The rest of the details from the latest Ocean Dev Log of Oct 18, 2023, part 2 (this a great, long, dev log!):
So, back in 2020 when I created Chapter 3... I switched the Nojiko model mid-update and always said I'd fix the old Noji... Now it's 2023 and I did.
The old old Nojiko in Chapter 3.
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And the Noji we all know, but with a different hairstyle that makes her look 20 years younger and super cute.
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She just came back from a run and is uhhh... a little sweaty.
In an earlier Dev Log, I said I did redo the scene with Claire and Bella. I previewed it before. With the new Chapter 2, Claire got an updated model.
Old Claire and Bellchen
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I previewed the Claire & Bellchen scenes in a previous Dev Log.
Those two scenes are the new 122 renders for Chapter 3.
I guess that was all regarding Chapter 5.
So, a lot of stuff happens in the background behind the actual game development...
I do language courses to improve my English and learn Catalan... I learn new techniques in Photoshop, Lightroom, Premiere, After Effects & Substance Painter... And my biggest priority -> I'm learning Blender.
And I've been doing 2 hours of Blender for quite a while now... I'm learning every single aspect, be it modeling, sculpting, lighting, animations, simulations, and all that other crap.
And I have reached a point, where my Blender art gets close or even surpasses my Daz art.
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I have more renders of this set, but I will show them with my first Blender Log.
The plan is to switch to Blender at the end of Season 2... Go above and beyond and set a new level of quality for my games. (Especially in terms of animations. Lewd and non-lewd.)
In the future, I'll make separate Dev Logs about my Blender achievements, experiments, failures, and frustrations.
The reason why I choose Miru to be my main Blender experiment model is because she's actually the only character in both games that you've fully seen nude.
She also has good-sized tiddies to really see some simulations, and she features piercings. All of these things need to be in the back of my head when I animate, etc.
It's not my plan to get excellent at everything in Blender, I only do the modeling, weight painting, and other stuff because I want to at least understand it.
Especially if I hire Blender modeling boys down the line, I want to understand what they are doing and know if what they have done is correct, or could be done better.
Anyways... I'm getting a serious foothold in Blender and I will slowly start working on the first Blender Short story after the WiAB release in November. (And will do Blender Logs to keep you guys updated.)
If we make the jump to Blender at the end of Season 2... And I'll make it happen...
We're gonna be eating good.
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Cheers!!