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Hello,
Newly created and rendered scenes in the past 12 days:
461 images + 6 animations.
190 of them were for SG.
Current render count:
SG: 4790 -> 4980 (+190)
It's fewer renders than before, but that's simply because I'm working on a scene with 45 people in it. Immersion is important, so I do have to pose all visible characters every few renders.
I can render around 30 of these giant scenes a night.
I'm about to finish the rendering process for a different project. Afterward, I'll focus entirely on SG - S2 Chapter 1.
I've built a decently sized SFX and ambient sound/drone library. In my "free time," I'm also working on a simple ambient song.
My designer and I have come up with a fantastic idea for some in-game collectibles.
However, I already have so much to do that they must wait for Chapter 2.
The queue didn't run for two days because I had scenes with 34 visible people, which were too big for the A6000s.
It was the fault of a G9 character that, for some reason, used up 11GB alone. I had to re-open all of them and adjust the settings, but the queue is working again.
I took the 23rd partially off because we had elections in Germany.
Around 10 more days until SG gets 100% render priority.
Preview:
I thought I would just use a random number, and whatever it lands on, I'll show for a preview. 4K attached.
T - Alarm.
View attachment 4589139
I was randomly listening to some older songs the other day, and Mazzy Star's - Fade into You came on, and it gave me the idea for a Treat set down the line.
It is a retro themed set, and because it would heavily rely on editing, I did a little test with Bellchen.
View attachment 4589140
I'll prepare a small retro Treat for the release of Season 2 CH1. It will be released together with the Noji Treat.
Back to work.