mruggeri2

Member
Mar 10, 2018
158
260
Summer's Gone - Season 2 - Chapter 1 - Dev Log #33

Hello,

It’s a few hours later than usual, as I rotated my sleep schedule. Working during the day with two PCs is just too hot.

I can’t use my AC at my current place because the tube isn’t long enough.

But can you guess what is long enough? Exactly, my render queue. (If you thought 'Update times'; go see yourself out)

The boy is filling up again and currently houses 116 renders.

It’s been 14 days since the last log, and the first week was spent on testing & fixing another project for Steam/GOG.

That is completely done now. SG now has 100% of my attention.

However, I’m currently at about 80% capacity because I do have to organize and prepare my move across Germany.

I started rendering as usual about six days ago and made about 330 renders. Some real pretty ones, too.

I think we are at 5700 rendered images now. Too many images in too many different folders.

This is going to be my last Dev Log from Berlin, and even though I’m moving, we should be in the 6000s with the next log.

What I noticed during testing and polishing of another project… It took a long time, even though I enjoyed it, it took me multiple days of 16-18h sessions to get through it.

And SG’s update is double that… That’s going to be an experience. I think the testing and polishing phase for SG CH1 will take about a month.

What drags it out additionally, is that I have to go through Season 1 and port saves over… Quite a few of them even.

I came up with a new system to manage my workloads and prepare for future scenes. Until now, it’s been working amazingly well. Not details yet as I need more data.

I mentioned on Discord that I’m aiming for a release in Q3, I think Q4 is more likely due to the amount of testing and polishing, especially with the phone and the new menus.

I can finish the rendering by Q3 if my PCs don’t die.

The reason why I'm even mentioning it is that I have had two bluescreens in the past 3 weeks, and twice my Workstation didn't start.

(I did a sys-scan, and it found damaged files and repaired them. I haven't had a bluescreen since, but it's only been like 10 days.

Today again, I was forced to restart because of a graphic glitch and it took about five minutes to shutdown, and then hitting the power button didn't do anything.

The light didn't switch on, but the insides started up.

About ten minutes later, it sprang to life.

I checked for an error code on the mainboard, but it kept switching around between different codes.

It makes me so anxious.

I have a constant backup software running and reduced my manual backups from every 30 days to 14 days. I have to figure out what the hell is going on. It might be a faulty RAM module… Or a Windows issue.

I will do a deep-check in about a week when I drive my PCs across the country.

Previews
Before I show you the previews, I found myself stopping dead in my tracks a few times over the past days, and just admire Zara… Man, what a girl.

But no preview of Zara… I might show her again next time.

I have a bunch of great Mila images, but I can’t show any of them, gotta settle for the few that don’t show too much.

View attachment 4910401

Cheeto... Usually, I would not think twice about a render like this. It’s neither especially artistic (Cheeto may be autistic) nor a real looker…

But something still spoke to me… It just looks… cute.

View attachment 4910402

One additional Cheeto.

View attachment 4910403

I’ve gotten some questions regarding the branching in S2 CH1.

There is some, but not a lot.

Like there are some Bella/Mila/Nami/Zara scenes you only see on their route, but currently you can be on all those routes at the same time… I’d argue you can see 90-95% of the update in one go.

And judging by the time it took testers to play through an update half the size; you can expect between 9-12h playtime.

I can give you a more accurate number when I enter the testing phase.

- Ocean
I mean, I guess we do have to wait 1.5y for this update, but I'm ngl, 9-12h playtime for a update is quite satisfying.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,422
15,316
Summer's Gone - Season 2 - Chapter 1 - Dev Log #33

Hello,

It’s a few hours later than usual, as I rotated my sleep schedule. Working during the day with two PCs is just too hot.

I can’t use my AC at my current place because the tube isn’t long enough.

But can you guess what is long enough? Exactly, my render queue. (If you thought 'Update times'; go see yourself out)

The boy is filling up again and currently houses 116 renders.

It’s been 14 days since the last log, and the first week was spent on testing & fixing another project for Steam/GOG.

That is completely done now. SG now has 100% of my attention.

However, I’m currently at about 80% capacity because I do have to organize and prepare my move across Germany.

I started rendering as usual about six days ago and made about 330 renders. Some real pretty ones, too.

I think we are at 5700 rendered images now. Too many images in too many different folders.

This is going to be my last Dev Log from Berlin, and even though I’m moving, we should be in the 6000s with the next log.

