BobTheDuck
Engaged Member
- Dec 24, 2018
- 2,728
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Oh yeah, mistress is an old fashioned english word for the female partner outside of your marriage, the person you regularly cheat with. I'm saying Stefan isn't looking for a girlfirend if he's after Amber, he'd divorce his wife first. If he doesn't Amber immediately knows that Stefan is only using her for sex and is keeping her on the side, while keeping his wife for appearances.Question about english terminology, when you say Stefan is planning on having a mistress, is nothing related to femdom stuff right? The only time i see the word "mistress" is in femdom games but i´m not sure that meaning is the same in your setence. I have seen that expression in other games like Yakuza Saga and i always think about femdom stuff but it doesn´t make sense with the situation. Is just for learn and be sure for the next time i see the word
About the tag of domination yeah, i have always thought that those tags are for future content, but i don´t know how works the tag thing. Mods (i suppose) put them knowing the future content or the tags are added when a new content/kink appear in the game?
I´m sorry guys, but i´m with the other side of this discussion.
If someone enter in my house and i´m a hunter, i will probably take my gun and shoot the intruder even if he is laying in the floor disarmed and reduced.
Both of you are right, of course, and you have the law with you but i think criminals lose their rights when they try to attack other people´s rights. I don´t know if you know Bukele, president of El Salvador in center/south America, i like his model of treatment for criminals.
In my country, Spain, some months ago there was a case very polemic, an old man with 80 years old killed a guy who had a criminal past when he entered to his house with a chainsaw for steal him. The old man was a hunter in his young days so he grabbed his gun and shot the intruder, and when the intruder was in the floor blooding the old mand reloaded his weapon and shot him again, this time in the head (or back, i don´t remember well). The old man was accused of murder and was forced to pay a compensation to the intruder family...
In that case yeah, the laws are for everyone and he comitted a crime too, even if he was only defending himself, his wife and his property but... Seems like criminals have more rights than normal people, and justice seems to fight more againts citizens who drive above the limit speed than punish criminals who rape, murder, make traffic drugs...
I'm just glad we don't have a character who shoots people after disarming them. I can get plenty of games like that on steam already
Of course Pax, I agree - except that the more consistent the world building, the more impact of the story. I regularly play RPGs which require suspension of disbelief, but the internal cause and effect has to obey its own logic, otherwise everything happens randomly.I agree with you about the current efforts to 'protect' criminals from the consequences of their choices.
I think, like a number of the discussions we have on this thread, that we need to remember that SG is an AVN taking place within a society that has law and order but not specifically one RL set of rules from any one country.
It establishes the framework within which this story can be told and enjoyed by people from many countries and does so in a manner that allows for us to recognize in SG - many/all of the things we have seen in the country/countries we have lived/live in:
* Theft from the Holgersons occurs with some kind of future consequences (the who and what TBD)
* Bullies like Melanie Ceril seem to get away with middle school (in the U.S - the equivalent of school for kids of about 12 - 14 years of age) and likely high school (the equivalent of school for kids of about 15 - 18 years of age) attacks on kids about their age.
* Police officers harass specific people, often with impunity (justified/unjustified)
* The disappearance/death of children
These are just a few examples.
My point is the framework is meant to provide basic boundaries for the story but not interfere with the telling of the story.
We need to bring a measure of the 'suspension of disbelief' to enjoy many stories and this is just one.
Ex. I am looking forward to the chance for the MC to romance Amber and get physical with that Very Hot MILF.
This means that, in RL - she would be putting her professional reputation and licenses in jeopardy to have sex and romance with one of her younger patients.
In AVN world - this is fine - we accept that this is part of the story.
I think we need to bring the same kind of acceptance to other 'rough edges' of the Summers Gone story.
Who cares that the drug named by Ocean (when Sasha gives the MC a pill to help stop his panic attack during the book club event) has XYZ effects over time versus ABC effects over time.
We all understood - from the perspective of the story - what was happening (and got to enjoy discussions focused on another detail from the mystery of Sasha).
It is, after all, Not a true-life retelling of certain events with an emphasis on verifiable events only...
