I think it will probably come out next weekend. I'll have to wait at least a year to get an update that I actually care about anyway, so I'm not very concerned about this one.So as i understand the game will not even come out on monday?
Even if he got another artist he wouldn't be able to release an update every month. As long as he is the only one doing all the art, the updates will take 5-6 months.I just don't understand how people can keep defending this kind of stuff. DarkCookie is making $50K a month which is $600K a year. Minus what Patreon takes of course. That is a whole lot of money to only be able to put out one update every six months. To only be able to move 1% of the relative work in two weeks. One of the goals on his patreon was when he reached $30K he was going to look for other people. This is not an indie dev any more. You can't say that on $600K a year budget on a Renpy game. With the amount of money that has gone into the project, there should be updates on a monthly basis. And even that is generous, really should be every 2 weeks. It is all back to context, there are devs here that get things done much faster with little to no support.
I never said that patrons get the game earlier, nor is that at all relevant. That was my entire point.You asked what the dips represented, @j4yj4m gave a response. There's a cycle to Patreon where people stop supporting on the first. The point is that even if you don't donate, you still get to play the game. You might not have access to other features such as voting but you don't really need it when there's other ways to communicate.
From the outside looking in, you asked a question, you got an answer, you moved the goalposts. Even with the historical argument, the point was valid. People stop pledges when they no longer feel the value is worth it. Whether that's for polls or not is their individual self interest. Not the point being made.
I don't understand why you think the level of income should have an effect on the speed of development. And he is an indie dev. A team of four or five does not make you some bigshot development company. Ever notice how indie titles tends to be more fun and original? Ever wonder why? It's because they can work at their own pace to make things how they want without having to appease to the stockholders.I just don't understand how people can keep defending this kind of stuff. DarkCookie is making $50K a month which is $600K a year. Minus what Patreon takes of course. That is a whole lot of money to only be able to put out one update every six months. To only be able to move 1% of the relative work in two weeks. One of the goals on his patreon was when he reached $30K he was going to look for other people. This is not an indie dev any more. You can't say that on $600K a year budget on a Renpy game. With the amount of money that has gone into the project, there should be updates on a monthly basis. And even that is generous, really should be every 2 weeks. It is all back to context, there are devs here that get things done much faster with little to no support.
The level of income should always impact the speed of development. Its literally the whole economy of gaming. The more money you have the bigger your team can be and the more products you can release to the market. When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse. You cannot tell me that a developer who is making over half a million a year cannot bring in other people to work on Renpy code. This is not rendered in the Unreal engine with high end 3D graphis. It is simply an image based game. It should never take six months for an update when you have that level of income coming in. Renpy code is much easier. I know that he does his own art which is a step above a lot of the prerendered 3D art that is use by other developers. And in fact I would say that his game is one of the best one out there compared to the competition. However I always go back to $50K a month, $300K in 6 months is not enough to release an update? If that is the case it is time to bring some more people into the team. But I do see your points.I don't understand why you think the level of income should have an effect on the speed of development. And he is an indie dev. A team of four or five does not make you some bigshot development company. Ever notice how indie titles tends to be more fun and original? Ever wonder why? It's because they can work at their own pace to make things how they want without having to appease to the stockholders.
As to other devs here getting things done more quickly - Most of those devs are using stock or reused DAZ3D models and backgrounds. It's not that difficult to pose a premade model and slap them into a premade room. I've seen the same furniture/room/etc in almost every 3D Ren'py title. Several games have the same charcters with, maybe, a different hairstyle and some different clothes. Dark Cookie draws everything. Characters, backgrounds, inventory icons, etc. You're comparing apples to oranges. It's like me comparing the quarter mile results of a Porsche 911 and an El Camino.
Add on to that that most games that try to be different than the standard Ren'py 3D title are slow to update. SweGabe and Opala Origins hasn't had a public update in two years, for example. Many have been on hold for ages or outright abandoned. Doing your own work takes far longer than, basically, copy/pasting premade assets into a scene and then writing up some text (whose quality varies greatly) to go with it.
I preffer Silvya against taffy tales, but is a personal opinion, everyone with their needs jajai dont get it
why bother with this game?
the caracters are butt ugly LOL
Muppar(or WT will do it) is what we call these caracters for in sweden
spend money on Taffy tales instead if you want to support a game with real sexy womans.
