MickeyTrufi

Newbie
Oct 28, 2019
16
26
Downloading. The renders look so good, I'm gonna give it a try.

Edit: Well, after play it the only thing I can say is... WOW. I can't wait for the next update, I love it !
 
Last edited:

Max1276

Active Member
Mar 14, 2020
894
417
i really fuking love this game ,the story,charachters,the girls are simply unbelievable i love Victoria na dhonestly im attracted also from Bella i think she sn't sooo bad as she show ,can't wait to play the next updates ,definitively a game to play ,excellent job again to ms Oceanlab :love: (y)
 

MickeyTrufi

Newbie
Oct 28, 2019
16
26
i really fuking love this game ,the story,charachters,the girls are simply unbelievable i love Victoria na dhonestly im attracted also from Bella i think she sn't sooo bad as she show ,can't wait to play the next updates ,definitively a game to play ,excellent job again to ms Oceanlab :love: (y)
Victoria is sooooo cute. If I were the MC it whould be like: "I've just meet Victoria, but if something bad happen to her I'm gonna kill you all and then kill myself" :ROFLMAO:

Bella is my second fav girl too.
 

Max1276

Active Member
Mar 14, 2020
894
417
Im wondering what's really happened to Summer i mean will be possible maybe that we will found her or what's happened to her? because everything is so unclear she left the house with MC with the police agent and puff disappeared? Oceanlab :unsure: :alien::devilish:
 
  • Thinking Face
Reactions: FAP369ZONE
May 18, 2019
102
540


Hello

I did post one of these progress/diary updates before about my progress in Blender.
From now on I will call it "Blender diary"


Learning a 3D software is lonely and quite stressful. (Thank god I have a blender buddy.)

By doing these diaries I am kinda sharing my thoughts, problems, and achievements with you guys to relieve stress and also give you an insight into my work. (And if you can explain something, you understood it.)

For those who don't know... As soon as Where it all began and Summer's Gone reach Season 2, the games will be made in Blender.


These diaries are very technical and you might often not understand what I am saying. But I am trying my best to make it understandable.

I am dedicating 2-3h a day to learning Blender.

Since then I acquired a trainload of new knowledge and skills.

The further you go down in this post the more recent it gets.

I did post this picture in the last diary.
You don't have permission to view the spoiler content. Log in or register now.

Since then, the skin shading made some steps forwards but it's hard to judge because this render is so dark.
A day later I rendered it in a brighter environment with some updated skin-shading nodes.
You don't have permission to view the spoiler content. Log in or register now.

Then I converted the next char to Blender. It was Helen.
You don't have permission to view the spoiler content. Log in or register now.

With Helen new problems arrived.
In Blender, you don't have a function to fit clothes to a character and because Helen has some very beautiful curves, it was a challenge to fit them to her.

In this render, I sculpt it onto her which lead to a lot of problems but I managed to create a decent fit.

(A friend told me about a much better way to do it and I gladly don't have to do it anymore.)

A big problem (Which might have been solved and this step will no longer be necessary) is that the DAZ geometry was off in some areas.

I am talking about the teeth.
You don't have permission to view the spoiler content. Log in or register now.

I already worked on the upper row but the bottom teeth are untouched. As you can see there are some huge gaps between them and they look even worse rendered.

This means you have to manually fix the teeth in Edit mode.

The gum is also off and needs to be fixed manually.

The bottom row fixed.
You don't have permission to view the spoiler content. Log in or register now.

This has to be done for every char you convert. (But as I said it might be fixed.)

This char up there is the new Miru and after I finished most of the work on her.
I obviously did put my newly acquired knowledge to use and gave her a better Skin-Shader than the one Dana has in the pictures above (Dana & Helen have the better one now, too.)
You don't have permission to view the spoiler content. Log in or register now.

(This is a custom from the custom tier and this person has given me the permission to do them in Blender so that I can enhance my skills while being productive)

The next destination was to convert two Summer's Gone characters.

