Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,347
13,780
You want to keep paying him for this bullshit? fuckin' be my guest lol
No more than 5% of all the people on F95 are patreon subscribers to any adult game developer -- it's probably closer to 1%. 6+ million people with accounts on F95 come here to download for the specific purpose of NOT paying anyone anything. Your argument is moot and ridiculous.

On top of that, over 100 million downloads of the game have been from people playing for free across multiple sites- not the 30k subscribers on DC's patreon. Finally, the game is free for everyone - no one has to or needs to pay a dime to play this game directly from the developer, directly. No one.

Unlike many other adult game developers, DC doesn't paywall his game. He gives his subscribers other perks for their support - which he provides as promised to them. Although I have never subscribed to anyone on any of the platforms, I don't see why people feel the need to deride those who choose to. Oh wait, I do see why, it makes them feel superior in their dreary, meaningless lives.
I just recommend to anyone to just forget about this game for 1-2 years.
I recommend everyone forget the game if all they are going to do is whine about "how long the developer is taking." Go play one of the other 16,000+ games available through F95 downloads. Or go play them all - and once you've played all the others, and only then, 40-odd years later, maybe check on this title.
 
Last edited:

Mr_Mister

Member
Jan 9, 2020
145
341
No more than 5% of all the people on F95 are patreon subscribers to any adult game developer -- it's probably closer to 1%. 6+ million people with accounts on F95 come here to download for the specific purpose of NOT paying anyone anything. Your argument is moot and ridiculous.

On top of that, over 100 million downloads of the game have been from people playing for free across multiple sites- not the 30k subscribers on DC's patreon. Finally, the game is free for everyone - no one has to or needs to pay a dime to play this game directly from the developer, directly. No one.

Unlike many other adult game developers, DC doesn't paywall his game. He gives his subscribers other perks for their support - which he provides as promised to them. Although I have never subscribed to anyone on any of the platforms, I don't see why people feel the need to deride those who choose to. Oh wait, I do see why, it makes them feel superior in their dreary, meaningless lives.
I recommend everyone forget the game if all they are going to do is whine about "how long the developer is taking." Go play one of the other 16,000+ games available through F95 downloads. Or go play them all - and once you've played all the others, and only then, 40-odd years later, maybe check on this title.

butthurt.jpg

2fd2f9e254f43e43949da89b2009e571.jpg
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,347
13,780

Mandragoron

New Member
Aug 20, 2018
14
23
He can take all the time he needs, but no one is obligated to give a shit when a game, a visual novel, started in 2016 takes 7 years of development.

This is not a ten year game (you posted elsewhere he has enough content to extend development up to 2027), it's just not. No amount of defense of the devs will convince me the amount of work put into this game justifies 7+ years.

You literally cannot convince me it takes a team of 10-12 people 7+ years to make 1 visual novel without either (or both)
1. extreme incompetence on the management side
2. apathy for actually finishing the project because of the amount of money they're making.
I think its quit clear that this 10-12 people who are "working" on this game have Workload like this: "you xy do this task this week and will get paid 100 dollar for that, ok chef!" works 2 hours in the week done...
No one is working fulltime there not even half time.... maybe the coder because its completly crazy to just have 1 coder for such a project.
DC himself streams for 1 1,5 hours around and i think thats it for his work on that day ;) And he is sick all the time and can't stream...
 

2601678130

Newbie
Jun 24, 2021
27
28
Damn, this was the game that brought me to F95, I remembered it and decided to check back in on its updates. Shame it barely progressed from when I last played. Surprised it doesn't have an abandoned tag; maybe the developer had stuff happen IRL, or just got greedy or lazy, idk. I hope it picks back up because I did like it from what I remember.
yes bro ,this game bought me to this game community too .but now this game just like a dying old aged man .what we can do is to cherish the memory of the days we played it
 
Dec 5, 2023
16
48
I think its quit clear that this 10-12 people who are "working" on this game have Workload like this: "you xy do this task this week and will get paid 100 dollar for that, ok chef!" works 2 hours in the week done...
No one is working fulltime there not even half time.... maybe the coder because its completly crazy to just have 1 coder for such a project.
DC himself streams for 1 1,5 hours around and i think thats it for his work on that day ;) And he is sick all the time and can't stream...
"sick". The amount of devs who make these games that get sick so often they can't work on the games while also making bank from patreon is extremely suspicious.
 
