Wangmu

New Member
Aug 11, 2018
12
69
yeah i dont thin kthats why people are mad smart one lol maybe they are mad becvause some guy they are paying to release a game isnt doing anything besides drinking all day and not doing updates and when he does do an update its a tech one and he does that for month and months adds nothing people dont wanna waste monehyh on a game that may or may not get dropped like many games have on this site
Your thinking of Kickstarter or similar Where the purpose is to fund some end product to get them over the challenges of manufacturing or hiring, Patreon is a pay as you go support. The whole point is to pay people to continue active content creation. If you were only interested in the final product you would just pay the upfront fee to get it like Kickstarter, it basically functions as presales. If you are paying patreon to get the end product you arent really using the platform the way it was intended. If you dont like the way they run the project why would you continue to support it?
 
May 31, 2018
66
48
"Patreon" is supposedly based of the concept of "patron - someone who supports or champions something, as a patron of the arts". Giving give you access, but not necessarily product.
Not really buying something, but that's what most people now believe that's what they're doing.
But, I don't care either way. That is all...
i always thought pat and that other one was stupid and never got it im gonna pay you monthly fee for a game which could cost me what over hundred of dollars just for a game in the end to
Your thinking of Kickstarter or similar Where the purpose is to fund some end product to get them over the challenges of manufacturing or hiring, Patreon is a pay as you go support. The whole point is to pay people to continue active content creation. If you were only interested in the final product you would just pay the upfront fee to get it like Kickstarter, it basically functions as presales. If you are paying patreon to get the end product you arent really using the platform the way it was intended. If you dont like the way they run the project why would you continue to support it?
ahh make sense but i just saw an article saying on patrion the top 3 project is summertime saga he nets 74k a month that pretty impressive specially for all the stuff on there
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,585
5,507
There is *much* preggo sex with my mod: Diane, Jenny, Eve, Grace, Odette, Consuela, Josephine, Tina, Iwanka, Liu and Nadya.
No offense but I tried your mod and yeah... I would prefer the real deal.^^ I'm sure you did your best and it surely is a neat idea but sadly it wasn't for me. :(
 

TwoHeavens

Member
Aug 26, 2020
422
800
Developing visual novels is not as expensive or time consuming as you think, otherwise ORCSOFT and Miel would be out of business. And at least those companies have the decency of putting voice acting in all of their games, and ORCSOFT in particular has a quality of art that DarkCookie could only dream of being half as good.

One of ORCSOFT's titles was also fairly long, 17 hours of read time. And that's a VN with no gameplay, just story and sex scenes. There's also titles like Black Lilith's Taimanin Yukikaze 2, with a read time of 26 hours. Summertime Saga is estimated to have around 28 hours of play time as of v0.20.14] by the way.

You could say Summertime Saga having both gameplay and story on top of tons of sexual content makes it harder to develop, but VN's like Sengoku Rance have all three of those at higher quality than SS and it even has 60 hours of playtime.

Then you could say those are big companies with entire teams and big budgets behind them, but here's the issue; DC as a single person is bringing in as much money as some of the best selling visual novels of all time. The entire Rance series, comprising of 16 games have in total only sold like 1 million copies across a time span of 34 years.

Meanwhile DC has been earning at least 50K$ a month since November of 2018, once even hitting a peak of 80K$ in October of 2021. That's around 3 million dollars even after the cut that Patreon gets.

To put this into perspective, of the 30 or so best selling visual novels of all time (there being 40K visual novels in VNDB alone), the lowest of them, Dies Irae, has only sold 100K copies, at 40$ for the whole thing it amounts to 4 million dollars. The game has a fantastic story (or so I'm told), a read time of 80 hours, voice acting, sexual content and pretty decent art in my opinion.

