- Dec 2, 2018
- 264
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Okay, I can get behind that to a large extent.I'd simply argue that on a case-by-case basis. If a dev promises early acces for a comparatively high sum of money and basically "sells" the game on patreon, as most devs do, my expectation is different compared to a dev, who releases the game for free and and where pledging is optional, as in this case. In the first case I've basically purchased something and want the reward which I was promised, while in the second case it's not much more than a tip, including some rewards which aren't related to the game, in this case.
And yes, I fully understand that other viewpoint and a certain frustration, but I'd still suggest to relax if that increase in speed doesn't happen. In that case the best reaction is likely to pull the pledge or to pledge as much as one thinks the game is worth and enjoy it for free until one thinks it's worth giving something again.
I'm not particularly concerned with the release speed. I still think it could/should be better, but I have never pledged to DC and don't follow him regularly. Summertime Saga is one of those games that are on my list and that I play, but that I only check on once in a while to see if something new has happened.