Well, I'm not gonna repeat that one dev's quote, which I've already posted here several times, about who the passengers are in this case and who the driver is who chooses the destination. But I would be absolutely thrilled if these complaining dudes would band together, hire writers, artists and whoever else they need and commission them to make the game they want. And share their experience of managing such a project. Reveal a so-called success story if you can call it that. Then I would say, "yeah.... These guys know what they're talking about."
But we've always had trouble with numbers and its interpretation here. Like that guy who couldn't calculate how long it would take to create 2-4 thousand renders at a speed of 190 renders in 12 days
Okay, I'm being sarcastic, of course he was asking a rhetorical question, complaining about the long development time.
Which, however, does not remove problems with comprehending a simple paragraph. Yes, "only" 190 renders. But that was highlighted that these were complex scenes with a large number of characters, which is why they took so long to process. But are all the scenes in SG with a large number of characters? And weren't ~1850 renders made from October to December, which gives 370 renders in 12 days using the old workstation? Twice as much as this time.
And in total, 461 renders were done in those 12 days, so in that same time, another 271 renders were done for WiAB. And as we saw in the previews, WiAB also had complex scenes with a lot of characters in one picture. So actually only 41% of the hardware hashpower was allocated to SG in those 12 days, although it's usually the other way around.
But the reason of this is known - WiAB will soon to be released on Steam, and Ocean wants to finish the remaining work as soon as possible. He mentioned that he will need about 10 more days to have the hardware focused on WiAB rendering tasks. After that, it will obviously go back to the previous ratio.
But no, this guy I was talking about ignores all that, takes the 190/12 particular case and extrapolates it to the rest of the SG development. Hillarious.