Here is the younger version of the MC from SG during my work on his skin shader. The arms haven't been modified yet.
You don't have permission to view the spoiler content. Log in or register now.

I sadly got the idea of screenshotting my Blender stuff very late and the biggest challenge here was to fit the brows onto his face.
The MC here is a special case due to his texture maps.

The brows were on a separate map and Blender was only able to show one.. Either the face or the brows. As you can imagine, a huge mess got converted and it took me quite some time to figure out how to merge those two maps. (Sadly, I don't have screenshots of the mess)

Now that I had some characters on a decent shader level I wanted to slowly get into the part I most desire in Blender.
Animating.

My first test was with the Miru model and the first thing I wanted to do was some boob physics.
You don't have permission to view the spoiler content. Log in or register now.

Animating in Blender feels super nice! It's 1000 suns above Daz.

I do have a huge interest in physics. This means that I don't have to manually animate certain parts like boobs, butts, and hair and it just simulates the physics of the movement.

And now the headache began.

After testing out different methods and realizing that every time I started a simulation, my whole PC froze because the Daz character creators are throwing around Polys like crazy.

(I discovered the solution to this (This will be shown in the next diary.) after I tried out a different method.

This different method was by simulating the boob-bones instead of the mesh.

And then this happened...
(Put the quality in these videos up. They start at 240p for some reason)



Suddenly every bone in her body was like Harry Potter's arm during the quidditch match in Part 2.
Everything had these physics on them and It took me a day to figure out why and fix it.

After I finally managed to get some physic only onto the boobs... I got this result



As you can see this looks fucking weird. As if there was an illusion of movement.
I didn't know why the boob-bones were reacting like this and there was nothing I could do.

- Here from a different perspective with different settings but still the same.

I did like 15 test-animations of this but no matter what I did.. It didn't work.

I first expected that something with the weight map was wrong and I tried to modify it in every direction. But this was a dead-end.
You don't have permission to view the spoiler content. Log in or register now.

Until today and I finally managed to figure out how to make it work.



This is just a test animation so no worries about some bugs but I found out how it works.

I managed to make it work because I added 2 extra bones (red) to the boob-main-bones and did put physics onto those two bones.
You don't have permission to view the spoiler content. Log in or register now.

The two big bones are now Child-bones and controlled by the small bones on which I applied the physics.
And now that I know how to make it work it's time to play around with it and find the most realistic settings.

Daz Genesis 8 characters do not have butt bones and I will have to rig the butts myself and I will do this in the near future.

I will end this diary here and with the next diary, you can expect some Boob, ass, and hair physic videos and some new renders.

- Ocean
 

Maviarab

Devoted Member
Jul 12, 2020
9,984
23,091
Interesting assortment of characters...one to keep an eye on. Not sure which character I like the most, certainly one with many paths to come I see. Not sure how this and WIAB will pan out with you working on both concurrently, best of luck juggling them both.

One criticism though and I hope I don't offend with this, is that I take it you are not a native English speaker? I only spotted about 3 or 4 actual errors, couple of errors where Bella is speaking but the MC's name shows up but those are forgivable with the coding. However, there is a hell of a lot of bad English throughout the entire two chapters. It makes sense, what you were trying to say is understandable, but the phrasing is not good. To an English speaker, you can tell it's not written by someone who speaks native or fluently. I don't know how important that is to you though, maybe look for a proof-reader perhaps for the future, though interestingly, I didn't notice these issues with WIAB, unless I somehow just overlooked them on my playthroughs.

Anyway, two of yours now on my watchlist, this is shaping up to be quite interesting indeed. Best of luck.
 

Game Bond

Active Member
Nov 20, 2019
567
1,087
So is this abandoned or what?


Hello

I did post one of these progress/diary updates before about my progress in Blender.
From now on I will call it "Blender diary"


Learning a 3D software is lonely and quite stressful. (Thank god I have a blender buddy.)

