BADIK = 14.063 patreons. The dev STILL works alone on ONE game.
OCEAN works alone on TWO games with 989 SG patreons and 384 WIAB patreons.
People always like to bring BAD into this. BAD period between every update you can already tell. and he always deliver a complete chapter that is at least 2hours long for 1 gameplay and you usually want to make more than 1 gameplay for that game. Because in that game, the paths you choose actually matters. I don't think no one can compare any other developer to DPC.
I believe this summer's gone update is equivalent to only half of a chapter, am I right? And I don't see the need of having many gamplays in this game so far since it won't lead you to anything different. Maybe if he was working in only 1 game and delivering complete updates in a certain period of time he'd be getting more support than working in 2 different games at once.
Also he didn't complete a game yet but decide to rework on both. Where it all began, the original version, I don't remember of that game being finished, he decided to rework on it then.
You can't compare that to someone who has already delivered a complete game and is very reliable about completing the second with great quality.
I won't lie that I don't know if I will ever see the end of Oceanlab's game.
You can sum up both of of OL games and it won't make 1 BAD.
DPC delivers in every update:
A lot of achievements and hidden rewards.
Many routes with different content. (that are actually meaningful)
A lot of animations.
A well driven storyline.
A lot of minigames.
Besides you can tell the personality of every character. Reason why people tend to like and fall in love for certain characters.
Hours of gameplay, discussions, mystery.
who else can deliver any of that other than beautiful and good looking charaters? And don't get me wrong. I like Summer's gone, I just can't compare anything to BAD, because it is on a whole new level of creation.
Now criticize me, but remember, you were the ones who started this BAD - Summer's gone discussion, not me