I see your point. I guess it's not a problem for me because I figured out which powers combinations to use to make most actions with Maggie a success. As for changing up the formual who knows. Maybe the new Trait System was part of the reason for the change since you need a Critical Success to activate most positive Traits.
For now the game is really easy, there is no big problem to manage Maggie if you choose the adequate powers and I'm surprised because I did wait far more grind to do that. The real limitation is the too small number of time (only 3 periods of time per day) and the high willpower loss due to the fact you don't have any location where you can avoid Maggie (I spend my time to masturbate).
I see your point concerning the critical success, but it should not concern the "normal" progression in the game, the dice rolls should be a "plus" allowing to possibly increase the power of a classic action, neither more, nor less, surely not to go back in the progress.
So, as usual with Baal, there are several big issues that completely ruin the game:
- the innovations in the gameplay are spoiled by a big cobblestone thrown into the pond, here the dices system
- he has never had, has not and will never have the slightest skill to make a correct interface as he does not take into account any opinion that will never change.
Finally, there are interesting innovations, the new system of traits is promising and the game deserves to be made by a powerful and constant developer with with a minimum of analytical capacity .