By doing these diaries I am kinda sharing my thoughts, problems, and achievements with you guys to relieve stress and also give you an insight into my work. (And if you can explain something, you understood it.)

For those who don't know... As soon as Where it all began and Summer's Gone reach Season 2, the games will be made in Blender.


These diaries are very technical and you might often not understand what I am saying. But I am trying my best to make it understandable.

I am dedicating 2-3h a day to learning Blender.

Since then I acquired a trainload of new knowledge and skills.

The further you go down in this post the more recent it gets.

I did post this picture in the last diary.
You don't have permission to view the spoiler content. Log in or register now.

Since then, the skin shading made some steps forwards but it's hard to judge because this render is so dark.
A day later I rendered it in a brighter environment with some updated skin-shading nodes.
You don't have permission to view the spoiler content. Log in or register now.

Then I converted the next char to Blender. It was Helen.
You don't have permission to view the spoiler content. Log in or register now.

With Helen new problems arrived.
In Blender, you don't have a function to fit clothes to a character and because Helen has some very beautiful curves, it was a challenge to fit them to her.

In this render, I sculpt it onto her which lead to a lot of problems but I managed to create a decent fit.

(A friend told me about a much better way to do it and I gladly don't have to do it anymore.)

A big problem (Which might have been solved and this step will no longer be necessary) is that the DAZ geometry was off in some areas.

I am talking about the teeth.
You don't have permission to view the spoiler content. Log in or register now.

I already worked on the upper row but the bottom teeth are untouched. As you can see there are some huge gaps between them and they look even worse rendered.

This means you have to manually fix the teeth in Edit mode.

The gum is also off and needs to be fixed manually.

The bottom row fixed.
You don't have permission to view the spoiler content. Log in or register now.

This has to be done for every char you convert. (But as I said it might be fixed.)

This char up there is the new Miru and after I finished most of the work on her.
I obviously did put my newly acquired knowledge to use and gave her a better Skin-Shader than the one Dana has in the pictures above (Dana & Helen have the better one now, too.)
You don't have permission to view the spoiler content. Log in or register now.

(This is a custom from the custom tier and this person has given me the permission to do them in Blender so that I can enhance my skills while being productive)

The next destination was to convert two Summer's Gone characters.

Here is the younger version of the MC from SG during my work on his skin shader. The arms haven't been modified yet.
You don't have permission to view the spoiler content. Log in or register now.

I sadly got the idea of screenshotting my Blender stuff very late and the biggest challenge here was to fit the brows onto his face.
The MC here is a special case due to his texture maps.

The brows were on a separate map and Blender was only able to show one.. Either the face or the brows. As you can imagine, a huge mess got converted and it took me quite some time to figure out how to merge those two maps. (Sadly, I don't have screenshots of the mess)

Now that I had some characters on a decent shader level I wanted to slowly get into the part I most desire in Blender.
Animating.

My first test was with the Miru model and the first thing I wanted to do was some boob physics.
You don't have permission to view the spoiler content. Log in or register now.

Animating in Blender feels super nice! It's 1000 suns above Daz.

I do have a huge interest in physics. This means that I don't have to manually animate certain parts like boobs, butts, and hair and it just simulates the physics of the movement.

And now the headache began.

After testing out different methods and realizing that every time I started a simulation, my whole PC froze because the Daz character creators are throwing around Polys like crazy.

(I discovered the solution to this (This will be shown in the next diary.) after I tried out a different method.

This different method was by simulating the boob-bones instead of the mesh.

And then this happened...
(Put the quality in these videos up. They start at 240p for some reason)



Suddenly every bone in her body was like Harry Potter's arm during the quidditch match in Part 2.
Everything had these physics on them and It took me a day to figure out why and fix it.

After I finally managed to get some physic only onto the boobs... I got this result



As you can see this looks fucking weird. As if there was an illusion of movement.
I didn't know why the boob-bones were reacting like this and there was nothing I could do.

- Here from a different perspective with different settings but still the same.

