I agree with the fact that for me complexity in games is very interesting, I like management games where there is some sort of challenge but it is true only if you can plan your moves to create your own roadmap with your objectives.
In this context some random events can add fun IF missing them or fail them don't destroy your plan. Here rng is used on each action, combined with the limited useable powers per day, have as result that missing a dices roll kill your day (and often makes you rollback a few days) because you can't really react due to the limited choice of powers per day.
In SP0, SP1 and Looser, the more you learn the better you are and the more choices you have. Here, whatever the grind you will do to train and to buy/learn powers, you will be artificially limited (even with max focus) and in any case a bad roll will make you loose some days of game. Is there really an interest to grind and train in this context?
I only consider the core of the gameplay, all other things (lack of QOL options, balance,...) are peanuts and can be corrected as time advance but when you completly miss the core and have at start a bad gameplay the "game" is dead.
I can't really understand the difference between SP1 and SP2, why to re-create the wheel when you have an existing gameplay which did work? Without speaking that in this case the wheel have been transformed in a square...