Ciaran8023
Active Member
- Jun 4, 2018
- 857
- 1,878
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So far pretty interesting, but man this game goes kinetic as fuck at the WORST possible moments quite consistently. I realize that this is purely to drive narrative but man is it starting to piss me off pretty severely, the main issue being in that it just removes player agency. Sure you can choose some minor things, but for the larger plotpoints you're just watching a trainwreck happen without any input on it.
I'll keep going until I hit the current update atleast.
EDIT: yeah I am going to just drop this I think.
I just absolutely despise that probably 95% of every narrative twist and progression is at the expense of the MC and anyone he holds dear without any input at all when there are a myriad of other ways to do so, it just leaves a bitter taste in my mouth and me feeling pissed off because there's no way to ever suspend disbelief when the MC is basically slated to ALWAYS lose in pivotal moments, and then get proportionally small victories in return before he's just back to getting jerked around like a mindless puppet. No matter how strong he'll get, I suspect this will simply just continue as it seems like it's what the dev is most into using out of all the narrative tools.
This game would have worked better as a kinetic novel moreover, most of it is just an illusion of choice, there aren't really any branches in the main story, just "hey this person will be slightly more mad at you" or just a dead end. It's a shame because it really seems like a fairly ambitious project from a writing standpoint.
I'll keep going until I hit the current update atleast.
EDIT: yeah I am going to just drop this I think.
I just absolutely despise that probably 95% of every narrative twist and progression is at the expense of the MC and anyone he holds dear without any input at all when there are a myriad of other ways to do so, it just leaves a bitter taste in my mouth and me feeling pissed off because there's no way to ever suspend disbelief when the MC is basically slated to ALWAYS lose in pivotal moments, and then get proportionally small victories in return before he's just back to getting jerked around like a mindless puppet. No matter how strong he'll get, I suspect this will simply just continue as it seems like it's what the dev is most into using out of all the narrative tools.
This game would have worked better as a kinetic novel moreover, most of it is just an illusion of choice, there aren't really any branches in the main story, just "hey this person will be slightly more mad at you" or just a dead end. It's a shame because it really seems like a fairly ambitious project from a writing standpoint.
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