DatBoit

Member
Dec 2, 2018
264
1,151
I'm only going on intuition here, but how many of the most supported games have actually been able to convert the additional support inte shorter development cycles? My impression is that it is the complete opposite; if anything, the games are taking longer to develop.

For example, Being a DIK's release time has grown since it started, and we are now averaging over 5 months for the last few updates. Summertime Saga certainly isn't being hammered out every other month. Radiant, which became hugely popular on here, has also not shown any optimistic signs in shortening the development cycle. Our Red String's update time has essentially quadroupled compared to Good Girl Gone Bad.

Of course, I am not familiar with all games, and there may be many examples of developers that really have been able to shorten their development cycles, but it seems to me that the most ambitious projects are taking increasingly longer to develop. I believe that when the developers get extra capabilities, it is more tempting to use that to up the quality or to include more in every update, than it is to use it shorten the time it takes to do everything you originally planned.

The only games I see are being consistently release every few months are the ones that manage scope quite well, and keep their updates at a similar size and length, with a very focused story and cast. City of Broken Dreamers being one example of this. Given Oceanlab's ambition and extremly large cast, I therefore question to what extent he would really be able to convert extra support (which is not even guaranteed that he will get) into shorter cycles. And even if he was able to shorten it to three months per chapter, that is still 7,5 years to finish both projects, which is a lot.
 
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KhamulTG81

Member
Oct 28, 2020
217
1,107
I'm only going on intuition here, but how many of the most supported games have actually been able to convert the additional support inte shorter development cycles? My impression is that it is the complete opposite; if anything, the games are taking longer to develop.

For example, Being a DIK's release time has grown since it started, and we are now averaging over 5 months for the last few updates. Summertime Saga certainly isn't being hammered out every other month. Radiant, which became hugely popular on here, has also not shown any optimistic signs in shortening the development cycle. Our Red String's update time has essentially quadroupled compared to Good Girl Gone Bad.
The main factor, or culprit so to say, is patreon. Most adult games are funded through patreon, subscribestar or any other subscription based system. This payment system absolutely does not encourage the dev to reduce development time whatsoever. A lot of developers see the increase in incoming revenue and misinterpret it as an encouragement to keep going, because they think they are doing it right. Some of them will transform into scam artist and try to stop working, others will get lazy, which of course :whistle: ...increases development time.

Ocean is none of them. Why? you may ask...

He is a huggable guy :rolleyes:... which means nothing and is absolutely irrelevant but I just want to mention it. More important however is his commitment to steam. This platform is fundamentally different and encourages devs to finalize their projects. On top of that devs anonymity gets tossed out the window which makes it very difficult to gtfo and run with the money (y). Oceans vision of the whole universe around Summer's Gone, which also includes other planned games, is an idication that it is in his own best interest to reduce development time as much as possible.

Being a DIK is also on steam which means it will probably be finished but working alone is Dr PinkCake's decision... Why? i don't know but he has the financial resources to recruit a team, that's for sure... Maybe trust issues? I can only speculate. Ocean needs someone, maybe even a team, he can trust and with the ability to produce quality content. Sadly, this went wrong the first time, and now he is stuck with developing two games at the same time. He manages, but he needs help that much is obvious to me. The problem is finding responsible people with the same passion who are actually capable of helping him in a meaningful way.

Both games are vital to his vision of this universe and sometimes it pisses me of if people suggest to scrap one or the other to speed up development time :mad:.

I'm sure the steam release will have an big impact... not for germany though... which also pisses me of :mad:!
 

LizaS

Active Member
Jan 20, 2022
797
20,722
It's because of some past experiences.

People who don't like the Development time express their views on it, which is completely fine. But some start complaining that this project will never be finished and that Dev should put a hold on his other game, etc.

At the end of the day, It is just criticism but the people here overdo it and that results in negativity.

And I believe that most who express their views on the development time don't follow the Dev-logs, because if they do then they will stop complaining.

Another point is that 6-9 months is completely normal for big projects like BaDIK, CoBD, and SG. It takes time to produce a quality of this level.

For those who are unaware, Ocean has done some changes in his workflow whose effect we will see during the next development period.

Also, this topic has been brought up and answered SO many times that most are tired of it. :D
Another point is that 6-9 months is completely normal for big projects like BaDIK, CoBD, and SG. It takes time to produce a quality of this level.
There is someone who is keeping track of how many months it takes for BaDIK and like 3 other VNs to release their new update.
Those 4 VNs releases their updates at 6 months max. BaDIK releases per episode at an average of 5 months and 20+ days.
All I'm saying is for Ocean to release half a chapter (which is 3.5 - 4), in a span of 9 months isn't on par with other works.

It is unbearably and ridiculously long.
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