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32BitShifter

Newbie
May 11, 2017
18
41
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Dude. People do not need this.

DC includes a Cookie Jar unlocker by default in (nearly) all versions of Summertime Saga.

If you had searched the thread, you probably would have found this:

Or this...
It is literally even fewer steps to do it this way, and isn't nested behind a non-OP FAQ answer. Cross-site, hundreds of Renpy games this is what people are looking for, and even invokes the same mechanism. Worse user experience is actually doing it incorrectly.
 
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Rex72

Member
Aug 5, 2018
204
177
163
It is apparently from community pressure who wanted to see "what DC was doing" that they kept saying just release something... that DC decided after a year of simply monthly reports that they would release what they had to that point of the tech update and release a new preview about every two months until the tech update was completed.

So it was the supporters, the fans, the community who wanted to see what was going on that was a part of the motivation to release the preview of the tech update.

Request a refund... oh wait.

Also... I would recommend you read what George Carlin said - and not some kneejerk meme for your PFP.
Patreons deserve refunds, this V21 is not really the same game anymore. A completed V20.x with all "wip´s" completed is what I was referring to. Retroactive changes that break saves is almost always the first step to a failed/dying game.
 
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Sukme

Well-Known Member
Dec 21, 2017
1,359
1,486
351
has kompas given any indication when the new version is going to be caught up to the old?
Not directly but at the stated schedule of 2 (ish) months per update (figuring the amount that's re-introduced each up date), it's going to take years to get back to the same point.
 
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MisterMeh

Member
Nov 3, 2020
129
356
153
Not directly but at the stated schedule of 2 (ish) months per update (figuring the amount that's re-introduced each up date), it's going to take years to get back to the same point.
The content is still there, just not reintegrated back into the game and this is a HUGE issue that makes this game look like they've almost gone back to the start.

The main story that involves Tony and Maria is on the newer artwork and rig, and that's ready to be put back in. The entire story with Eve, Grace and Odette is ready to be put back in. The vast majority of Roxxy's story with Missy, Becca and Tina is ready to be put back in. Once Debbie is completed, the interactions with the Russian mob in that section of the story is ready to be readded. Little bits and pieces of story integration are holding up entire sections of the game, while another coder is needed to readd the stuff that's ready to go, but isn't being done because Strayerror is working on finishing Debbie.
 
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dplace305

Member
Sep 10, 2024
104
101
111
The content is still there, just not reintegrated back into the game and this is a HUGE issue that makes this game look like they've almost gone back to the start.

The main story that involves Tony and Maria is on the newer artwork and rig, and that's ready to be put back in. The entire story with Eve, Grace and Odette is ready to be put back in. The vast majority of Roxxy's story with Missy, Becca and Tina is ready to be put back in. Once Debbie is completed, the interactions with the Russian mob in that section of the story is ready to be readded. Little bits and pieces of story integration are holding up entire sections of the game, while another coder is needed to readd the stuff that's ready to go, but isn't being done because Strayerror is working on finishing Debbie.
Do you think the delay is because the devs are trying to milk patreon money, or is legitimate progress being made in spite of what seems like an issue that shouldn't be a problem?

I don't know much about coding, but i know enough to know that some things that may seem like an insignificant bug that should be easily fixed can be a lot more complex that what it looks like on the surface.

Also, there is no indication that Strayerror won't mass add all the stuff that's ready to roll once the Debbie story is finished, to be fair there is no indication that it will be mass added. Plus, to my understanding, the Debbie story is the most popular/wanted story line. I know that I really want to see the end of Debbie and play through all her content.
 
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MisterMeh

Member
Nov 3, 2020
129
356
153
Do you think the delay is because the devs are trying to milk patreon money, or is legitimate progress being made in spite of what seems like an issue that shouldn't be a problem?

I don't know much about coding, but i know enough to know that some things that may seem like an insignificant bug that should be easily fixed can be a lot more complex that what it looks like on the surface.

