This game just gets better and better. I'm loving learning more about each girl and what makes each of them tick. Plus we finally got to see a dick going into vaginas which was my only gripe with this game. The animations finally went from 'late night on cable' to actual sex scenes and they were hot as fuck. Honestly the animations are very smooth and very impressive. The characters have very different personalities and I love each of their looks. Plus I'm a sucker for tattoos and I love that most of them have ink. I can't wait for more of this game.
I am curious what it means that you will have to find other teachers for your studies and the gym. I wonder if that just means the other girls will take over teaching you or if they are going to add more characters. I don't really feel like this game needs more 'main' girls, but more side girls are always welcome. Hopefully we will get some action with the reporter at some point and I wouldn't mind some alone time with Chrys's mom either. Of course I can't wait for the Queen Unbreakable content, but I'm assuming that is still a ways off.
Solace, I might consider supporting this game, but I'm curious about your update schedule. How often do you plan to update and how good are you with sticking to that schedule? Obviously unexpected things happen, but are you able to consistently work on the game or is it more of a hobby project?
Either way, the game is coming along great. Well done.
Thank you so much for the kind words.
When it comes to the update schedule, I always release an update every six weeks (for 2nd tier patrons) or seven weeks (the public release). Not all updates are created equal - designing new characters, for example, can take days to get right. The only time I have missed this update point was close to the launch date last year - I was homeless for around three weeks in November, and my computer was in a storage container.
I want to go into some realities about Superheroes Suck and it's development. I spend between twenty-five to thirty hours
minimum on game development a week. Even though my first tier reward promises that I will work on it every week - it's honestly misleading since it implies there are weeks when I'm not working on it. I've worked on the game every week since I moved into my new place. I log my own hours into Google Calendar to keep them tracked. Combined with my real job - I work close to seventy-five hours a week, and have been been doing that for well over a year, since initial development began in February of 2019. It is as exhausting as it sounds. That said, I really do enjoy working on Superheroes Suck, so I enjoy myself when I'm at my desk.
When it comes to funding my project, and I shouldn't be saying this, but I am committed to finishing Superheroes Suck regardless of the donation amount. Anyone can look at my Patreon history and see that I was putting out consistent updates at 2 dollars a month. My first two patrons donated right around the time I was homeless, and inadvertently helped me out of a dark time in my life. As such, I feel like I owe it to them and my supporters to finish the game.
Finish is the keyword, because funding my efforts changes what that means.
Right now, as it stands with my current funding, my goal is to complete the stories of the original four girls, Missus Powell, two to three villains, and the main story - everything I have ever promised. No
cliffhanger-holding-the-ending-hostage nonsense. Once that is done, probably sometime next year, I'll pick up a second job to help pay bills and deactivate my Patreon page. I won't like it, but I need the money. Maybe I could be a cashier? That would be ironic.
If I get fully funded, reaching my highest Patreon goal, then I can splurge for several things that I've wanted to include in the story: two new heroines to join the academy cast, a whole rival superhero team (around five characters), a full villain team (another five characters), an expansion to the superhero community (superhero streamers, heroes from different countries a la justice league), and I would have
time. I could afford to dump forty to fifty hours a week into the game - fixing the grammar, typos, adding more animations, redoing the introduction, correcting old renders, and a general improvement to quality. I would also have time to manage the game community features people have been asking for - like a Discord server. This would extend the project's life until, well, really until everyone got sick of it. I'm not going to run out of ideas anytime soon.