Sorry, but for me, this game died the day they decided to rework it from the beginning, shelving announced content.
I'll pick it up again in 2040 when the rework is finished.
Incest Patch for the latest update (WIP 5791) and the Pre-Tech Version (0.20.16)
This is a patch that reverts back the relationship of the characters to how it was before the change in Patreon policy. For feedback and suggestions, please seethis threadI've created.
Much more comprehensive list of changes to dialogue. I checked almost every line of dialogue and made sure it flowed correctly. This is not just a simple name change for the characters, but whole blocks of lines are back to their 14.5 version of the game (the last version that has incest). New dialogue written for this tech update also were taken into consideration since DarkCookie is adding new story beats. I'll try to make the dialogue conform to their familial relationship as much as possible. I also modified the art asset to fit the new widescreen resolution of the game, and will continue doing so as needed.
What about other incest patches out there?
outdated and shouldn't be used. Lots of text bugs and not made for the latest pre-tech version.
is not compatible with my patch. It hasn't been updated in a while and all the changes that patch offers is also included in my patch.
Relation Tweaker Mod is not compatible with my patch. However, I recommend using this one instead if you want to customize the relationship between characters. This patch allows step relations or mixed step/incest relations. It works with the new tech updateonly.
Relation Tweaker Lewd+ is standalone and should work with any incest patch/mod. It works with the new tech updateonly.
Naughty Tribute Mod is not an incest patch, but a mod for the pre-tech version (0.20.16). There are some compatibility issues I haven't looked into yet. Someone in this thread uploaded a fix here, and while I haven’t personally tested it, you’re welcome to give it a try.
Installation:
Pick only one version of the mod. Use the appropriate patch for the version of the game you're using.
You must be registered to see the links
for more info.
- For the Pre-Tech version (0.20.16,) download Pre-Tech 0.20.16.zip
- For the Tech version (WIP 5791), download WIP 5791.zip
Unzip and place the ipatch file inside Summertime Saga's game folder.
This patch is inspired and modified from the previous uploads that came before it. Special thanks to Scarlet Ashbringer, Sothyr and Xaverion for their previous work on a patch. And to raschi for helping me with some questions on how to develop this patch!
This game is a recent discovery for me and from what I understand from the current versions of the game, is it a remake? Can anyone help? I just really liked the game but I can't find the older versions that had a lot of content. I would be very grateful.
This game is a recent discovery for me and from what I understand from the current versions of the game, is it a remake? Can anyone help? I just really liked the game but I can't find the older versions that had a lot of content. I would be very grateful.
Some years ago, the developers decided to remake the code of the game from the scratch.
Version 0.20.16 (aka pre-Tech Update) is the last one before they did it.
Newer versions still have only a fraction of the content of that version.
The older version is available for download in the original post, inside a spoilers tag.
This game is a recent discovery for me and from what I understand from the current versions of the game, is it a remake? Can anyone help? I just really liked the game but I can't find the older versions that had a lot of content. I would be very grateful.
Then you're doing something wrong.
All v21.0.0 saves are compatible with wip.6011. exception might be saves in wip.4468 and v5003 because those had old Debbie route and art.
If they are v21 saves, you never moved them?
Were they saves using a modded or patched v21 and now using no mod or patch... Or using different mod or patch?
you're just now starting to doubt him? It doesn't take this long to make a game that is essentially a slideshow with menus. especially when you have an insane amount of funding to make it happen like he does. If he finishes the game he'll have to come up with new ideas and actually start working again like he did before the game blew up, instead of drip feeding the bare minimum to keep his naive supporters coming back. The more money coming in it conveniently gets harder and harder to make the game.
I've never thought DC was innocent, I just reckoned that he's lazy, inept and lacked respect for the people providing him the comfortable life he has (patrons) along with generally just having a terrible work ethic. Which was bad enough for me already.
Overhauling the whole game is one thing, I dont know much about game development or what's going on behind the scenes, so I didn't take much of a position except for mild criticism and calling out people who were making wild conclusions with little to no info. DC acting in bad faith has always been a possibility for me, but I don't make accusations based on an under-informed hunch.
But at this point, where Debbie's update is taking at least half a year to be feature complete.. There's just no way to rationalize so little content taking so long. So I think that any and all criticism, whether valid or not, is deserved.
major dick riding vibes, good thing the devs making ludicrous numbers on patreon have your back bcs godforbid people want a GOOD point and click game finished in less than a decade
everyone is entitled to their money and how they spend it, if they want to, people supporting the development on patreon can cancel the subscription anytime...
