NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,502
25,392
... And even then it will be better than 90% of the boring soulless plastic porn simulators here that are pretending to be a VN's.
In what regards? Because other than arguably cinematography and renders all of those names wipe the floor with SG.

For one, none of those have tumblr fanfic columnist level writing such as edgy anime protag attempts murder, leaves accident without the police even questioning him about the accident he witnessed (or the discharged gun in the attempted murder), goes to school where he meets the person he attempted to murder and she is ok with being in class with her attempted murderer.

The main plot has us going into a dinner to steal a phone of the acquaintance of the man we are trying to frame, without actually knowing that there is anything wrong the man has done to be found And befriending the gf of the son of the man...

To those typing raving reviews about the writing need to stop trying to pretend fist 2/3 of the game are not complete garbagio that even Rian Johnson would be shaken by its quality. Its clear that you never read a book, watched a good movie, or played a good story driven game in your entire lives.

Thats why, when I heard he is reworking the first chapter, I said I hope its a story rework and not just rerenders, because thats what is putting people off from trying the game, not the renders. And you will forever be stuck in a cycle of the newer chapter renders looking better and then have to re-rework earlier chapters again...another reason against re rendering an ongoing game, but I seem to talk to walls, because whiteknights gotta' whiteknight and no matter how you try to prove to them that the grass is green, they will keep saying its blue, because Ocean said is blue, so it has to be true.


"- tHeN wHy ArE yOu hEre jUsT to hAtE? "

Because Ocean is such a good artist and does inter-character tension so good, the celling for him as a dev is set high, that most people give him the benefit of the doubt more than to others, because we have high hope he improves all the other aspects of development.

But that good will only lasts so much, he seems stuck in vicious 'perfectionism cycles', over ambitious plans and keeps telling himself, or at least to the audience that he will for sure deliver when he makes it big like all the 'others devs'. Now idk if he actually believes it, or its people's fault for keep stroking his ego with the notion that the only thing keeping him from competing with the big names is that he makes less money, but that is bullshit.

DPC had less then 400 patreons when he was on the last few chapters of Acting Lessons, he was delivering monthly updates of 800+ renders, early on. It was his consistency and determination in FINISHING THE FUCKING GAME that made people swarm to him to see what he has planned next.

Tell me how many people you see on these forums that say they have been burned by the Patreon business model, but they have no problem paying for a finished product? Want a boom in subs, finish a product...or put all your eggs in the Steam basket, because that has never flopped for anyone, right? :HideThePain:
 

arkopand

Member
May 7, 2018
158
425
In what regards? Because other than arguably cinematography and renders all of those names wipe the floor with SG.

For one, none of those have tumblr fanfic columnist level writing such as edgy anime protag attempts murder, leaves accident without the police even questioning him about the accident he witnessed (or the discharged gun in the attempted murder), goes to school where he meets the person he attempted to murder and she is ok with being in class with her attempted murderer.

The main plot has us going into a dinner to steal a phone of the acquaintance of the man we are trying to frame, without actually knowing that there is anything wrong the man has done to be found And befriending the gf of the son of the man...

To those typing raving reviews about the writing need to stop trying to pretend fist 2/3 of the game are not complete garbagio that even Rian Johnson would be shaken by its quality. Its clear that you never read a book, watched a good movie, or played a good story driven game in your entire lives.

Thats why, when I heard he is reworking the first chapter, I said I hope its a story rework and not just rerenders, because thats what is putting people off from trying the game, not the renders. And you will forever be stuck in a cycle of the newer chapter renders looking better and then have to re-rework earlier chapters again...another reason against re rendering an ongoing game, but I seem to talk to walls, because whiteknights gotta' whiteknight and no matter how you try to prove to them that the grass is green, they will keep saying its blue, because Ocean said is blue, so it has to be true.


"- tHeN wHy ArE yOu hEre jUsT to hAtE? "

Because Ocean is such a good artist and does inter-character tension so good, the celling for him as a dev is set high, that most people give him the benefit of the doubt more than to others, because we have high hope he improves all the other aspects of development.

But that good will only lasts so much, he seems stuck in vicious 'perfectionism cycles', over ambitious plans and keeps telling himself, or at least to the audience that he will for sure deliver when he makes it big like all the 'others devs'. Now idk if he actually believes it, or its people's fault for keep stroking his ego with the notion that the only thing keeping him from competing with the big names is that he makes less money, but that is bullshit.

DPC had less then 400 patreons when he was on the last few chapters of Acting Lessons, he was delivering monthly updates of 800+ renders, early on. It was his consistency and determination in FINISHING THE FUCKING GAME that made people swarm to him to see what he has planned next.

Tell me how many people you see on these forums that say they have been burned by the Patreon business model, but they have no problem paying for a finished product? Want a boom in subs, finish a product...or put all your eggs in the Steam basket, because that has never flopped for anyone, right? :HideThePain:
take your meds
 

yossa999

Engaged Member
Dec 5, 2020
2,285
15,306
Python is a simple language, why do his saves constantly fly off? [...]
Simplicity of the programming language has nothing to do with the complexity of the software written with it. It was mentioned in the changelog about the renpy major version update that caused incompatibility with the old saves with the new version. I think there is too much programming work for the author who is mostly focused on the modelling, rendering and script writing.
 

FAP369ZONE

Well-Known Member
Aug 29, 2018
1,827
34,463
[VN] [Ren'Py] Summer's Gone [Chapter 1-4 Full] [Oceanlab] [HQ, MyRepack-YAC]

Original size: 5.52GB
Repack size: 1.03GB

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PC = / / /
MacOS (EngineFilesOnly) =
(Tutorial on how to create PC/MacOS build.)

Added an UQ Edition for those that prefer even better Quality with a little size increase (1.41GB).
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Click LIKE (y) if you find my post useful ;)
 
Last edited:

Razrback16

Well-Known Member
Jul 20, 2020
1,793
3,895
Hey guys I haven't played Ch4 Final yet, quick question - are saves from the Ch4 beta still going to work or were new choices added in to the re-work Ch1 that will force us to re-play completely?

Thanks!
 

Tairnel

Member
Apr 25, 2020
448
796
Python is a simple language, why do his saves constantly fly off? Due to the fact that Ocean fuck up the code, i have to constantly replay the game from the beginning.
AFAIK this Chapter 4 Beta release was the only time previous saves became incompatible. It does happen with a few games sometimes, when the code structure is changed. You think once or twice is annoying? Try playing Knightly Passions. The saves break almost every update, and there's no "skip to new content" option.

Also, do we have to play through again? I have no problem with that, but I did have a couple of alternate route saves I'd gone and created.
 

Tairnel

Member
Apr 25, 2020
448
796
Simplicity of the programming language has nothing to do with the complexity of the software written with it. It was mentioned in the changelog about the renpy major version update that caused incompatibility with the old saves with the new version. I think there is too much programming work for the author who is mostly focused on the modelling, rendering and script writing.
In other words he should try hiring help.
He does have a couple of coders on his team, if I'm right.
 
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