Dec 5, 2023
16
48
No more than 5% of all the people on F95 are patreon subscribers to any adult game developer -- it's probably closer to 1%. 6+ million people with accounts on F95 come here to download for the specific purpose of NOT paying anyone anything. Your argument is moot and ridiculous.

On top of that, over 100 million downloads of the game have been from people playing for free across multiple sites- not the 30k subscribers on DC's patreon. Finally, the game is free for everyone - no one has to or needs to pay a dime to play this game directly from the developer, directly. No one.

Unlike many other adult game developers, DC doesn't paywall his game. He gives his subscribers other perks for their support - which he provides as promised to them. Although I have never subscribed to anyone on any of the platforms, I don't see why people feel the need to deride those who choose to. Oh wait, I do see why, it makes them feel superior in their dreary, meaningless lives.
I recommend everyone forget the game if all they are going to do is whine about "how long the developer is taking." Go play one of the other 16,000+ games available through F95 downloads. Or go play them all - and once you've played all the others, and only then, 40-odd years later, maybe check on this title.
Yes I have been playing literally everything else because there's no reason to play this game because there hasn't been an update for so long lol

This is the game that brought me here in the first place, it's always going to be special to me, that's why it sucks so much that DC sucks as a dev. I remember playing the update that even gave us Jenny content in the first place. That must have been 5+ years ago.

Shit or get off the pot.
 
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enrique29

Newbie
Jun 23, 2017
37
23


Here's the status update for this past month!
Art:
  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.
Posing:
  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.
Writing:
  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.




and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time
 

raygetard10

Member
Apr 17, 2021
122
157


Here's the status update for this past month!
Art:
  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.
Posing:
  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.
Writing:
  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.




and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time
Fuck yeah. Locations. Locations get me so fucking hard....
f6cae74e43dc2703670bbdcb618eb39e-686218014.png
 
Last edited:

Xander Fields

Member
May 12, 2017
447
499


Here's the status update for this past month!
Art:
  • Biker bar bull-riding room location done.
  • Biker bar washroom further improvements.
  • Missy's home backyard done.
  • Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
  • Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
  • New cutscene to improve Josephine's story (used as a wallpaper also).
  • Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Orc Bork minigame improvement.
  • Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
  • New Glenn (janitor) faces.
  • New Erik arm assets.
  • Library desk button asset for when checking out books.
  • French classroom fixes and improvements to the evening and night variants.
  • New TV channel (Monster Trucks).
  • Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
  • Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
  • Briefly revisited mini games completed in October to use a new helper system.
  • Produced a dynamic ambient animation for the forest set using shaders.
  • Recreated combat intro transitions for widescreen using shaders.
  • Assembled the Rusty Angus bar as a visitable location.
  • Wired new book pile button into the library as part of the new shop mechanic.
  • Made mini game timers look and feel consistent between games.
  • Created various new vector assets required by mini games.
  • Improved how some assets are dynamically resized to prevent smudges.
  • Prevented early termination of some visually important transitions.
  • Added support for assets aliases to reduce the need for duplicate files.
  • Continued to add location-based game logic, this time for the mall.
Posing:
  • Added the Liu changed angle h-scene.
  • Fixed some asset problems in Diane's route.
  • Started adding the Dynamic shots for Diane.
  • Continued creating and testing lock check labels.
  • Reposed some minor scenes that were previously missed.
  • Made lists of remaining h-scenes worked on that need completion.
  • Identified buttons needing additional posing work in existing sets.
  • Revised and expanded the task list for posing, including button support.
  • Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
  • Minigame implementation to posed scenes.
  • Posing ongoing for all remaining hscenes and animations.
Writing:
  • Assisted code with wiring up story routes.
  • Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.




and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time
Whole lot of nothing there
 
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