- Jun 7, 2017
- 177
- 223
First thing I saw, "Warning, please lower your volume".
That really should instead be turned down, then present the players with "This game has audio, please adjust it to your preferred levels in the options". If you're going to warn the players, don't immediately hit them with the full force and think that's fine. Extra attention to details go a long way, but I definitely appreciate the audio warning nonetheless.
All the blank dialogue displays needs to go (or adjusted to have something, inner thoughts,"...", onomatopoeia, are all better), this is present from the start of the game, so literally boot up the game and you'll see the awkward pauses with the translucent box that requires extra clicks and disrupts flow/immersion.
I really hope singular choice prompts aren't going to be persistent in the future versions, because they've never been good in games. Always present players with at least 2 choices even if they don't differ much, the illusion of choice is better than a mandatory but obviously pointless choice.
Hopefully image size gets toned down a bit, might get bloated quick at this pace.
Other than that, good start, the MC's got issues and it's addressed consistently, lots of characters, decent pace to keep the story moving and not overloading on exposition.
Looking forward to how this progresses.
Edit: The dev was able to address a lot of quality of life changes quickly, this is a very positive sign and much appreciated.
That really should instead be turned down, then present the players with "This game has audio, please adjust it to your preferred levels in the options". If you're going to warn the players, don't immediately hit them with the full force and think that's fine. Extra attention to details go a long way, but I definitely appreciate the audio warning nonetheless.
All the blank dialogue displays needs to go (or adjusted to have something, inner thoughts,"...", onomatopoeia, are all better), this is present from the start of the game, so literally boot up the game and you'll see the awkward pauses with the translucent box that requires extra clicks and disrupts flow/immersion.
I really hope singular choice prompts aren't going to be persistent in the future versions, because they've never been good in games. Always present players with at least 2 choices even if they don't differ much, the illusion of choice is better than a mandatory but obviously pointless choice.
Hopefully image size gets toned down a bit, might get bloated quick at this pace.
Other than that, good start, the MC's got issues and it's addressed consistently, lots of characters, decent pace to keep the story moving and not overloading on exposition.
Looking forward to how this progresses.
Edit: The dev was able to address a lot of quality of life changes quickly, this is a very positive sign and much appreciated.