NeroMustDie

Newbie
May 19, 2017
45
60
you guys are wasting your breath, this thread is moderated and soon all your posts will get cleaned by jannies for reasons you may suspect. Afterwards, some other users will start their shifts and start praising the game and circle will be complete.

As for the "tech update", even if it came out tomorrow I would not change my mind. Followed this game very early on and already noticed it was a scam roughly 4 years ago. I think the confirmation was when the dev decided to redraw the game, he also kicked out several coders, in retrospect, I think they were honest lads and simply didn't agree to put up with the malicious intentions. To me it was obvious at that point, and with luck there could stil be my posts in this thread from back then unless they were moderated(back then they werent deleting posts as often). So yeah, even if the update came out tomorrow it is still only after milked millions so yeah. Honestly good for the dev, may this serve as an example that most people are dumber from apes.

Oh, I've been "off topic"d & yeeted multiple times in this thread while actively discussing the game just in the last few days. Apparently, critique & criticism of the game & it's dev isn't "on topic"
 
Apr 22, 2019
453
942
you guys are wasting your breath, this thread is moderated and soon all your posts will get cleaned by jannies for reasons you may suspect. Afterwards, some other users will start their shifts and start praising the game and circle will be complete.

As for the "tech update", even if it came out tomorrow I would not change my mind. Followed this game very early on and already noticed it was a scam roughly 4 years ago. I think the confirmation was when the dev decided to redraw the game, he also kicked out several coders, in retrospect, I think they were honest lads and simply didn't agree to put up with the malicious intentions. To me it was obvious at that point, and with luck there could stil be my posts in this thread from back then unless they were moderated(back then they werent deleting posts as often). So yeah, even if the update came out tomorrow it is still only after milked millions so yeah. Honestly good for the dev, may this serve as an example that most people are dumber from apes.
That's how it usually works here, but other threads(Wal for example) are not better and go full-simping and delete criticism as well without valid reasons.
 

phenx

Newbie
Aug 13, 2017
46
62
Status Update! (Patreon)
2023-05-30 03:41:39

Content
Monthly status updates:
We know a lot of you are anxious about the release of the Tech Update and have voiced concerned with the the speed of development. The progress bar is not currently displaying an accurate progression of the work being done due to the nature of the Tech Update requiring a heavy amount of back and forth with content implementation (and testing). It makes it hard to "close" tasks until the update is stable and ready to ship. It also explains why art tasks were faster and simpler to close, while Posing and Code seem to trail behind. The majority of the art meant for the Tech Update is completed, yes. However I'm still improving and adding content while the remaining Code/Posing work gets wrapped up. The progress bar will be more reliable once we get back to the regular development cycle for stories and gameplay.

To better help fans understand the ongoing development, monthly status updates will be posted here on Patreon (at the end of each month) with a listed summary of all the work that's been done for each department. It won't list every single small change, but at the very least show the broad strokes of what's currently being done. This will paint a clearer picture of the development progress and perhaps get a feeling of how close we are getting to a release each month. Hopefully this will make some of you feel at ease with some of the questions you've had.

That being said, here's the first status update for this past month!

