Even if you kill Danica, it's possible to get a scene, although it's a dream sequence.
In any case, despite some new content, characters that can die get significantly less content than those who can't. Angelina and Demi had as much content as Liz, Amber and Emily before HERO, and they are superhumans, however their content is minimal compared to the latter 3 after HERO.
Yeah, but you're speculating that she will never have additional scenes that require her to be alive. I literally said: "Historically girls that you could build affection on, will result in scenes". That's been true. Even if there are less scenes, Angelina and Demi still do have scenes and you'd be missing out on them by letting them die.
You're also speculating that keeping them alive will not have any bearing on future outcomes. That is a baseless speculation. Unless you know exactly how the story will go, you're just speculating out of your ass that the "killable" characters will NOT affect future outcomes.
Additionally the Eye forewarns that MC will not attain the heights of power if he doesn't consume. Being powerful & corrupted could be a good end, despite not being "morally good".
I don't know what point trying to make here. If you're trying to say Corruption route can still unlock a good end, then yes I agree. But that's not what we were discussing. The game has made it possible to consume monster parts without gaining corruption as long as we keep wearing the helmet (as seen when Xanthe gave us the monster heart). So it's equally plausible to consume to gain power, without any corruption.
Lastly, it's not really debatable and I don't make a case for letting her die. There are many people in this forum that didn't care about Laurie at all before WW patched the game to allow for the 100 power check. Between Aglaecwif and Laurie, Laurie generally did not measure very well. Lastly, if you don't follow a walkthrough or haven't played the game multiple times, good luck saving Laurie. It's unlikely to happen.
The 100 Power check is related to the Deryl fight. The 28 Skill check is related to Laurie. These are separate checks. The fact that you don't know that, tells me that you didn't meet the stat requirements. Is it so hard to admit that you might have missed some stat points on your playthrough? Either way, you don't have a leg to stand on here, because you're arguing with someone who has literally done it on both routes.
Of course it's not likely the average player will get the optimal fight for Monster Deryl, save Laurie, or even beat Valravn without Brianna help, but that doesn't mean that achieving better outcomes and rewards won't make a difference. The snowball effect I was referring to applies to small decisions like the Michael fight where misallocating even 1 point seems to make all the difference when it comes to major fight outcomes. Like when we were calculating Skill requirement for Valravn in the Corruption, assuming you picked Eye. You'd be 1 Skill short of 19 if you chose Strength approach to the Michael fight. I thought that was pretty obvious
This premise is very biased. You claim that the good effects snowball but this never happens in the game.
1) Why would you even categorize the Michael fight as good or bad choice? Power vs Skill is not an ethical dilemma in any shape or form.
2) You lose many opportunities for power if you don't make criminal decisions. A perfectly ethical MC will end up having notably less power than a criminal one.
3) The only stat that snowballs is corruption, because it's possible to get locked out of corruption if you don't have enough of it, and corruption gates by far the most content and has the most conditional checks.
You're saying that only corruption snowballs. Alright, then what about all these non-corruption examples:
- Training: Minyak fight. Choosing the correct options give (+2 power, +2 skill), other wise it's (+1 power, +1 skill). Missing out on those stats will make a difference for the Valravn fight, the Monster Deryl fight, saving Laurie and future stat checks.
Don't get me wrong, you can still complete the fights, but you will miss out on (Valravn extra lore, +3 Deryl affection, and saving Laurie)
- Not picking Horn from the shopkeeper (+10 power) makes it impossible to reach 100 Power for Purity path in time for Monster Deryl fight
- Not picking "Right" to the fight Red light monster and not picking "Try to overcome it's power" means you miss out on (+5 Power +3 Skill). This and the Horn makes all the difference in the world for Purity path in the Monster Deryl fight and saving Laurie. It also affects the Corruption path because taking this path gives you the same amount of skill, but also +5 power.
- Not taking the Tiffany Money reward means you miss out on Emily and potentially Amber affection. It also makes it not possible to Buy Monster Pincer $10,000 (+10 Power) AND Monster Spine $12,000 (+3 Skill) before infiltrating the SIN recruitment ceremony. Don't know if those stats will change outcomes in the final version of that tournament
- Nyx Heist mission where we sneakily broke into SIN disguised as a woman. Failing to be sneaky results in missing out on +10 Power
- A rank mission w/ Nico: if you had less than 28 Skill, you miss out on (+1 Skill, +4 Nico, +$2000, +10 Power)
Am I getting my point across yet? Choices matter AND the advantages you get snowball. There is such a thing as a better and worse choice. And those choices DO snowball into stats and those stats matter because the game introduces stat checks. Failing to meet stat checks results in missing out on more rewards (potentially stat rewards, H-scenes, and possibly the True Ending).
So far, there has not been any concrete evidence to support the idea that prioritizing lore will yield a meaningful reward. I provided 2 examples where prioritizing lore resulted with a Dead End.
So speculating that the Aglaecwif lore is more important than an optimal Monster Deryl fight, and saving Laurie is just baseless speculation. Especially since, it's the easier route.