I just put out a hotfix (version 2.0.1) for an embarrassing bug that saw cards only added to your deck once, no matter how many copies of that card you had. I strongly recommend updating if you already got version 2.0.0. You won't lose any progress.
Thank you! I'm still not sure whether or not to even release Snapshot for free at any point. After all, its main purpose is to serve as a prototype to test and tweak the card game with before going into Supermodel itself, allowing to focus more on the storytelling at that point rather than having to devote all my energy to technical stuff and game balance. Snapshot will quickly become an artifact of its time, and it was never really meant for non-backers. But we'll see. I might change my mind. Snapshot 2.0 feels pretty solid in its own way, though it obviously pales in comparison to my plans for Supermodel.Great stuff Belle!
I've been following this game for a while now and look forward to when I can play the free release of Supermodel Snapshot.
Playing the V1 was a highlight and it really shows the passion and work you put into game development that you've come this far.
Hope the rest of your game development goes really well!
This is exactly how I've separated them, indeed. You're meant to create decks that focus on one or two aspects over the others, but I'm not sure the current version is robust enough for that to make complete sense. Yet. The more advanced scenarios in the full game will likely require a better understanding of these categories, at least on higher difficulties.I like that you're starting to flesh out each of the three into a sort of "color pie" (Confidence seems to be focused on gaining heat, Skill on damaging challenge cards, Trust on resources like draw or usable heat discounts)
I have received two other people's stack traces for this exact problem, and I have made some changes in the code to try and fix it, but there is no obvious cause. I suspect it might be an incompatibility with a certain way of declaring Python variables on the line that produces the exception, but there is nothing wrong with it, and it works perfectly well on my system. Hopefully, the next update should fix this problem. As you point out, it's perfectly okay to click Ignore for this one. It doesn't do any harm.I have found a bug though (present in 2.0.1) : When I drag the card "Burst of Inspiration" over the engines in the center (on my way to discarding it) an exception is thrown for "TypeError: cannont unpack non-iterable int object". I can Ignore it, it will repeat if I drag over the other cards, but if Ignored and the card is discarded, play proceeds fine AFAICT. I can provide the full traceback if you need it but it should be easy to reproduce.
Yeah.I'm not sure the current version is robust enough for that to make complete sense. Yet.
those are bold words since there are fans of fairy and fans of sister, etc.I want Supermodel's story to make Long Live the Princess pale in comparison.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/cardgame/card_game_handler.rpy", line 393, in <module>
File "game/cardgame/cardgame.rpy", line 622, in remove
ValueError: list.remove(x): x not in list
Just in case this also slipped in the main game.
I was about to say that this error must have been fixed since then, but glancing at the code, I notice the mistake I made. It's an extremely obscure bug because of the conditions required and because, even if the conditions are satisfied, it's completely random if and when it will happen, so you might just be the very first person to ever see this occur. Hopefully, you'll also be the last. I'll fix this bug, but I'm likely not putting out any more versions of Snapshot.Belle
version 1.0
I think 2 mishaps tried to remove the same engine card, so the first one moved it from the middle to the discard, and the next one had the red dot go to the discard and then error.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/cardgame/card_game_handler.rpy", line 393, in <module> File "game/cardgame/cardgame.rpy", line 622, in remove ValueError: list.remove(x): x not in list Just in case this also slipped in the main game.
Yeah, not gonna lie, not rooting against Belle or anything, but nothing about a CCG excites me. Only one I've ever been able to kinda stomach is Gwent, and it was never fun just not as bad as say Magic or all the other big card games.those are bold words since there are fans of fairy and fans of sister, etc.
anyways break a leg.
Hard disagree. I like card games, I like superheroines, and I even like sexy photo shoots, so this could be one of my favorite games if it ever gets finished.Yeah, not gonna lie, not rooting against Belle or anything, but nothing about a CCG excites me. Only one I've ever been able to kinda stomach is Gwent, and it was never fun just not as bad as say Magic or all the other big card games.
And I loved Belle (character), sister, and Nell and the younger girls in LLTP. None of the girls teased in Supermodel excites me at all.
I hope to be proven wrong, but it seems to be another MILF fest with boring fetishes.
That and the 3D models themselves eem to be hitting uncanny valley. LLTP was cartoon enough to not fall into it, but being able to see like, wrinkle lines and smile lines in these just hit uncanney valley hard.
Each their own!Hard disagree. I like card games, I like superheroines, and I even like sexy photo shoots, so this could be one of my favorite games if it ever gets finished.
cuz only non-kids show is tx-show which was on hbo otherwise tts are for kids.Each their own!
Speaking of Superheroines though, there's a reason why the Teen Titan girls seem to get the most R34 out there![]()
I agree on both counts, but after having played the version posted here a few times when it first came out, I don't really feel like I have much more curiosity about how the card game element is developing. At this point, I'm much more curious about the narrative and lewd elements. If it were me, my recommendation to give a better impression of the game would be to have some little tease of the story or the sexiness in addition to an updated (but incomplete) version of the card game.It's not great that the version available in this thread is enormously outdated since that gives a poor impression of my game. But at the same time, my supporters should get something exclusive for their money.
not sure if that's aimed towards me too or not but anyways i'm interested to see what you are "cooking up".I'm not sure why people who are not interested in the concept or design of this game are even posting in this thread, but to each their own, I suppose. *shrug*
Seems pretty reasonable - think I'd suggest you have the cards visible in the snapshot version but not obtainable? That way people also see what they're missing out onAnyway, I'm considering creating a public version of Supermodel Snapshot while we all wait for the full Supermodel experience (working my ass off on this one right now). How would you all feel about a version of Snapshot that is fully featured except that it has no rare or epic cards? This would mean that there are about 15 or so fewer cards to gain, but the vast majority of the cards are common or uncommon anyway. This version would be offered for free so that anyone can get a taste of the game that I'm making. It's not great that the version available in this thread is enormously outdated since that gives a poor impression of my game. But at the same time, my supporters should get something exclusive for their money. This slightly trimmed version sounds like a decent compromise to me, at least.