Art:
  • Assisted the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Scenes on day one meeting Erik and Mia have been improved with new character assets, backgrounds, dynamic shots, buttons, etc.
  • The new "Biker Bar" location now has an interior and Doris will be working as the bartender (non-interactive for the moment).
  • Doris now has a secondary outfit for the bar.
  • Old Debbie cutscenes and dynamic shots got a facelift (see samples attached to this post at the top ^).
  • Added new dynamic shot to Diane's story (garden).
  • All of Anna's (now named Abby) old art has been reworked and converted to new art assets + rig.
  • Further improvements to the new Mia character art.
  • Multiple assets renames to function with new codebase.
  • Some character art assets needed splitting into multiple rig parts along with their meta data (Odette and Eve).
  • Old Anon assets laying on beds needed legs extended/fixed to fit in widescreen.
  • Daily live streams for art are still active (week days) starting around 2:00PM Eastern Time (ET) where you can watch me work and ask questions.
Code:
  • Resolved minor bugs in reposing tool used by posers.
  • Fixed some flow issues indentified in Debbie's route.
  • Added sleep-awareness to some character buttons.
  • Upgraded to Ren'Py 8.1.0, and dealt with ensuing compatibility issues.
  • Improved automatic transitions.
  • Built a tutorial for the navigation interface.
  • Improved ease with which cutscenes can be posed.
  • Added base NPC behaviour for Ivy and Jane.
  • Built out roughly half of Jenny's narrative route flow.
  • Added a new interface mode for complex interactive props.
  • Implemented Anon's phone, minus the hint system.
  • Constructed Jenny's diary, and wired it into Jenny's route.
  • Ensured that diary contents and text messages will be translatable.
Posing:
  • Linked reposed scenes for the Main story and Debbie up to the game logic code.
  • Revisions based on feedback about above scenes, and reported logic oversights.
  • Reposed the Debbie scenes we didn't have art for when we did the first pass (late game/lewd content).
  • Posing work on buttons particularly for Ivy, Kassy, Lily, and Veronica.
  • Finished posing pass on Roxxy.
  • Early Mia flow posing ongoing.
  • Finished reposing the beginning and end of Eve's route.
  • Cleaning up the posing for Jenny's route. (Jenny is the next priority for linking/playtesting this coming month)
  • Revisited posing from the start of Diane's route fixing asset names and logic state tests that were not previously available.
Writing:
  • Dialogue for new Becca scenes not yet implemented into the game but animations are done (likely releasing after the tech update).
  • New Grace, Odette, and Eve scene dialogues.
  • Assisted code with wiring up Debbie and Jenny's quest flow.
  • Currently assisting on the hint system for Jenny.
  • Button schedule logic for Debbie and Jenny.
--------------------------------------------------------------------------
We hope this clears up some of fog surrounding the Tech Update and thank you for all the support.
Keep you posted!
-DC
Files
Status_01.jpg
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,118
15,617
Status Update! (Patreon)
2023-05-30 03:41:39

Content
Monthly status updates:
We know a lot of you are anxious about the release of the Tech Update and have voiced concerned with the the speed of development. The progress bar is not currently displaying an accurate progression of the work being done due to the nature of the Tech Update requiring a heavy amount of back and forth with content implementation (and testing). It makes it hard to "close" tasks until the update is stable and ready to ship. It also explains why art tasks were faster and simpler to close, while Posing and Code seem to trail behind. The majority of the art meant for the Tech Update is completed, yes. However I'm still improving and adding content while the remaining Code/Posing work gets wrapped up. The progress bar will be more reliable once we get back to the regular development cycle for stories and gameplay.

To better help fans understand the ongoing development, monthly status updates will be posted here on Patreon (at the end of each month) with a listed summary of all the work that's been done for each department. It won't list every single small change, but at the very least show the broad strokes of what's currently being done. This will paint a clearer picture of the development progress and perhaps get a feeling of how close we are getting to a release each month. Hopefully this will make some of you feel at ease with some of the questions you've had.

That being said, here's the first status update for this past month!

