Supermodel Update 1 - Blink
This release is available to backers at the $5 level and above at either my
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Welcome to the first post-launch update for Supermodel: Defenders of Desire. While there is a versioning system in the game, I have opted to keep things as simple as possible by forgoing version numbers and simply naming the updates with sequential numbers and a short title. This version is called "Update 1 - Blink".
I haven't decided yet how we'll handle the tiers for Supermodel releases, so for now we'll do it the same way we did with Long Live the Princess. This means that Update 1 will only be available to backers starting at the $5 tier. It won't be released to the general public until Update 2 is out for backers. This release pattern may change in the future.
Let's get something important out of the way first: there's very little story in this update. If you've disabled the card game and just want more story, you might want to wait for Update 2 instead. Update 1 focuses entirely on expanding and improving the card game. Going forward, updates will jump back and forth between the story and the card game, with the story probably taking precedence most of the time.
If you're still reading, that probably means you're interested in the card game. If so, you'll enjoy what this version has to offer.
First and foremost, Update 1 gives you a proper introduction to Blink and lets you do your first photoshoot with her. She comes with her own set of 4 unique model cards and her scenario includes several new challenge cards that focus on Blink's core game mechanic.
In addition, five unique new cards have been added to the booster packs. As some of them can appear multiple times, you have 13 new cards to collect. These revolve around a new concept that opens up new options for decks with more than one trait. I'm excited to see how these cards will shake up the meta.
On top of all this, you'll find a number of minor bug fixes and balance adjustments as well as several quality of life improvements. Chief among these are the history function during story chapters and a new filter function in the deckbuilder. The filter is accessible via a button in the bottom left corner of the card list and should make it easier for you to create your own decks.
Please keep in mind that I have limited ability to properly test the game balance. Blink's game mechanics are so complex that there is no way for me to know whether they are fair or if they even accomplish what they are supposed to accomplish. The limited testing I was able to do felt right, but only you, the real players, can fully judge that. If you have any feedback on the game balance, please let me know so I can make adjustments. I want Supermodel's card game to be challenging and satisfying without becoming frustrating or a pushover, and I can only do that with your help.
Enjoy!
Changelog:
- Added Blink's brief introductory chapter.
- Added a new scenario for Blink with four new or modified Challenge cards.
- Added five new cards that can be found in booster packs. Four of these cards are Uncommon and one is Epic. Since you can have up to three of each Uncommon card, that means there are 13 new cards to collect.
- Added four unique Model cards for Blink.
- Added History to the game menu while you play the story chapters.
- You can now filter your card collection in the deckbuilder using the new button in the bottom left corner of the screen.
- You are now limited to a maximum of 2 Epic cards per deck. If you already have a deck with 3 Epic cards, you can continue to play with it as before, but if you change it in the deckbuilder, you must first get rid of one of the cards.
- "Resourcefulness" now applies its cost halving *after* Burnout has been calculated.
- The game should now force the saved data to be written to disk between chapters. Previously this only happened when the game was closed, which meant that a hard crash could result in data loss.
- Removed Burnout effect from "Ready When You Are".
- Fixed visual bugs in Anna Chapter 2.
- The Deckbuilder card list is now draggable on all platforms. This is an experimental feature and may be reverted based on feedback. Let me know what you think.