As said before, the issue is art bottlenecking. I'm constantly trying to find stuff to do during the day to pass the time, or try to find new features that require basically no art to implement so that the workflow can be optimized.
I don't like the wait as much as you don't. We are not getting paid to slack off, and when there's work to do, it's promptly added. The thing is that DC hasn't find enough suitable help for the art (and the art has to match the style consistently, which is hard to come by).
We've also increased the size of the updates. Roxxy's update takes me around 2-3 hours to speedrun through. That should keep you thirsty-ass bitches occupied for a few days (or so I hope).
Game dev takes time. Teams of 20 take 3 years to produce a finished game. We're 6. The game has been around for a year and a half basically. I think it goes to show that if we could do faster, we would.
And people are blinded by the amount of money we get. Guess what ? Compared to other game's budget, it's pocket money, and yet, we all pay taxes on that, it's not money straight into DC's pockets. It's money into Kompas Productions' bank account, and there's a difference there. Obviously, I'm very grateful for this job, and for people supporting and believing in us. You have to know though, that many indie studios have a budget of several millions for their games. That's a lot more than 40k/month.