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srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,451
5,665
1.) Attempting to discount posts that are contrary to your view, because you likely lack a legitimate or sensible argument to support your view. Notice how I don't bash DC or the project, but simply compareed SS to another game and point out ways to improve content?

2.) You're on F95, the content is free regardless. It honestly doesn't matter whether or not DC is providing the content for free or not. You've got two products making similar amounts with a large disparity in content.

3.) Blindly feeding on content, being passively aggressive to those you don't agree with and refusing to acknowledge any issues or potential ways to improve doesn't help anyone. It just makes you look bad and causes hostile responses plain and simple. That being said we are, again, on F95, thus I don't expect DC to see nor care about responses here. I'm simply pointing out obvious things.
Maybe you didn't notice, but I was not bashing anyone. If I was, please point me to it.

Instead, I seem to remember that I wished your lucky community all the best. I also mentioned that you did not donate any money to DC, which is a fact and no bashing because you said so. And I pointed out that DC does not charge anything but the Wild Life people do, and what else differences there are. Hard to face those facts?

The rest came from you.
 

Jabism

Newbie
Apr 15, 2018
23
19
3 weeks for posing and coding. Then they will start 0.18.5 bugtesting while working on 0.19.

So, i'd say:

- don't expect 0.18.5 before the end of June;

- don't expect 0.19 before autumn;

- don't expect 0.20 before Easter 2020.
I wouldn't expect .19 until late November at the earliest. But that's just based on the time I have seen it take between full updates.
 
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Mustang00

Newbie
Nov 23, 2018
92
93
I honestly expect it to take about as long as the Roxxy update since there won't be any new features introduced.
 

Jabism

Newbie
Apr 15, 2018
23
19
I wouldn't expect .19 until late November at the earliest. But that's just based on the time I have seen it take between full updates.
I will also add that I am really excited about Eve's story line. Though her content is light so far, her character has always been one of my absolute favorites. Would love to see an anal scene with her. :love:
 

gamersglory

Xpression Games
Donor
Game Developer
Aug 23, 2017
1,356
3,562
I agree, you're right there isn't a perfect solution. I just think there is a more efficient path forward than his current model. As I said earlier, his dev plan is kinda backwards. He's building the branches of the tree before the trunk.

Updates are taking longer and longer to complete anyway and characters' stories could be completed if there was more structure. He could have finished the main story and still added sex scenes for characters while he finished it. As it is currently, there are some core systems/features that will not only permeate every character (dating, main story, pregnancy) but require tweeks and adjustments along the way. DC is trying to squeeze those systems into every girl's story instead of building around them which can lead to confusion/frustration for players.
They could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
 
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Shades19

Active Member
Jun 8, 2017
828
730
Wait its under construction to sneak into the sister's bed at night when she sleeping???? That sucks.

Previous versions you could sneak into bed to touch her!
 

PatreonTed

Active Member
Jun 3, 2017
895
1,260
So i'm a hater cuase i'm telling you your god DC is robbing you? Hmm, that's some mighty fine armor. But if i'm this will be as good as fallout 76.
You're a hater because every single post you have made in this thread has been negative towards the game makers and anyone who likes them.

Wait its under construction to sneak into the sister's bed at night when she sleeping???? That sucks.

Previous versions you could sneak into bed to touch her!
The scene is coming back with 18.5
 

2xjj

Member
Aug 5, 2016
217
331
They could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
They already have
 

Valoryn

Active Member
Jul 13, 2018
924
521
The option to break the handcuffs (camsex with Jenny) doesn't show even when I have 10 strength. How to trigger it?
 

PatreonTed

Active Member
Jun 3, 2017
895
1,260
The option to break the handcuffs (camsex with Jenny) doesn't show even when I have 10 strength. How to trigger it?
It seems there is two mini paths in the Jenny line, one where you are more dominant. In that one I think I read you can break out of the cuffs.
 

