ItsNotUs

Engaged Member
May 14, 2023
3,638
18,906


Hello,

So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.

I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.

It’s kinda sad now that I think about it. I always worked and always brushed them off with “Soon Bro.”

I guess knowing that I will leave Berlin for good in less than a month affects me more than I thought it would. I think it’s more melancholy than nostalgia.

But it’s for the good of the games.

I’ve done about 3 to 4 hours of dedicated SG rendering on the days that I could. I created about 317 renders. Part of them new ones, part of them replacing the scene where I changed the environment.

I will get back to the usual counting of the renders (Total + added) as soon as I’m done with what’s going on.

However, I keep coming back to two of the renders I recently made. I think they’re absolutely beautiful. The emotion and mood they carry. They have the potential to be my favorite renders of the update.

They’re really special… The person with whom they are… Probably just as special. (I’m not going to preview them. You’ll have to wait.)

They have a certain stillness about them, yet that silence portrays so much emotion.

More clothies.
I’ve used the new simulations in four or five animations I’ve done recently.

But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.

I was so frustrated that at some point I just wanted to go to the gym a second time to let off steam.

But with that figured out. It takes less than 10minutes to apply the cloth sim to an animation and export it back.

I also only use it for animations or VERY special still renders. I still mostly use Zbrush.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

Weird.
Since I did the post work for 9000 renders (All projects combined) I feel a bit ‘drained’.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but technically I did 4 ½ updates worth of post work at once.

I can’t keep doing it like this in the future. I need to do like 2 to 3 hours of post work every Sunday.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

This is a good time to look back on the past year.

It’s pretty much exactly one year since the current updates went into development.

And in June 2024 SG S2 CH1 went into development.

In the span of almost a year, I’ve created more than 10.000 still renders and who knows how many animation frames. (All projects combined.)

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

I need to be more mindful of this.

I can’t treat the current update the same as I treated the previous ones. It’s four times as big as Chapter 5, and Chapter 5 took a year to make.

From May 2024 to May 2025, in render count, I created Chapter 5 – five times.

The update you’re getting this year would’ve taken four years to make by last year’s standards.

I get DMs of people asking me to be faster. And if I get a few DMs of it, it means even more think that in silence.

As I told them, cancel the sub until the update is out.

The last thing I want is for someone to build a grudge against the game they like and support because it takes too long.

If you find yourself in the position where you start getting mad, cancel your subscription and think about resubscribing after Chapter 1 is out.

Two previews today
I thought Beany looked cute here.
View attachment 4861001
The way the evenings feel in the summer.
View attachment 4861000

Every few days that pass, I’ll be able to dedicate more and more time to SG, until we’re at 40-70 images a work-day again.

I will soon have to forcefully take a day or two off, as I will have to paint and fix the apartment before I move out.

I have a few more things that I’d like to talk about… Like the reason why I will soon get a mini-greenscreen. About the size of two monitors.

I will talk about it in the next Log.

- Ocean
:ROFLMAO:
 

Darkdevil66

Magnificent Bastard
Donor
Apr 16, 2020
1,772
46,094
But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.
Nemesis.png
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,484
12,523


Hello,

So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.

I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.

It’s kinda sad now that I think about it. I always worked and always brushed them off with “Soon Bro.”

I guess knowing that I will leave Berlin for good in less than a month affects me more than I thought it would. I think it’s more melancholy than nostalgia.

But it’s for the good of the games.

I’ve done about 3 to 4 hours of dedicated SG rendering on the days that I could. I created about 317 renders. Part of them new ones, part of them replacing the scene where I changed the environment.

I will get back to the usual counting of the renders (Total + added) as soon as I’m done with what’s going on.

However, I keep coming back to two of the renders I recently made. I think they’re absolutely beautiful. The emotion and mood they carry. They have the potential to be my favorite renders of the update.

They’re really special… The person with whom they are… Probably just as special. (I’m not going to preview them. You’ll have to wait.)

They have a certain stillness about them, yet that silence portrays so much emotion.

More clothies.
I’ve used the new simulations in four or five animations I’ve done recently.

But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.

I was so frustrated that at some point I just wanted to go to the gym a second time to let off steam.

But with that figured out. It takes less than 10minutes to apply the cloth sim to an animation and export it back.

I also only use it for animations or VERY special still renders. I still mostly use Zbrush.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

Weird.
Since I did the post work for 9000 renders (All projects combined) I feel a bit ‘drained’.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but technically I did 4 ½ updates worth of post work at once.

I can’t keep doing it like this in the future. I need to do like 2 to 3 hours of post work every Sunday.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

This is a good time to look back on the past year.

It’s pretty much exactly one year since the current updates went into development.

And in June 2024 SG S2 CH1 went into development.

In the span of almost a year, I’ve created more than 10.000 still renders and who knows how many animation frames. (All projects combined.)