Cheers!!![]()
I think it's also valuale to some people to see where our attention is being pushed by the narrative - is Ocean specifically misleading us about this character or this situation? Is he hiding something behind the actions? Mostly the answer is yes, Ocean has ulterior motives in most characterisations, so digging in to the reasons is one way to guess at some of the connections between characters and events, especially how the wider concept of the shared universe develops.
This is not to detract from the simple enjoyment of the story unfolding of course. Something well written should be able to be enjoyed with our without subtext.
I think we're mostly understanding each other's points of view now even if we have differences, so it has been profitable to explore this topic.We have already discussed this. I agree with everything listed specifically regarding the theft of money and do not condone it (precisely this). The principle of proportionality is used in judicial systems and it would be strange not to apply it when making any personal decisions. The trivial question is “is it worth it or not.”
We have no objective reasons not to trust Bella's words about cameras. If we just go back to the assumption I mentioned in another dialogue, that Holgerson knows who really got into the house and wants to use it somehow. Oooh, evil genius.
Morality is an even wider swamp. There are generally accepted dogmas, and there are personal distortions. For some reason, one example came to mind (I have no idea why) from Battlestar Galactic. In one of the episodes the hero needs to make a decision and shoot at the “bus”. The threat may or may not be real, but the cost is all passengers. From a moral point of view, these are equally interesting scales. You are either a highly moral hero who saved everyone and made a difficult decision. Or a mass murderer. I emphasize that this is just an example to highlight the flexibility and individuality of morality.
[Note in the margin. It’s kind of sad that they don’t make stories like this in TV series anymore. Wrong egg size.]
Further. Criminal acts are not always perceived poorly by society and are very often mitigated through presentation and purpose. If a police officer shoots a robber running into a crowded store with a toy shotgun without first shouting a code phrase, he will break the law and be condemned by the system. But you are unlikely to hear condemnation of his actions from representatives of society.
I didn’t say to throw around the phrase “an eye for an eye.” All I'm saying is that if you don't like a person, you can put a nail under his ass.
It’s important here that I apply all these moral things to actions. Nika himself can say anything. Maybe in the SG universe you are immediately shot for theft (often he just talks pretentious bullshit that sounds like self-justification).
I don't agree. This is not entirely true, in my opinion. The plan begins to work with Nika at night when this decision is given to the player. Further, in the case of both options, the essence of the conversation in Bella’s room can be tailored to your choice. Until this moment, Nika also has time to think whether his “fun” is worth the consequences.
(But there is one nuance here, I don’t remember how the plot goes if you don’t go anywhere at night. I went through this line once, quickly, for the sake of interest.)
Here. I like this version too. She just fits my assumption about the Holgersons' awareness. They needed a reason to ruin Mila’s life (but I don’t think that this is just another “plan”, rather they are just assholes) and the eldest needed some kind of leverage in relation to Bella, be it because of a boner or just so that she would stop wedging in his relationship with Amber. And here and there the phrase “we know that it was you, but...” comes up.
The thing I mainly disagree with is "All I'm saying is that if you don't like a person, you can put a nail under his ass." This to me IS Nika's problem. He doesn't like Mario, and after being criminal, says he now wants to get more revenge. Where does this end? It is completely unbalanced, and he exploited Bella to do it, specifically mentioning she's emotionally vulnerable right now before outlining the plan.
The second thing is that Bella goes on the heist whether or not Nika joins. This is a separate one off thing. The next day, Stefan appears mentions he was robbed by Mila to AMber, and mentions the Gala. THEN Nika and Bella develop the plan involving getting Stefan to sleep with Mario's gf. The heist was spontaneous, not part of the plan, which is why Nika know nothing about heirlooms until Bella went further than defacing Mario's car.
If Nika doesn't go on the heist, you still start the plan at exactly the same point - the heist is not canon, but the plan is for every playthrough, and Mila is still blamed. If Nika doesn't go, Nika talks with Nami, and it is mentioned that Nika has been charged before. Obviously we can't know in one playthrough. It also affects whether Bella kicks you in the nuts or not in the basketball game.
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