Summer's Gone - Season 2 - Chapter 1 - Dev Log #33
Hello,
It’s a few hours later than usual, as I rotated my sleep schedule. Working during the day with two PCs is just too hot.
I can’t use my AC at my current place because the tube isn’t long enough.
But can you guess what is long enough? Exactly, my render queue. (If you thought 'Update times'; go see yourself out)
The boy is filling up again and currently houses 116 renders.
It’s been 14 days since the last log, and the first week was spent on testing & fixing another project for Steam/GOG.
That is completely done now. SG now has 100% of my attention.
However, I’m currently at about 80% capacity because I do have to organize and prepare my move across Germany.
I started rendering as usual about six days ago and made about 330 renders. Some real pretty ones, too.
I think we are at 5700 rendered images now. Too many images in too many different folders.
This is going to be my last Dev Log from Berlin, and even though I’m moving, we should be in the 6000s with the next log.
What I noticed during testing and polishing of another project… It took a long time, even though I enjoyed it, it took me multiple days of 16-18h sessions to get through it.
And SG’s update is double that… That’s going to be an experience. I think the testing and polishing phase for SG CH1 will take about a month.
What drags it out additionally, is that I have to go through Season 1 and port saves over… Quite a few of them even.
I came up with a new system to manage my workloads and prepare for future scenes. Until now, it’s been working amazingly well. Not details yet as I need more data.
I mentioned on Discord that I’m aiming for a release in Q3, I think Q4 is more likely due to the amount of testing and polishing, especially with the phone and the new menus.
I can finish the rendering by Q3 if my PCs don’t die.
The reason why I'm even mentioning it is that I have had two bluescreens in the past 3 weeks, and twice my Workstation didn't start.
(I did a sys-scan, and it found damaged files and repaired them. I haven't had a bluescreen since, but it's only been like 10 days.
Today again, I was forced to restart because of a graphic glitch and it took about five minutes to shutdown, and then hitting the power button didn't do anything.
The light didn't switch on, but the insides started up.
About ten minutes later, it sprang to life.
I checked for an error code on the mainboard, but it kept switching around between different codes.
It makes me so anxious.
I have a constant backup software running and reduced my manual backups from every 30 days to 14 days. I have to figure out what the hell is going on. It might be a faulty RAM module… Or a Windows issue.
I will do a deep-check in about a week when I drive my PCs across the country.
Previews
Before I show you the previews, I found myself stopping dead in my tracks a few times over the past days, and just admire Zara… Man, what a girl.
But no preview of Zara… I might show her again next time.
I have a bunch of great Mila images, but I can’t show any of them, gotta settle for the few that don’t show too much.
View attachment 4910401
Cheeto... Usually, I would not think twice about a render like this. It’s neither especially artistic (Cheeto may be autistic) nor a real looker…
But something still spoke to me… It just looks… cute.
View attachment 4910402
One additional Cheeto.
View attachment 4910403
I’ve gotten some questions regarding the branching in S2 CH1.
There is some, but not a lot.
Like there are some Bella/Mila/Nami/Zara scenes you only see on their route, but currently you can be on all those routes at the same time… I’d argue you can see 90-95% of the update in one go.
And judging by the time it took testers to play through an update half the size; you can expect between 9-12h playtime.
I can give you a more accurate number when I enter the testing phase.
- Ocean