What I noticed during testing and polishing of another project… It took a long time, even though I enjoyed it, it took me multiple days of 16-18h sessions to get through it.

And SG’s update is double that… That’s going to be an experience. I think the testing and polishing phase for SG CH1 will take about a month.

What drags it out additionally, is that I have to go through Season 1 and port saves over… Quite a few of them even.

I came up with a new system to manage my workloads and prepare for future scenes. Until now, it’s been working amazingly well. Not details yet as I need more data.

I mentioned on Discord that I’m aiming for a release in Q3, I think Q4 is more likely due to the amount of testing and polishing, especially with the phone and the new menus.

I can finish the rendering by Q3 if my PCs don’t die.

The reason why I'm even mentioning it is that I have had two bluescreens in the past 3 weeks, and twice my Workstation didn't start.

(I did a sys-scan, and it found damaged files and repaired them. I haven't had a bluescreen since, but it's only been like 10 days.

Today again, I was forced to restart because of a graphic glitch and it took about five minutes to shutdown, and then hitting the power button didn't do anything.

The light didn't switch on, but the insides started up.

About ten minutes later, it sprang to life.

I checked for an error code on the mainboard, but it kept switching around between different codes.

It makes me so anxious.

I have a constant backup software running and reduced my manual backups from every 30 days to 14 days. I have to figure out what the hell is going on. It might be a faulty RAM module… Or a Windows issue.

I will do a deep-check in about a week when I drive my PCs across the country.

Previews
Before I show you the previews, I found myself stopping dead in my tracks a few times over the past days, and just admire Zara… Man, what a girl.

But no preview of Zara… I might show her again next time.

I have a bunch of great Mila images, but I can’t show any of them, gotta settle for the few that don’t show too much.

View attachment 4910401

Cheeto... Usually, I would not think twice about a render like this. It’s neither especially artistic (Cheeto may be autistic) nor a real looker…

But something still spoke to me… It just looks… cute.

View attachment 4910402

One additional Cheeto.

View attachment 4910403

I’ve gotten some questions regarding the branching in S2 CH1.

There is some, but not a lot.

Like there are some Bella/Mila/Nami/Zara scenes you only see on their route, but currently you can be on all those routes at the same time… I’d argue you can see 90-95% of the update in one go.

And judging by the time it took testers to play through an update half the size; you can expect between 9-12h playtime.

I can give you a more accurate number when I enter the testing phase.

- Ocean
Thank you again for keeping us updated!

Further thing I saw on Ocean's discord in discussion:

"SG Season 2 won't be on Steam until Chapter 3, so it will only be available on Patreon/Subscribestar until then. With Chapter 3, it will be bigger than the first Season and worth releasing"

So there's one drama we don't have to worry about for the next 2 updates I guess, Ocean working out how to connect an 18+ season 2 to a 16+ season 1 :coffee::whistle:
 
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dojito

Newbie
Aug 20, 2020
59
134
I just replayed it a few weeks ago and it took me 2 nights, I would say 5 hours each and that is incluiding fast forwarding the rol game.

For example Eternum is not even 2k renders per update and you can play these for 2-3 hours.
 

yossa999

Engaged Member
Dec 5, 2020
3,167
21,583
I just replayed it a few weeks ago and it took me 2 nights, I would say 5 hours each and that is incluiding fast forwarding the rol game.
I always fast forward the tabletop game bullshit too, but 5 hours and 1.5 hours are slightly different numbers :) They differ more than a three times. :KEK:
BTW, I think Ocean mentioned you in the WiAB devlog - the guy with an IQ of 201 who's gonna finish the WiAB update in 20 minutes - that's you, right? :Kappa:

EDIT: Ups, sorry, wrong Cheeto user! :KEK: :KEK: :KEK:
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,422
15,316
This phrase was expressed by him only as a comment on one act of MC and Bella (breaking into the Holgersons' house), and not in general. But, Bella's haters, as always, like to take a phrase out of context.
How do you know it was out of context?

Bellastupid.jpg Bellacunt.jpg Bellaslap.jpg Bellashit.jpg Belladontcare.jpg Belladie.jpg Bellamoron.jpg

I'd say that Ocean's really good at trolling people with their LI's. Anyone who put's their LI on a pedestal deserves being trolled by th dev. Bella's a pretty bad human when she is a thief and a hit and run kinda person. Nika's also bad. It's not a one off for either of them. No character in SG is innocent, except maybe Sonya, and in her case, not for long :devilish:
 
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