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

I need to be more mindful of this.

I can’t treat the current update the same as I treated the previous ones. It’s four times as big as Chapter 5, and Chapter 5 took a year to make.

From May 2024 to May 2025, in render count, I created Chapter 5 – five times.

The update you’re getting this year would’ve taken four years to make by last year’s standards.

I get DMs of people asking me to be faster. And if I get a few DMs of it, it means even more think that in silence.

As I told them, cancel the sub until the update is out.

The last thing I want is for someone to build a grudge against the game they like and support because it takes too long.

If you find yourself in the position where you start getting mad, cancel your subscription and think about resubscribing after Chapter 1 is out.

Two previews today
I thought Beany looked cute here.
View attachment 4861001
The way the evenings feel in the summer.
View attachment 4861000

Every few days that pass, I’ll be able to dedicate more and more time to SG, until we’re at 40-70 images a work-day again.

I will soon have to forcefully take a day or two off, as I will have to paint and fix the apartment before I move out.

I have a few more things that I’d like to talk about… Like the reason why I will soon get a mini-greenscreen. About the size of two monitors.

I will talk about it in the next Log.

- Ocean
I think this is as pretty as Eva has ever looked.

I also like the second preview - pizza meal at Nick's, with everyone getting casual including Noji in the yellow top.

I do wonder about the 'when' for this picture of casual at Nicks - likely after the Noji previews where Something happened with she and Nika - but no idea of what conversations with Noji have taken place between then and the meal.

Many mysteries, and some answers when S2 CH1 lands.

Cheers!! :coffee:
 

omgx123

Newbie
Apr 13, 2020
95
125
4600 for wiab, 5000 for summers gone.
Well he said above that the summers gone renders so far are 5 times those of chapter 5, so I suppose the update will have 10k+ renders.
But unfortunately, it will be 9.5k renders of just scenes of conversations and "cinematic" scenes, while the remaining will be some glimpses of tits here and there, if we are lucky.
The MC will still not get a boner probably.
 

pupitti

Member
Nov 20, 2023
132
128
As a fellow German I can really feel with Ocean...

Just a other question:
The red head chick in the back seat of the car, and fighting one with mask and sword. What game are they from?
I'm totally just asking for a friend! :whistle:
Jasmine from Race of Life and Ashe from Projekt: Passion respectively
 
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Reactions: Mortarion

Miranha157

Member
Oct 6, 2024
482
649
I'm new to the AVN world, is there any dev besides Ocean who invents a thousand things and doesn't release the game? Because it's not possible, there's less than a month left until we reach the middle of the year and the guy doesn't even have a release date.

I would prefer an update with 3.5k renders than this one with 4k, 5k, 6k... Although with 800 or 7k renders Ocean would take the same amount of time, apparently WIAB is in July and SG in January 2026.
 
  • Sad
Reactions: hawk784563

BobTheDuck

Engaged Member
Dec 24, 2018
2,392
14,912


Hello,

So, the past two weeks were mostly spent on background work again. I’m currently dealing with Steam & GOG, coding, polishing, as well as preparing for my move.

I’ve also met up with friends in the past days as I won’t be able to see them anymore soon.

It’s kinda sad now that I think about it. I always worked and always brushed them off with “Soon Bro.”

I guess knowing that I will leave Berlin for good in less than a month affects me more than I thought it would. I think it’s more melancholy than nostalgia.

But it’s for the good of the games.

I’ve done about 3 to 4 hours of dedicated SG rendering on the days that I could. I created about 317 renders. Part of them new ones, part of them replacing the scene where I changed the environment.

I will get back to the usual counting of the renders (Total + added) as soon as I’m done with what’s going on.

However, I keep coming back to two of the renders I recently made. I think they’re absolutely beautiful. The emotion and mood they carry. They have the potential to be my favorite renders of the update.

They’re really special… The person with whom they are… Probably just as special. (I’m not going to preview them. You’ll have to wait.)

They have a certain stillness about them, yet that silence portrays so much emotion.

More clothies.
I’ve used the new simulations in four or five animations I’ve done recently.

But yesterday I found another nemesis.

In one of my animations the clothes kept desyncing from the character… As if the clothes were worn by a ghost, they just left.

It took me 14 hours to find out why. And the fix isn’t great, so I have to keep in mind that certain types of animations in Daz3D won’t really work with it.

I was so frustrated that at some point I just wanted to go to the gym a second time to let off steam.

But with that figured out. It takes less than 10minutes to apply the cloth sim to an animation and export it back.

I also only use it for animations or VERY special still renders. I still mostly use Zbrush.

World Map
In my free time (I don’t have free time) I started drawing a world map of Wollust.

It’s currently just a draft but as soon as I have it done, I will get in contact with a 2D artist to turn it into something beautiful.

It will be cute to have.

Weird.
Since I did the post work for 9000 renders (All projects combined) I feel a bit ‘drained’.