You mean destroy the universe and remake universe 7 again? Maybe we will be in the timeline where DC got the final version of SS done by this time ;DI took a 6 month nap and still no update? Perhaps I will have to destroy Universe 7 after all...
While, in general, budget dictates release speeds, it's not the rule. Especially on a free for everyone title where you're not paying for access. His patrons are, primarily, paying him for two reasons:The level of income should always impact the speed of development. Its literally the whole economy of gaming. The more money you have the bigger your team can be and the more products you can release to the market. When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse. You cannot tell me that a developer who is making over half a million a year cannot bring in other people to work on Renpy code. This is not rendered in the Unreal engine with high end 3D graphis. It is simply an image based game. It should never take six months for an update when you have that level of income coming in. Renpy code is much easier. I know that he does his own art which is a step above a lot of the prerendered 3D art that is use by other developers. And in fact I would say that his game is one of the best one out there compared to the competition. However I always go back to $50K a month, $300K in 6 months is not enough to release an update? If that is the case it is time to bring some more people into the team. But I do see your points.
Neither did I. You made the argument about a point no one made which you're doing right now.I never said that patrons get the game earlier, nor is that at all relevant. That was my entire point.
Missing the point that people stop their funding for their own reasons in a cyclical pattern which is what you're ignoring.Just cause everyone gets the update at the same time doesn't mean waiting until after the 1st to release the update is somehow illogical.
Untrue at all. Compare Bioware's early games like Jade Empire to Anthem and you'll find a stark difference between the idea of games making money and money for making games.The level of income should always impact the speed of development. Its literally the whole economy of gaming.
Money for a game does not calculate to a game's success. See also Anthem, 6 years of development and chaotic management that destroyed the team and production.The more money you have the bigger your team can be and the more products you can release to the market.
Then you're being dishonest by comparing the AAA industry as you're doing to indie development, particularly the adult gaming niche that this game belongs to.When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse.
This is just dishonest. This has nothing to do with the speed of production or what's being done behind the scenes. Even though Anthem had 6 years, are you telling me that they could only produce Anthem with perpetual crunch and mismanagement when they've created great games in the past? Why does this matter to Kompas' team and their way of producing content?You cannot tell me that a developer who is making over half a million a year cannot bring in other people to work on Renpy code. This is not rendered in the Unreal engine with high end 3D graphis.
So how is it that you know so much about the engine used and the limitations in this niche game to complain but don't see why or how the other aspects (story, posing, etc) might also be hangups?It is simply an image based game. It should never take six months for an update when you have that level of income coming in. Renpy code is much easier. I know that he does his own art which is a step above a lot of the prerendered 3D art that is use by other developers.
It's still a fallacy to think that more people on the team will affect production when one coder just left the team, another artist is highly expensive and somehow, the money means that it's a measure of success instead of fallacious thinking about what's actually happening behind the scenes?And in fact I would say that his game is one of the best one out there compared to the competition. However I always go back to $50K a month, $300K in 6 months is not enough to release an update? If that is the case it is time to bring some more people into the team. But I do see your points.
The speculation is next week. But no solid evidence on that. It could be two weeks from now. Either way there is going to be bugs and bug fix. So it could take longer depending.Anyone knows when the update will land?
Why not put your intelligent brain to good use, and concern yourself with things you CAN control, and not things that don't concern you?I just don't understand how people can keep defending this kind of stuff. DarkCookie is making $50K a month which is $600K a year. Minus what Patreon takes of course. That is a whole lot of money to only be able to put out one update every six months. To only be able to move 1% of the relative work in two weeks. One of the goals on his patreon was when he reached $30K he was going to look for other people. This is not an indie dev any more. You can't say that on $600K a year budget on a Renpy game. With the amount of money that has gone into the project, there should be updates on a monthly basis. And even that is generous, really should be every 2 weeks. It is all back to context, there are devs here that get things done much faster with little to no support.
Then you're being dishonest by comparing the AAA industry as you're doing to indie development, particularly the adult gaming niche that this game belongs to.Untrue at all. Compare Bioware's early games like Jade Empire to Anthem and you'll find a stark difference between the idea of games making money and money for making games.
Money for a game does not calculate to a game's success. See also Anthem, 6 years of development and chaotic management that destroyed the team and production.
[quote When games face delays it usually comes down to the development team, circumstances with the direction/director or last minute publisher demands. As you mentioned that he is indie and has no one warping his vision to add microtranctions for example, then thats not a liable excuse.