I was a supporter of his in the past, but he is unrealistic in his approach.
Well, it's a pity. I hope you've found games to your liking.
 
Last edited:

Donettes

Member
Apr 30, 2017
117
324
From what I know, he was originally only working on WIAB, while another guy was developing SG based on the Ocean's story and characters. People who followed the game longer may correct me if I'm wrong. The other guy gave up the game and left. So the options were the same as now - throw away one of the games with all its fans.
Yeah, the good ol' Regium's Gone.
The story was always mine. No matter which Chapter we look at.

WIAB & SG are deeply connected and play in the same universe. So does my planned third game (PLF - Female MC.) But I won't start it until the other two are finished.

And Summer's Gone is already written up to Chapter 8.

I just gave Regium the story because I had WIAB and I didn't want to start a second game while my first one wasn't finished.
But because he kept struggling and his motivation was very low (I guess he didn't really feel connected to SG because it wasn't his story.) I stepped in and saved my story from getting abandoned.

I was managing everything social related for him anyways (F95/Discord/Patreon) and as I expected he jumped ship after I overtook.
btw looking that post, he finished the story 3.5 years after writing ch.8, now with a total of 32. Let's see if the Steam release is a success, he gets all the slave computers he needs for rendering and everything goes smoother from now on.
 

yossa999

Engaged Member
Dec 5, 2020
2,286
15,331
Yeah, the good ol' Regium's Gone.


btw looking that post, he finished the story 3.5 years after writing ch.8, now with a total of 32. Let's see if the Steam release is a success, he gets all the slave computers he needs for rendering and everything goes smoother from now on.
Yeah, Regium was his nickname, thanks!

And frankly, I don't believe that's what people mean when they complain that the game will never be finished.
I mean their concern is out of frustration with the long update cycle. I don't think they really have that strong urge to see the end credits roll while the MC and Bella stand confused in front of the altar and Nami drinks herself up to a coma.

When I started watching the first season of The Walking Dead (no, you're not shaming me for this, it was okay at first), I had no idea that it would go on for a decade and now there would be all these shitty spin-offs there. But if people like the story and the characters, why end it too early just for the sake of "completed" tag? But more frequent updates wouldn't hurt at all.
 

Donettes

Member
Apr 30, 2017
117
324
Yeah, Regium was his nickname, thanks!

And frankly, I don't believe that's what people mean when they complain that the game will never be finished.
I mean their concern is out of frustration with the long update cycle. I don't think they really have that strong urge to see the end credits roll while the MC and Bella stand confused in front of the altar and Nami drinks herself up to a coma.

When I started watching the first season of The Walking Dead (no, you're not shaming me for this, it was okay at first), I had no idea that it would go on for a decade and now there would be all these shitty spin-offs there. But if people like the story and the characters, why end it too early just for the sake of "completed" tag? But more frequent updates wouldn't hurt at all.
Well but people here complains at every thing. If the updates takes months to develov, "why so long". If there's a ~monthly update, "why so short". If there's no sexual content, "why can't I fap to pixels yet". Some of them are right, some are right while rudes and some are just trolls.
Being realistic, a VN consisting of 32 chapters is a fu**ing ambitious project. And even though things have speeded up in the last year (if I'm not wrong we've had Ch4, Ch1 remake, Ch4.5 and Ch2 remake part 1, like 5500+ still renders only), this is a game that started 4 years ago and is still in its Season 1. So people who have been here for so long have all the right to complain -in a non-troll way-.

And yeah what we all want is to continue the story and see how the siblings duo carry out their revenge on Bella as they consolidate their love :ROFLMAO: Like I said, let's hope for a great successful launch on Steam.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,101
7,550
I have little understanding of the features of certain graphics engines, so I have no basis for compelling arguments. But I can only point out that there are clearly more developers using DAZ than those who use Unity for rendering. I can only assume that there are some reasons for this, otherwise it is very strange why they ignore the obvious benefits of using Unity that you mentioned.

EDIT: Sorry, I confused Unity with the Unreal you mentioned.
Perhaps people who have used both DAZ and Unreal can comment on your statement.


Well, it's a pity. I hope you've found games to your liking.
Unreal is a 3D game engine, one of, if not the most advanced ones in the world. DAZ is a 3D modeling environment and Iray is a photorealistic CG rendering engine for 3D models.

Basically, potatoes vs apples.

A person who says that Unreal could produce better static images than DAZ modeled scenes rendered in Iray, is completely clueless or a moron.

Sure, a 3D game engine is faster at rendering, but with lots of complications and a fraction of the rendering quality.

Unreal is designed for ultra fast real-time 3D rendering, collision detection, NPC AI and everything else a 3D game needs. It is not designed for 3D modeling and design. The rendering speed however is achieved basically by approximating light and cutting the quality where it's less noticeable.

DAZ is just a 3D modeling environment to produce 3D models. Iray is a renderer capable of producing accurate photorealistic images from this kind of models by using ray tracing, simulating the flow of light particles.

Telling Ocean, a rendering perfectionist to use Unreal for rendering... If I were him, I'd tell the the idiot who suggests it to get stuffed.

Besides, rendering speed hasn't been a problem for him for quite some time and VRAM size gets in the way only on a few very complex scenes. His little "rendering farm" is mostly capable of rendering much faster than he's been able to feed it with new scenes. By using Unreal, he'd still have to design and set up the scenes and pose the models, so faster rendering speed wouldn't help to speed up the workflow by much if any at all.
 
Last edited:
Apr 2, 2020
125
99
btw looking that post, he finished the story 3.5 years after writing ch.8, now with a total of 32. Let's see if the Steam release is a success, he gets all the slave computers he needs for rendering and everything goes smoother from now on.
Not sure if you saw what he receives on Patreon alone when it was still visible, then i'd argue that he does not need the money from steam to buy those workstations and render farms ;) (ye ye, deduce the (pot increased) income tax in germany [afaik he's german] and so and it's still far from mediocre).

If he needs that, than i'd argue he lives a very expensive lifestyle - which of course would be totally fine: his work, his money, his decisions - just something to consider.
 

yossa999

Engaged Member
Dec 5, 2020
2,286
15,331
Not sure if you saw what he receives on Patreon alone when it was still visible, then i'd argue that he does not need the money from steam to buy those workstations and render farms ;) (ye ye, deduce the (pot increased) income tax in germany [afaik he's german] and so and it's still far from mediocre).

If he needs that, than i'd argue he lives a very expensive lifestyle - which of course would be totally fine: his work, his money, his decisions - just something to consider.
I think you messed up a bit with the quotation, bro :) You're replying to my post, but you're quoting Donettes. I'm not sure which of us you're addressing to :)
 

Donettes

Member
Apr 30, 2017
117
324
Not sure if you saw what he receives on Patreon alone when it was still visible, then i'd argue that he does not need the money from steam to buy those workstations and render farms

;) (ye ye, deduce the (pot increased) income tax in germany [afaik he's german] and so and it's still far from mediocre).

If he needs that, than i'd argue he lives a very expensive lifestyle - which of course would be totally fine: his work, his money, his decisions - just something to consider.
Yep, the quote would be for me yossa999.

Taxes, living expenses, music licenses, people he could hire to do whatever... I don't know how much he gains or how much retains and can save/spend. I'm only saying what he posted in recents devlogs (#11 or #12), that his dear workstation would arrive after the Steam release (he talked about loans, problems with his old tax office, bureaucracy, etc).
 
  • Like
Reactions: Sleepy666
4.30 star(s) 537 Votes