Art:
  • Assisted the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Scenes on day one meeting Erik and Mia have been improved with new character assets, backgrounds, dynamic shots, buttons, etc.
  • The new "Biker Bar" location now has an interior and Doris will be working as the bartender (non-interactive for the moment).
  • Doris now has a secondary outfit for the bar.
  • Old Debbie cutscenes and dynamic shots got a facelift (see samples attached to this post at the top ^).
  • Added new dynamic shot to Diane's story (garden).
  • All of Anna's (now named Abby) old art has been reworked and converted to new art assets + rig.
  • Further improvements to the new Mia character art.
  • Multiple assets renames to function with new codebase.
  • Some character art assets needed splitting into multiple rig parts along with their meta data (Odette and Eve).
  • Old Anon assets laying on beds needed legs extended/fixed to fit in widescreen.
  • Daily live streams for art are still active (week days) starting around 2:00PM Eastern Time (ET) where you can watch me work and ask questions.
Code:
  • Resolved minor bugs in reposing tool used by posers.
  • Fixed some flow issues indentified in Debbie's route.
  • Added sleep-awareness to some character buttons.
  • Upgraded to Ren'Py 8.1.0, and dealt with ensuing compatibility issues.
  • Improved automatic transitions.
  • Built a tutorial for the navigation interface.
  • Improved ease with which cutscenes can be posed.
  • Added base NPC behaviour for Ivy and Jane.
  • Built out roughly half of Jenny's narrative route flow.
  • Added a new interface mode for complex interactive props.
  • Implemented Anon's phone, minus the hint system.
  • Constructed Jenny's diary, and wired it into Jenny's route.
  • Ensured that diary contents and text messages will be translatable.
Posing:
  • Linked reposed scenes for the Main story and Debbie up to the game logic code.
  • Revisions based on feedback about above scenes, and reported logic oversights.
  • Reposed the Debbie scenes we didn't have art for when we did the first pass (late game/lewd content).
  • Posing work on buttons particularly for Ivy, Kassy, Lily, and Veronica.
  • Finished posing pass on Roxxy.
  • Early Mia flow posing ongoing.
  • Finished reposing the beginning and end of Eve's route.
  • Cleaning up the posing for Jenny's route. (Jenny is the next priority for linking/playtesting this coming month)
  • Revisited posing from the start of Diane's route fixing asset names and logic state tests that were not previously available.
Writing:
  • Dialogue for new Becca scenes not yet implemented into the game but animations are done (likely releasing after the tech update).
  • New Grace, Odette, and Eve scene dialogues.
  • Assisted code with wiring up Debbie and Jenny's quest flow.
  • Currently assisting on the hint system for Jenny.
  • Button schedule logic for Debbie and Jenny.
--------------------------------------------------------------------------
We hope this clears up some of fog surrounding the Tech Update and thank you for all the support.
Keep you posted!
-DC
Files
View attachment 2676955
Yup. Was shared in the thread last week.
#70,805
 
  • Haha
Reactions: osamaporra
Jan 4, 2019
121
105
You know porn game devs like the ones for SS have made more appreciative of normal Indie devs because they manage to finish bigger and better games in less time than it takes for one "Tech Update".
About your comment, first "this developer never have finish any game so comparing to those who have finish games its a bit off and second true that there is not dev like this one I never seen a developer of a indie game take years for a tech update on renpy, rpg maker, unity, etc.
 

Count Morado

Devoted Member
Respected User
Jan 21, 2022
8,118
15,617
So what's the point of redrawing perfectly fine CG's? Just to milk that patreon money?
Well, the answer to your first question has been posted dozens (hundred-plus?) times in this thread. Game is changed from 4:3 display ratio to 16:9 for better use on mobile devices (since it is the largest consumer base for the game, mobile gaming is also the largest market in video games, and the fastest growing market worldwide). This, as well as many other updates/coding revisions/fixes. The 20k images that already exist that get layered onto the backgrounds then needed to be reposed to be in the correct place for image composition with the new display ratio. You can learn more by reading #10 in my FAQ here: #70,855. I also recommend #1.

Answer to your second question. No.
 
Jan 4, 2019
121
105
Status Update! (Patreon)
2023-05-30 03:41:39

Content
Monthly status updates:
We know a lot of you are anxious about the release of the Tech Update and have voiced concerned with the the speed of development. The progress bar is not currently displaying an accurate progression of the work being done due to the nature of the Tech Update requiring a heavy amount of back and forth with content implementation (and testing). It makes it hard to "close" tasks until the update is stable and ready to ship. It also explains why art tasks were faster and simpler to close, while Posing and Code seem to trail behind. The majority of the art meant for the Tech Update is completed, yes. However I'm still improving and adding content while the remaining Code/Posing work gets wrapped up. The progress bar will be more reliable once we get back to the regular development cycle for stories and gameplay.

