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flarigand

Member
May 7, 2020
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"he’d finished writing"
I have to ask you, and anyone else who's ventured into an Oceanlab game: is there any evidence of an actual outline or narrative blueprint?

It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
 

SToyS

Member
May 8, 2025
115
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Being smart requires a person to have basic understanding of the industry terms before they decide to undermine others' intelligence. 'He needs to render 11 animations' means he is posing the renders, while 'there are 11 animations in the rendering queue' means that the computer has a queue of 11 animations set up to digest. It's like saying that preparing 11 cookies for baking and having 11 cookies in the oven are two the same things
Aren't you curious why these 11 animations still haven't rendered after two weeks? Ocean has three super-powerful rendering stations that could render these animations in a couple of days at most. But the most interesting thing is that at this very moment, when Ocean should be preparing SG for release, he ignored it and started working on Wiab. Isn't that strange? But then I remembered a comment someone wrote on this forum a couple of weeks ago. He suggested that Ocean finished SG a long time ago and is now simply making up logs to pretend he's working on it. This explains all of Ocean's actions, now it's clear why he wrote unrealistically long work schedules, all these ridiculous numbers, he just makes them up. It also explains Ocean's strange behavior when he stopped working on SG just before its release and started working on Wiad.
 

The unseen

Member
Apr 2, 2022
256
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Aren't you curious why these 11 animations still haven't rendered after two weeks? Ocean has three super-powerful rendering stations that could render these animations in a couple of days at most. But the most interesting thing is that at this very moment, when Ocean should be preparing SG for release, he ignored it and started working on Wiab. Isn't that strange? But then I remembered a comment someone wrote on this forum a couple of weeks ago. He suggested that Ocean finished SG a long time ago and is now simply making up logs to pretend he's working on it. This explains all of Ocean's actions, now it's clear why he wrote unrealistically long work schedules, all these ridiculous numbers, he just makes them up. It also explains Ocean's strange behavior when he stopped working on SG just before its release and started working on Wiad.
Ocean stops working on SG so he doesn't get burned out and all that shit. Genius y'see:WeSmart: instead of taking a break which he does, by the way.
 
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SToyS

Member
May 8, 2025
115
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Ocean stops working on SG so he doesn't get burned out and all that shit. Genius y'see:WeSmart: instead of taking a break which he does, by the way.
Don't repeat Ocean's nonsense. Burnout doesn't exist, only fatigue. To relieve fatigue, days off and vacations were invented. And if we talk about Ocean, he doesn’t need any vacations at all with the kind of work schedule he has. :KEK:
 

Tairnel

Member
Apr 25, 2020
463
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I have to ask you, and anyone else who's ventured into an Oceanlab game: is there any evidence of an actual outline or narrative blueprint?

It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
Dude, I'm just paraphrasing his words, what he said in the dev logs. What kind of evidence are you looking for though, for the story? Screenshots of the word document version history or something?

I think that, even with as much as Ocean is upfront with us, there are a lot of things that you just have to take him at his word with. I was just passing on the known news, not announcing my opinion or anything like that. It is entirely possible that the script is written, and it's just that bad.
 

Don Sucio

Well-Known Member
Jan 17, 2021
1,315
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Don't repeat Ocean's nonsense. Burnout doesn't exist, only fatigue. To relieve fatigue, days off and vacations were invented. And if we talk about Ocean, he doesn’t need any vacations at all with the kind of work schedule he has. :KEK:
Writters often work on different books to prevent burnout or fatigue. Of course vacations work too.

I'm "active" on this thread because I prefer SG before Wiab (sorry guys :LOL::p), but if he wants to make two games, with all the problems that means, it's his choice. And if for him works like a method to prevent burnout, I'm good.
 

Dr.TSoni

Engaged Member
May 20, 2022
3,718
11,060
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It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
Maybe in the beginning there was a written plot, but now it seems that the rule of cool prevails
 
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SToyS

Member
May 8, 2025
115
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I'm "active" on this thread because I prefer SG before Wiab (sorry guys :LOL::p), but if he wants to make two games, with all the problems that means, it's his choice. And if for him works like a method to prevent burnout, I'm good.
I probably disagree here; people are psychologically structured in such a way that if they want to achieve success, they must completely focus on their goal. A person can't do several serious tasks well at once. Therefore, working on two games simultaneously isn't a good idea.
 

LHDLLB

Well-Known Member
Oct 3, 2019
1,127
2,378
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I have to ask you, and anyone else who's ventured into an Oceanlab game: is there any evidence of an actual outline or narrative blueprint?

It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
Curious to understand better the free-association argument
 

grey_shadow

Member
May 21, 2022
269
306
131
I probably disagree here; people are psychologically structured in such a way that if they want to achieve success, they must completely focus on their goal. A person can't do several serious tasks well at once. Therefore, working on two games simultaneously isn't a good idea.
Tell Brandon Sanderson he's approaching writing wrong. He's a nice guy - he probably won't burst out laughing until after you're out of earshot.

Or is it somehow different when he alternates books from different series than when Ocean alternates chapters from different games?
 
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RazzD

New Member
Nov 14, 2020
3
5
71
as much as i like/love hes work its sad and these games both of them will never be finished , it goes for far to long and far to few updates on top of the reworks.
 
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