But that doesn't mean the dev(s) can't make efforts toward delivering a finished product first, possibly implementing add-ons, dlcs whatever later and keeping a remake/remaster project separate from the original vision
But that doesn't mean the dev(s) can't make efforts toward delivering a finished product first, possibly implementing add-ons, dlcs whatever later and keeping a remake/remaster project separate from the original vision
while i do agree for the most part, remaking/remastering a project halfway through can sometimes be necessary. small mistakes can soon accumulate into something unmanagable (believe me, i'd know) and that seems to have been what has happened here. ironically, because of this, remaking the game from scratch will likely save time in the long run. THAT BEING SAID, this development is still painfully slow, it would have been nice for the devs to keep a small skeleton crew working on the "old" build of the game so that there can actually be some more "new" content rather than just reworked content at most, though i dont have enough insight into the inner workings of the dev team to know if that is even feasably (probably isnt).
while i do agree for the most part, remaking/remastering a project halfway through can sometimes be necessary. small mistakes can soon accumulate into something unmanagable (believe me, i'd know) and that seems to have been what has happened here. ironically, because of this, remaking the game from scratch will likely save time in the long run. THAT BEING SAID, this development is still painfully slow, it would have been nice for the devs to keep a small skeleton crew working on the "old" build of the game so that there can actually be some more "new" content rather than just reworked content at most, though i dont have enough insight into the inner workings of the dev team to know if that is even feasably (probably isnt).
I see where you're coming from with this, and by the way you talk about this, it looks lie you have experience first hand developing, but I want to stress that the game's main story and 99 % of game mechanics, mingames, locations, extra characters were already complete, the main story was concluded prior to the tech update, there were just a few loose ends with a couple characters, like the maid rhonda
the devs could have wrapped it up, update the game to 1.0, stop forcing people to paying a monthly subscription via patreon to play the game, making efforts to put this on a store for instance like steam or itch.io for a single time purchase
and if they still felt like adding stuff they could have gone the "expansion pack" or DLC route
instead they opted to put the last 2% of work to the side, re-delivering slightly altered content on a very slow basis
and( and this is my opinion) the only reason they kept using the same patreon is so that they can keep siphoning the 33 thousands monthly paying patreon members for an extra 5 years or so
I see where you're coming from with this, and by the way you talk about this, it looks lie you have experience first hand developing, but I want to stress that the game's main story and 99 % of game mechanics, mingames, locations, extra characters were already complete, the main story was concluded prior to the tech update, there were just a few loose ends with a couple characters, like the maid rhonda
the devs could have wrapped it up, update the game to 1.0, stop forcing people to paying a monthly subscription via patreon to play the game, making efforts to put this on a store for instance like steam or itch.io for a single time purchase
and if they still felt like adding stuff they could have gone the "expansion pack" or DLC route
i feel like thats not quite 100% accurate, but i do understand where youre coming from. from the sounds of it the devs want to make a fully complete game where ALL the side characters have some kind of storyline, but i do agree the game was in a far more developed state before. that being said i would guess only around 50-60% of the content they want the final version to have was actually implemented in the original game before the tech update(s), they have a hell of a lot more planned. i do agree that keeping the monthly patreon subscription open was not the best and i do agree that the progress was alarmingly slow during that period, but i do still think there was far too much content that needed to be added before the game was complete for them to put off doing the rework/remaster until it was complete.
as for the "expansion pack/DLC". i understand the argument but if you try to actually figure out what that would mean, its just that it would mean they slowly release more and more content as development continues instead of waiting until the game is entirely completeto release the game, aka exactly what they were doing before the tech update and what they are continuing to do after the tech update. the only difference is now the game has been reworked to a point where they need to play catch-up with themselves so these "expansion packs" are actually just "catch-up packs" to get them to the point they were before the big rework, once they reach that point then it will be expansion packs as you know them.
im just as frustrated as everyone else is with this projects current state, but i also know this is likely the best course of action in the long run. after the rework, the dev team will have had to entirely rework everything behind the scenes as well such as their workflow processes (howthe build is planned, howthe build is prototyped, howthey code, howart is implemented, how the build is tested, how is quality checked, etc.) which is going to dramatically increase development time in the short run while they adjust their entire development workflow to the changes that they will have needed to make.
and( and this is my opinion) the only reason they kept using the same patreon is so that they can keep siphoning the 33 thousands monthly paying patreon members for an extra 5 years or so
yea i do agree that the long period of time it took for what is; (all things considered, as mentioned above) quite a small amount of content, is a bit extreme and quite honestly suspicious. BUT im glad the devs are tackling the game again, so hopefully development picks up a little
is Before the Tech Update a different version of the game? or its some old tech before some migration?
not sure if i need to play both, or which one to play