I did like 15 test-animations of this but no matter what I did.. It didn't work.

I first expected that something with the weight map was wrong and I tried to modify it in every direction. But this was a dead-end.
You don't have permission to view the spoiler content. Log in or register now.

Until today and I finally managed to figure out how to make it work.



This is just a test animation so no worries about some bugs but I found out how it works.

I managed to make it work because I added 2 extra bones (red) to the boob-main-bones and did put physics onto those two bones.
You don't have permission to view the spoiler content. Log in or register now.

The two big bones are now Child-bones and controlled by the small bones on which I applied the physics.
And now that I know how to make it work it's time to play around with it and find the most realistic settings.

Daz Genesis 8 characters do not have butt bones and I will have to rig the butts myself and I will do this in the near future.

I will end this diary here and with the next diary, you can expect some Boob, ass, and hair physic videos and some new renders.

- Ocean
 

Esp``

Member
Aug 21, 2019
220
1,267
Back when you first discover this site and these types of games, most of the average stuff will do the trick and you will be content. But after some time you need something more genuine. At least for me, as a literature guy. I always loved good writing, more than the actual fun stuff most games focus on. So this design choice is perfect for me.

I love Ocean's writing and plot construction skills from WIAB, so I expected a similar experience. And damn boy this game did not disappoint.

Feels like an actual piece of literature rather than the usual look and forget kind of works. Interesting characters with a good premise of a story. Then to add, you see the Ocean's growing experience of the mechanical side of things. Character models, renders are amazing. Quality is far superior to the average works. Short cinematic styled animations are mesmerizing.

Just like WIAB 0.6, you can see the level of the upgrade from SG's 0.2, everything seems to will only get better and better.

I must especially mention the number of funny lines this game has to offer. So many good jokes, funny interactions. Not afraid to touch and joke about some subjects which many do not risk bringing to their universe just because of a potential backlash. Praise for that. Quality lines made me laugh several times.
You don't have permission to view the spoiler content. Log in or register now.


Amazing game, can't wait for more. I hope it gets more exposure.
 

juanmiou

Newbie
Sep 8, 2017
25
48
Wow I'm totally hooked, this game goes directly to the tops of my list, i don't care about sex content right now though a couple of scenes wouldn't hurt ;) i don't know, maybe that policewoman could arrive a bit later hehe

I'm getting the vibe of those classic scifi/mistery novels where you are oblivious of what's happening. I read through the thread and most of you go for a serial killer kind of plot, maybe (and probably) that's what it is, but i saw some things that lead me to another kind of thoughts. I mean the strange lights, the eerie atmosphere, some MC's inner thoughts, the vanishing thing, the alien face on the blackboard... :alien: haha Yes, yes, probably i'm totally wrong, but as a lover of dark mistery scifi novels i can't keep those thoughts out of my mind :LOL:

Anyway, it's refreshing to see a game that focus on the plot and character development instead on forced sexual scenes but, as i said before, a couple wouldn't hurt.

Renders are another pro, not just the beautiful ladies, anyone with a good machine can do that, but the artistic part... is really amazing, helps a lot with the inmersion, great work there (y)

Thanks for the game and keep the good work, i'm eager for the next update
 

Andre Young

Newbie
Aug 3, 2020
67
177
Thinking that the plot was about how the summer ended. Not that the MC's friend / girlfriend named Summer disappeared without a trace. I also wanted to know if Victoria would walk again and what happened to Bella's sister.
The game is on another level.
The characters, art,renders and plot are excellent.
I look forward to the next update.
 

Gh0st_Harambe

Well-Known Member
Mar 9, 2020
1,745
4,805
Summer's Gone And Where It all Began are in my top 5 for deep impactful, emotional storytelling and An art style that adds even more emotion and draws you into the story even deeper. Ocean is doing a fantastic job with both stories..looking forward to every update!!
Both games are awesome.
Renders, transitions and art are beautiful
 
4.30 star(s) 537 Votes