To better help fans understand the ongoing development, monthly status updates will be posted here on Patreon (at the end of each month) with a listed summary of all the work that's been done for each department. It won't list every single small change, but at the very least show the broad strokes of what's currently being done. This will paint a clearer picture of the development progress and perhaps get a feeling of how close we are getting to a release each month. Hopefully this will make some of you feel at ease with some of the questions you've had.

That being said, here's the first status update for this past month!

Art:
  • Assisted the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
  • Scenes on day one meeting Erik and Mia have been improved with new character assets, backgrounds, dynamic shots, buttons, etc.
  • The new "Biker Bar" location now has an interior and Doris will be working as the bartender (non-interactive for the moment).
  • Doris now has a secondary outfit for the bar.
  • Old Debbie cutscenes and dynamic shots got a facelift (see samples attached to this post at the top ^).
  • Added new dynamic shot to Diane's story (garden).
  • All of Anna's (now named Abby) old art has been reworked and converted to new art assets + rig.
  • Further improvements to the new Mia character art.
  • Multiple assets renames to function with new codebase.
  • Some character art assets needed splitting into multiple rig parts along with their meta data (Odette and Eve).
  • Old Anon assets laying on beds needed legs extended/fixed to fit in widescreen.
  • Daily live streams for art are still active (week days) starting around 2:00PM Eastern Time (ET) where you can watch me work and ask questions.
Code:
  • Resolved minor bugs in reposing tool used by posers.
  • Fixed some flow issues indentified in Debbie's route.
  • Added sleep-awareness to some character buttons.
  • Upgraded to Ren'Py 8.1.0, and dealt with ensuing compatibility issues.
  • Improved automatic transitions.
  • Built a tutorial for the navigation interface.
  • Improved ease with which cutscenes can be posed.
  • Added base NPC behaviour for Ivy and Jane.
  • Built out roughly half of Jenny's narrative route flow.
  • Added a new interface mode for complex interactive props.
  • Implemented Anon's phone, minus the hint system.
  • Constructed Jenny's diary, and wired it into Jenny's route.
  • Ensured that diary contents and text messages will be translatable.
Posing:
  • Linked reposed scenes for the Main story and Debbie up to the game logic code.
  • Revisions based on feedback about above scenes, and reported logic oversights.
  • Reposed the Debbie scenes we didn't have art for when we did the first pass (late game/lewd content).
  • Posing work on buttons particularly for Ivy, Kassy, Lily, and Veronica.
  • Finished posing pass on Roxxy.
  • Early Mia flow posing ongoing.
  • Finished reposing the beginning and end of Eve's route.
  • Cleaning up the posing for Jenny's route. (Jenny is the next priority for linking/playtesting this coming month)
  • Revisited posing from the start of Diane's route fixing asset names and logic state tests that were not previously available.
Writing:
  • Dialogue for new Becca scenes not yet implemented into the game but animations are done (likely releasing after the tech update).
  • New Grace, Odette, and Eve scene dialogues.
  • Assisted code with wiring up Debbie and Jenny's quest flow.
  • Currently assisting on the hint system for Jenny.
  • Button schedule logic for Debbie and Jenny.
--------------------------------------------------------------------------
We hope this clears up some of fog surrounding the Tech Update and thank you for all the support.
Keep you posted!
-DC
Files
View attachment 2676955
Honestly this is nothing apart that the cg there is no gameplay just some random words that is not represent any of the following cg.
 
  • Like
Reactions: phenx

Noor Oneal

Member
Oct 26, 2019
119
116
The further a popular game progresses the more stressful for the developer.
Creating content equal to players hype or better. Making sure the content is of our liking.
and also stress on creating a bad update that would make donators leave.

5, 8, 12 months is a LONG time but I wont mind if the dev would actually work and improve the game
rather than make players wait while everything is done.

last update did just that, low update came from months of wait. Wouldn't be surprised if dev lost 1 or more donators.
 

bubge

Member
Apr 29, 2021
118
59
is there an incest patch for the current version? the one linked in OP for the 20.12 version doesn't work for me.
 
4.00 star(s) 374 Votes