- Oct 3, 2018
- 131
- 783
Hello,
So... The first Dev Log of Season 2 with Season 1 behind us... It feels good.
I have just added the Android version to the pinned release post of Season 1 and released the two soundtrack packs on Steam.
50% of the revenue will go to the music artist. From my various talks with different artists, I know how little (if anything) most of them make.
I wish I could've done the same for Vesky, but he's with Musicbed, so that's not going to happen.
You must be registered to see the links
The Intangible has been with me for a very long time, and I'd consider "You must be registered to see the links" as much "SG" as most of the Vesky songs.
You must be registered to see the links
I only found him recently, but he was a pleasure to talk to. His enthusiasm and the fact that we're both living in Berlin only added to it. And I really liked "Flüsternde Schatten."
Sadly, I still used the old contract for Late Kids. I find them criminally underrated, and I will soon contact them to re-license the music for Season 2 and use my new contract. If they accept, I will do the same for them when S2 releases on Steam.
GOG and EPIC
Season 1 will be released on GOG on the 17th, and Epic Games on the... Yeah... Umm... They found my Steam page and are forcing me to add achievements to Epic.
Epic:You must be registered to see the links
GOG:You must be registered to see the links
It's a pain in the ass to add the achievements to Epic. But hopefully, I'll finish that before the 17th.
(Both pages should be available in Germany.)
I will ask them for an exception if I can't get it to work. (I saw several posts of Devs who didn't have to do it.)
Season 1's pricing and the Serene Tier.
Let me also address the new Tier. I've mentioned through 2023, that Season 1 will match the pricing of the digital storefronts.
GOG, for example, checks my other stores and matches the pricing. I can't put the pricing there myself, so I had to adjust it.
Season 2 - Chapter 1 will, of course, be available for the Summer tier. ($5) Nothing will change to the Season 2 access until it is released on the storefronts.
SG's release on Steam was nice, but the greatest thing is that no more reworks are left. I can't even describe how "light" I feel.
By far, my personal highlight.
I, of course, still stand behind the reworks. Doing it was the right choice and now that it's done, it actually feels like I finished an update for once.
Previously, I finished, for example, Chapter 4, and I knew that another 2k renders were waiting for me with the rework... And by the time that was done, I was already under some pressure to release the next update.
It slurped me mentally. But the slurping is over.
Summer's Gone - Constellations
Season 2 - Chapter 1
Season 2 gets a fancy name and a fancy new UI.
Previews
My favorite camgirl.
"Must protect."
Besides the new main menu UI, the whole dialogue display has been upgraded. (Of course, Messe created it.)
This is how it would look in Season 2.
It's centralized now, and the choice menu also looks really nice. (I'll preview it in the next log.)
Quite a huge portion of S2-Chapter 1 is under non-disclosure. Previews will be limited for a while.
But in the next log, I will show some Bellchen previews.
I think next week, I've recharged my social batteries and will start contacting a few new music artists and the ones I want to take into Season 2.
This doesn't include Grace Mesa, etc.
Due to Season 2's adult nature, we won't be hearing them again—at least until I have enough "weight" to get custom deals with the big music companies.
I'll see you in two weeks!
- Ocean
Intriguing Sonya's new headwear certainly adds a splash of vibrancy to her character. It's quite fascinating, particularly considering her introverted nature. I find myself genuinely intrigued by the potential development of her character arc.
The character models never fail to astound. When juxtaposed with the offerings of contemporary AAA game studios, the disparity is akin to night and day.
What's particularly intriguing is the brighter ambiance and interplay of light evident in these screenshots. It prompts me to ponder whether these two selected examples signify a broader shift toward brighter hues in the second season
As for the UI...