Also, there is no indication that Strayerror won't mass add all the stuff that's ready to roll once the Debbie story is finished, to be fair there is no indication that it will be mass added. Plus, to my understanding, the Debbie story is the most popular/wanted story line. I know that I really want to see the end of Debbie and play through all her content.
There's progress being made but there's not a single person here that'll disagree that the project was mismanaged, because Dark Cookie is figuring it all out as he's going along. Whenever DC "finishes" something, either he, Captain Sploosh or Stray error get a new idea, and they go back and implement them into the story. When they started doing that, they realized that Dogeeks coding was a mess. An example of that was something along the lines of Dogeek naming files "Booger Aids" that gave no indication of what it was.

So now you have them adding and expanding onto the original story with new animations and cutscenes, while reworking the entire code to not only straighten everything out, but to make sure that the new stuff they're adding and updating, works with older content, but still looks comparable art wise. It's a mess to be sure, but this is what happens when you don't have a solid plan, or change said plan from the start. Another example is the aspect ratio that required every single background to be reworked and every single character had to be repositioned on the screen. Some of the characters like Jenny have files in the thousand plus range, with the main character dwarfing that.

It's also important to remember that this was never intended to be an actual game, and that DC was just playing around to see if he could make anything worthwhile, while learning RenPy on his own.

It genuinely sucks that the game is in the state it's in, but there's nothing anyone can do about it.
 

dplace305

Member
Sep 10, 2024
104
101
111
There's progress being made but there's not a single person here that'll disagree that the project was mismanaged, because Dark Cookie is figuring it all out as he's going along. Whenever DC "finishes" something, either he, Captain Sploosh or Stray error get a new idea, and they go back and implement them into the story. When they started doing that, they realized that Dogeeks coding was a mess. An example of that was something along the lines of Dogeek naming files "Booger Aids" that gave no indication of what it was.

So now you have them adding and expanding onto the original story with new animations and cutscenes, while reworking the entire code to not only straighten everything out, but to make sure that the new stuff they're adding and updating, works with older content, but still looks comparable art wise. It's a mess to be sure, but this is what happens when you don't have a solid plan, or change said plan from the start. Another example is the aspect ratio that required every single background to be reworked and every single character had to be repositioned on the screen. Some of the characters like Jenny have files in the thousand plus range, with the main character dwarfing that.

It's also important to remember that this was never intended to be an actual game, and that DC was just playing around to see if he could make anything worthwhile, while learning RenPy on his own.

It genuinely sucks that the game is in the state it's in, but there's nothing anyone can do about it.
i had no idea about the history behind the development of the game as i just recently started playing it and paying attention. so thanks for essentially bringing me up to date lol.

Is Dogeeks still working on the game as a coder or has he moved onto a different project or been fired from the development of Summertime Saga? Because going by what you've said about his coding habits, it makes me wonder if perhaps making the code an incomprehensible clusterfuck was his way of trying to "enhance job security". So that it was such a pain for anyone else to work on his code that people were forced to keep him on, or else deal with the mess of code he left behind
 

MisterMeh

Member
Nov 3, 2020
129
356
153
i had no idea about the history behind the development of the game as i just recently started playing it and paying attention. so thanks for essentially bringing me up to date lol.

Is Dogeeks still working on the game as a coder or has he moved onto a different project or been fired from the development of Summertime Saga? Because going by what you've said about his coding habits, it makes me wonder if perhaps making the code an incomprehensible clusterfuck was his way of trying to "enhance job security". So that it was such a pain for anyone else to work on his code that people were forced to keep him on, or else deal with the mess of code he left behind
Dogeek was let go by DarkCookie and has been off the dev team for a little while now, and I don't honestly believe he was doing things out of any malice or intentional disregard. The way DarkCookie described it, he was just a little too lax about how things should've been done, and that bit DC in the butt.

From what I recall, Strayerror is the third coder to have worked on this game.
 
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