Vordertur

Member
Jul 21, 2017
208
575
Then you're being dishonest about both.

Star Citizen gets millions off a promise of a tech demo while this one has been built and released on what it actually promises. It gives you new story with the characters, the side characters are updated considerably, and with it being 40ish percent done, you really can't say that it's "overly ambitious" when the games own origins is that it was a way for DC to learn how to code.

No, the criticisms aren't the same nor the supposed defenses. That's just not looking at them holistically.
... are you... are you serious?

Star Citizen is often accused of feature creep, of having a design lead who is overly ambitious and who, while being inspired, needs to have someone to rein him in lest he get a little too wild with his plans. Think George Lucas driving the prequels into the ground because he didn't have someone to tell him "No, George, this won't work. Pull it back a little."

There is actual work being produced, just like there is actual work being produced here. Is it at a rate that satisfies the vast majority of people? No. It is not. But it is difficult to argue that all the time and effort (and thus money) is amounting to the sum all of jack squat? It is. Because something IS coming out of both production houses.

The crux of the issue, however, is "Is enough being done to JUSTIFY the vast expenditure being outlaid into both projects?" and that's where people start going back and forth.

Summertime Saga is a very big project, and it continues to grow beyond the scope of what it originally was presented as. More to the point, nobody seems at all interested in reining in the scope of that project but instead, the large number of people involved seem to think that continuing to throw more and more money at it will result in a complete and viable game being produced down the line.

Now here's the thing: I would very much like both things to succeed. But both need to be pulled back a bit. Streamlined. And revised for... let's say "practicality." What goals are actually feasible and can be accomplished in a "reasonable" amount of time? Because working with "indefinitely" as your timetable is - and has been - honking a lot of people off.
 

endlust

Newbie
Jul 22, 2017
35
52
They could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
That's not a bad idea. I'd say he probably should have another animator and coder on staff with how large the game has gotten. It may make his art the bottleneck but he if he got a good rotation with the teams, he may be able to cut his time between updates in half. I think he'd also see his dev time decrease if he sat down with his current team and reorganized his road map to get the major and important systems in early so they can be tested for bugs and player feedback.
 

rhirne12

New Member
Jul 3, 2017
4
2
Hi, I'm having issues saving the game. I'm at ~ day 110 and loading a game or saving takes minutes. I searched the thread but found now solution. Someone mentioned a restart. If it means just quitting and then just starting the game again then it doesn't work. It even managed to crash while attempting to save.

It seems it ran out of memory, I have plenty - 32GB

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 364, in __call__
    renpy.save(fn, extra_info=save_name)
MemoryError: out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\ast.py", line 862, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\python.py", line 1912, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\core.py", line 2649, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\core.py", line 3451, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\screen.py", line 697, in event
    rv = self.child.event(ev, x, y, st)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 906, in event
    return handle_click(self.clicked)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 841, in handle_click
    rv = run(action)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 308, in run
    new_rv = run(i, *args, **kwargs)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 315, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 364, in __call__
    renpy.save(fn, extra_info=save_name)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\loadsave.py", line 402, in save
    dump((roots, renpy.game.log), logf)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\loadsave.py", line 48, in dump
    pickle.dump(o, f, pickle.HIGHEST_PROTOCOL)
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 1370, in dump
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 224, in dump
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 548, in save_tuple
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 600, in save_list
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 633, in _batch_appends
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 600, in save_list
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 633, in _batch_appends
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 432, in save_bool
MemoryError: out of memory

Windows-8-6.2.9200
Ren'Py 7.0.0.196
SummertimeSaga 0.18.2
Wed May 08 17:24:49 2019

I'm having the same issue. I can load previous saves up to a certain point. My issues occur on saves after day 98 at noon. After that, any save takes forever and it will not load any save after that. Any save previous to that loads just fine. I can see the process steadily eating memory as it tries to load but mine never loads.
 
4.00 star(s) 378 Votes