It’s better now that I upped my cardio & gym regiment to 6 days a week, but over the past two weeks, my vision would randomly blur, and I felt extremely mentally drained.

But that’s just what Post work does to me. It’s always been like that. It’s never been this bad, but technically I did 4 ½ updates worth of post work at once.

I can’t keep doing it like this in the future. I need to do like 2 to 3 hours of post work every Sunday.

I’ve not been this close to the sun, since SG’s Chapter 3 was released.

This is a good time to look back on the past year.

It’s pretty much exactly one year since the current updates went into development.

And in June 2024 SG S2 CH1 went into development.

In the span of almost a year, I’ve created more than 10.000 still renders and who knows how many animation frames. (All projects combined.)

If it wasn’t for the damn Steam/GOG preparations, it would probably already be close to 12.000 renders.

I need to be more mindful of this.

I can’t treat the current update the same as I treated the previous ones. It’s four times as big as Chapter 5, and Chapter 5 took a year to make.

From May 2024 to May 2025, in render count, I created Chapter 5 – five times.

The update you’re getting this year would’ve taken four years to make by last year’s standards.

I get DMs of people asking me to be faster. And if I get a few DMs of it, it means even more think that in silence.

As I told them, cancel the sub until the update is out.

The last thing I want is for someone to build a grudge against the game they like and support because it takes too long.

If you find yourself in the position where you start getting mad, cancel your subscription and think about resubscribing after Chapter 1 is out.

Two previews today
I thought Beany looked cute here.
View attachment 4861001
The way the evenings feel in the summer.
View attachment 4861000

Every few days that pass, I’ll be able to dedicate more and more time to SG, until we’re at 40-70 images a work-day again.

I will soon have to forcefully take a day or two off, as I will have to paint and fix the apartment before I move out.

I have a few more things that I’d like to talk about… Like the reason why I will soon get a mini-greenscreen. About the size of two monitors.

I will talk about it in the next Log.

- Ocean
Again, thank you for keeping us well informed! :love:

...more cute Eva is now on my SG bingo list.
 

tremere87

Member
Jul 19, 2018
102
209
I'm new to the AVN world, is there any dev besides Ocean who invents a thousand things and doesn't release the game? Because it's not possible, there's less than a month left until we reach the middle of the year and the guy doesn't even have a release date.

I would prefer an update with 3.5k renders than this one with 4k, 5k, 6k... Although with 800 or 7k renders Ocean would take the same amount of time, apparently WIAB is in July and SG in January 2026.
Yes ''Heavy Five'' has been in re re development for years now and everytime she thinks of something new and it starts all over again. The game itself is pretty good, but her perfectionism has killed it for me.
 

lonelyk

Member
Feb 12, 2019
248
1,080
I'm concerned. Ocean sounds like he's headed to a burnout, and yet he's no closer to realistically completing the game. He shouldn't have to justify himself why he's taking some time off. He needs a balanced, sustainable schedule. At the same time, it sounds great but why exactly should we care that he's producing 4-5x faster than before if the size of his updates also increase by the same amount? The story is not getting any faster to completion, and the issue is that there are just way too many chapters left at this pace. He has to make a conscious fight against scope creep and reduce the size of his updates if we are to see a timeline acceleration.
 

yossa999

Engaged Member
Dec 5, 2020
3,100
21,288
I'm concerned. Ocean sounds like he's headed to a burnout, and yet he's no closer to realistically completing the game. He shouldn't have to justify himself why he's taking some time off. He needs a balanced, sustainable schedule. At the same time, it sounds great but why exactly should we care that he's producing 4-5x faster than before if the size of his updates also increase by the same amount? The story is not getting any faster to completion, and the issue is that there are just way too many chapters left at this pace. He has to make a conscious fight against scope creep and reduce the size of his updates if we are to see a timeline acceleration.
Actually he told on Discord that some time skips are planned in the future.
 
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Reactions: sorco2003

Mamaragan

Active Member
Jun 9, 2019
522
2,012
I'm concerned. Ocean sounds like he's headed to a burnout, and yet he's no closer to realistically completing the game. He shouldn't have to justify himself why he's taking some time off. He needs a balanced, sustainable schedule. At the same time, it sounds great but why exactly should we care that he's producing 4-5x faster than before if the size of his updates also increase by the same amount? The story is not getting any faster to completion, and the issue is that there are just way too many chapters left at this pace. He has to make a conscious fight against scope creep and reduce the size of his updates if we are to see a timeline acceleration.
The only thing we'll see in chapter 2. If he's able to go back to a more reasonable render per episode release. He still refuses to compromise when he has everything to gain from a 2.5-3k render release. Chapters come faster, people are happy, and he can even take some time off.

No clue why he drowns himself with so much work. He's working on two games, alone. You can't have it all.
 
4.30 star(s) 562 Votes