Obviously that sheer amount of money didn't go all to a single person, not to mention the VN was originally released in 2007. So in short, Summertime Saga's development has no excuse no matter from what angle you look at it.
all the usual DC apologists ignoring this gave me a good laugh lol
 

zoneitorboneit

Active Member
Apr 30, 2018
779
628
i always thought pat and that other one was stupid and never got it im gonna pay you monthly fee for a game which could cost me what over hundred of dollars just for a game in the end to

ahh make sense but i just saw an article saying on patrion the top 3 project is summertime saga he nets 74k a month that pretty impressive specially for all the stuff on there
idk if it's 74k but even if it is, that's not a lot if you split that amongst all the employees
 

Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,842
14,842
i always thought pat and that other one was stupid and never got it im gonna pay you monthly fee for a game which could cost me what over hundred of dollars just for a game in the end to
You do completely miss the whole reason why Patreon exists. It's not for the subscribers. It states plainly in its Terms of Use: "Our mission is to put creators first." And it's not a marketplace for buying/selling - it's a place to donate to creators as a way of saying, "good job, keep doing what you're doing, I'm enjoying your creativity." If a person thinks they are donating $1 or $10 or $100 per month to "buy" a product - it's their own fault for not understanding what they are doing.
idk if it's 74k but even if it is, that's not a lot if you split that amongst all the employees
And taxes. And business costs (DC's websites and the usual business costs). Not to say he isn't earning a pretty penny, because he is - but then, millions have played his game - so he should receive some kind of consideration for that. Bully for him. Don't we all wish we could receive that much doing something we enjoy and being our own boss?
 
May 31, 2018
66
48
You do completely miss the whole reason why Patreon exists. It's not for the subscribers. It states plainly in its Terms of Use: "Our mission is to put creators first." And it's not a marketplace for buying/selling - it's a place to donate to creators as a way of saying, "good job, keep doing what you're doing, I'm enjoying your creativity." If a person thinks they are donating $1 or $10 or $100 per month to "buy" a product - it's their own fault for not understanding what they are doing.

And taxes. And business costs (DC's websites and the usual business costs). Not to say he isn't earning a pretty penny, because he is - but then, millions have played his game - so he should receive some kind of consideration for that. Bully for him. Don't we all wish we could receive that much doing something we enjoy and being our own boss?
shit i would love to make that off my youtubing lol
 
Apr 22, 2019
444
911
Your thinking of Kickstarter or similar Where the purpose is to fund some end product to get them over the challenges of manufacturing or hiring, Patreon is a pay as you go support. The whole point is to pay people to continue active content creation. If you were only interested in the final product you would just pay the upfront fee to get it like Kickstarter, it basically functions as presales. If you are paying patreon to get the end product you arent really using the platform the way it was intended. If you dont like the way they run the project why would you continue to support it?
Chronicles of Elyria is a good example of how good KK works lmao
 
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Count Morado

Conversation Conqueror
Respected User
Jan 21, 2022
7,842
14,842
How many employees do you think there are?
It doesn't matter it it's one or one hundred or a number in between.

The game is free, and because people contribute to DC - he is able to devote more time to game development than if he had to work a full-time job and develop it on the side. Whether that's an hour more or forty more per week, it doesn't matter. It's free and he's free to do as much (or as little) as he wishes. And we are free to play it free on his schedule, not on our demand.
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j4yj4m

Forum Fanatic
Jun 19, 2017
4,161
6,115
Your thinking of Kickstarter or similar Where the purpose is to fund some end product to get them over the challenges of manufacturing or hiring...
Kickstarter on such a scale is really only for those, who know how to make a game and who have almost everything set up - else there's such a high chance it's going to be a disaster.

SS certainly wouldn't exist, if there was no patreon-like system. It's like 100% the opposite of a kickstarter project, because it started out as a coding exercise that wasn't supposed to become anything at all.

In case anyone here actually still cares about the game itself:
DC basically confrimed, that he updated some old "minor characters" for the tech update (like most of Erik's old art was replaced) while Debbie and other main girls won't get a complete revamp as of now.
DC seemed pretty movtivated to work on Debbie again, though. To me at least that's a good sign for the next poll or so.
 
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